 b9e39120b4
			
		
	
	
		b9e39120b4
		
	
	
	
	
		
			
			This includes all "per variable" layout qualifiers, but the key ones mattering and tested for now are: set= binding= constant_id= push_constant
		
			
				
	
	
		
			15 lines
		
	
	
		
			275 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			15 lines
		
	
	
		
			275 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| layout(set=3,binding=5) tbuffer tbufName {
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|     layout(offset = 16) float4 v1;
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| };
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| 
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| layout(push_constant) tbuffer tbufName2 {
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|     float4 v5;
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| };
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| 
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| layout(constant_id=17) const int specConst = 10;
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| 
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| float4 PixelShaderFunction(float4 input) : COLOR0
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| {
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|     return input + v1 + v5;
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| }
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