27 lines
		
	
	
		
			254 B
		
	
	
	
		
			GLSL
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			27 lines
		
	
	
		
			254 B
		
	
	
	
		
			GLSL
		
	
	
		
			Executable File
		
	
	
	
	
#version 450
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uniform struct S {
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     sampler2D s;
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} si;
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void foo(sampler2D t)
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{
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    texture(t, vec2(0.5));
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}
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void barc(const S p)
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{
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    foo(p.s);
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}
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void bar(S p)
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{
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    foo(p.s);
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}
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void main()
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{
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    barc(si);
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    bar(si);
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}
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