113 lines
		
	
	
		
			5.8 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			113 lines
		
	
	
		
			5.8 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| atomic_uint.frag
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| ERROR: 0:10: 'atomic_uint' : samplers and atomic_uints cannot be output parameters 
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| ERROR: 0:12: 'return' : type does not match, or is not convertible to, the function's return type 
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| ERROR: 0:18: 'atomic_uint' : atomic_uints can only be used in uniform variables or function parameters: non_uniform_counter
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| ERROR: 0:18: 'atomic_uint' : layout(binding=X) is required 
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| ERROR: 0:23: 'binding' : atomic_uint binding is too large; see gl_MaxAtomicCounterBindings 
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| ERROR: 0:28: '+' :  wrong operand types: no operation '+' exists that takes a left-hand operand of type 'layout( binding=0 offset=0) uniform atomic_uint' and a right operand of type 'layout( binding=0 offset=0) uniform atomic_uint' (or there is no acceptable conversion)
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| ERROR: 0:29: '-' :  wrong operand type no operation '-' exists that takes an operand of type layout( binding=0 offset=0) uniform atomic_uint (or there is no acceptable conversion)
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| ERROR: 0:31: '[]' : scalar integer expression required 
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| ERROR: 0:34: 'assign' :  l-value required "counter" (can't modify a uniform)
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| ERROR: 0:34: 'assign' :  cannot convert from ' const int' to 'layout( binding=0 offset=0) uniform atomic_uint'
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| ERROR: 0:37: 'atomic_uint' : atomic_uints can only be used in uniform variables or function parameters: acin
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| ERROR: 0:37: 'atomic_uint' : layout(binding=X) is required 
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| ERROR: 0:38: 'atomic_uint' : atomic_uints can only be used in uniform variables or function parameters: acg
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| ERROR: 0:38: 'atomic_uint' : layout(binding=X) is required 
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| ERROR: 0:40: 'atomic_uint' : layout(binding=X) is required 
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| ERROR: 0:46: 'atomic_uint' : layout(binding=X) is required 
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| ERROR: 0:47: 'offset' : atomic counters sharing the same offset: 12
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| ERROR: 0:48: 'binding' : atomic_uint binding is too large; see gl_MaxAtomicCounterBindings 
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| ERROR: 18 compilation errors.  No code generated.
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| 
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| 
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| Shader version: 420
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| ERROR: node is still EOpNull!
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| 0:5  Function Definition: func(au1; ( global uint)
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| 0:5    Function Parameters: 
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| 0:5      'c' ( in atomic_uint)
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| 0:7    Sequence
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| 0:7      Branch: Return with expression
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| 0:7        AtomicCounterIncrement ( global uint)
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| 0:7          'c' ( in atomic_uint)
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| 0:10  Function Definition: func2(au1; ( global uint)
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| 0:10    Function Parameters: 
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| 0:10      'c' ( out atomic_uint)
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| 0:12    Sequence
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| 0:12      Branch: Return with expression
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| 0:12        'counter' (layout( binding=0 offset=0) uniform atomic_uint)
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| 0:13      Branch: Return with expression
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| 0:13        AtomicCounter ( global uint)
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| 0:13          'counter' (layout( binding=0 offset=0) uniform atomic_uint)
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| 0:16  Function Definition: main( ( global void)
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| 0:16    Function Parameters: 
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| 0:?     Sequence
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| 0:19      Sequence
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| 0:19        move second child to first child ( temp uint)
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| 0:19          'val' ( temp uint)
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| 0:19          AtomicCounter ( global uint)
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| 0:19            'counter' (layout( binding=0 offset=0) uniform atomic_uint)
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| 0:20      AtomicCounterDecrement ( global uint)
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| 0:20        'counter' (layout( binding=0 offset=0) uniform atomic_uint)
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| 0:26  Function Definition: opac( ( global void)
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| 0:26    Function Parameters: 
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| 0:28    Sequence
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| 0:28      'counter' (layout( binding=0 offset=0) uniform atomic_uint)
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| 0:29      'counter' (layout( binding=0 offset=0) uniform atomic_uint)
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| 0:31      indirect index ( temp int)
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| 0:31        'a' ( temp 3-element array of int)
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| 0:31        'counter' (layout( binding=0 offset=0) uniform atomic_uint)
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| 0:32      direct index (layout( binding=1 offset=3) temp atomic_uint)
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| 0:32        'countArr' (layout( binding=1 offset=3) uniform 4-element array of atomic_uint)
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| 0:32        Constant:
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| 0:32          2 (const int)
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| 0:33      indirect index (layout( binding=1 offset=3) temp atomic_uint)
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| 0:33        'countArr' (layout( binding=1 offset=3) uniform 4-element array of atomic_uint)
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| 0:33        'i' ( uniform int)
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| 0:34      'counter' (layout( binding=0 offset=0) uniform atomic_uint)
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| 0:?   Linker Objects
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| 0:?     'counter' (layout( binding=0 offset=0) uniform atomic_uint)
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| 0:?     'countArr' (layout( binding=1 offset=3) uniform 4-element array of atomic_uint)
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| 0:?     'i' ( uniform int)
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| 0:?     'acin' ( smooth in atomic_uint)
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| 0:?     'acg' ( global atomic_uint)
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| 0:?     'aNoBind' ( uniform atomic_uint)
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| 0:?     'aOffset' (layout( binding=0 offset=32) uniform atomic_uint)
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| 0:?     'bar3' (layout( binding=0 offset=4) uniform atomic_uint)
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| 0:?     'ac' (layout( binding=0 offset=8) uniform 3-element array of atomic_uint)
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| 0:?     'ad' (layout( binding=0 offset=20) uniform atomic_uint)
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| 0:?     'bar4' (layout( offset=8) uniform atomic_uint)
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| 0:?     'overlap' (layout( binding=0 offset=12) uniform atomic_uint)
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| 0:?     'bigBind' (layout( binding=20) uniform atomic_uint)
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| 
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| 
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| Linked fragment stage:
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| 
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| 
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| Shader version: 420
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| ERROR: node is still EOpNull!
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| 0:16  Function Definition: main( ( global void)
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| 0:16    Function Parameters: 
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| 0:?     Sequence
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| 0:19      Sequence
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| 0:19        move second child to first child ( temp uint)
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| 0:19          'val' ( temp uint)
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| 0:19          AtomicCounter ( global uint)
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| 0:19            'counter' (layout( binding=0 offset=0) uniform atomic_uint)
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| 0:20      AtomicCounterDecrement ( global uint)
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| 0:20        'counter' (layout( binding=0 offset=0) uniform atomic_uint)
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| 0:?   Linker Objects
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| 0:?     'counter' (layout( binding=0 offset=0) uniform atomic_uint)
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| 0:?     'countArr' (layout( binding=1 offset=3) uniform 4-element array of atomic_uint)
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| 0:?     'i' ( uniform int)
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| 0:?     'acin' ( smooth in atomic_uint)
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| 0:?     'acg' ( global atomic_uint)
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| 0:?     'aNoBind' ( uniform atomic_uint)
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| 0:?     'aOffset' (layout( binding=0 offset=32) uniform atomic_uint)
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| 0:?     'bar3' (layout( binding=0 offset=4) uniform atomic_uint)
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| 0:?     'ac' (layout( binding=0 offset=8) uniform 3-element array of atomic_uint)
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| 0:?     'ad' (layout( binding=0 offset=20) uniform atomic_uint)
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| 0:?     'bar4' (layout( offset=8) uniform atomic_uint)
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| 0:?     'overlap' (layout( binding=0 offset=12) uniform atomic_uint)
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| 0:?     'bigBind' (layout( binding=20) uniform atomic_uint)
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| 
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