124 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			124 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| hlsl.clip.frag
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:3  Function Definition: GetEntitySelectClip( ( temp float)
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| 0:3    Function Parameters: 
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| 0:?     Sequence
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| 0:4      Branch: Return with expression
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| 0:4        Constant:
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| 0:4          1.000000
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| 0:8  Function Definition: @main( ( temp 4-component vector of float)
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| 0:8    Function Parameters: 
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| 0:?     Sequence
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| 0:9      Test condition and select ( temp void)
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| 0:9        Condition
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| 0:9        Compare Less Than ( temp bool)
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| 0:9          Function Call: GetEntitySelectClip( ( temp float)
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| 0:9          Constant:
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| 0:9            0.000000
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| 0:9        true case
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| 0:9        Branch: Kill
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| 0:11      Branch: Return with expression
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| 0:11        Constant:
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| 0:11          0.000000
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| 0:11          0.000000
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| 0:11          0.000000
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| 0:11          0.000000
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| 0:8  Function Definition: main( ( temp void)
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| 0:8    Function Parameters: 
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| 0:?     Sequence
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| 0:8      move second child to first child ( temp 4-component vector of float)
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| 0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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| 0:8        Function Call: @main( ( temp 4-component vector of float)
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| 0:?   Linker Objects
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| 0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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| 
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| 
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| Linked fragment stage:
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| 
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| 
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:3  Function Definition: GetEntitySelectClip( ( temp float)
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| 0:3    Function Parameters: 
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| 0:?     Sequence
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| 0:4      Branch: Return with expression
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| 0:4        Constant:
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| 0:4          1.000000
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| 0:8  Function Definition: @main( ( temp 4-component vector of float)
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| 0:8    Function Parameters: 
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| 0:?     Sequence
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| 0:9      Test condition and select ( temp void)
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| 0:9        Condition
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| 0:9        Compare Less Than ( temp bool)
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| 0:9          Function Call: GetEntitySelectClip( ( temp float)
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| 0:9          Constant:
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| 0:9            0.000000
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| 0:9        true case
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| 0:9        Branch: Kill
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| 0:11      Branch: Return with expression
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| 0:11        Constant:
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| 0:11          0.000000
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| 0:11          0.000000
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| 0:11          0.000000
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| 0:11          0.000000
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| 0:8  Function Definition: main( ( temp void)
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| 0:8    Function Parameters: 
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| 0:?     Sequence
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| 0:8      move second child to first child ( temp 4-component vector of float)
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| 0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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| 0:8        Function Call: @main( ( temp 4-component vector of float)
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| 0:?   Linker Objects
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| 0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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| 
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| // Module Version 10000
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| // Generated by (magic number): 80001
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| // Id's are bound by 30
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| 
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|                               Capability Shader
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|                1:             ExtInstImport  "GLSL.std.450"
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|                               MemoryModel Logical GLSL450
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|                               EntryPoint Fragment 4  "main" 28
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|                               ExecutionMode 4 OriginUpperLeft
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|                               Source HLSL 500
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|                               Name 4  "main"
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|                               Name 8  "GetEntitySelectClip("
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|                               Name 12  "@main("
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|                               Name 28  "@entryPointOutput"
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|                               Decorate 28(@entryPointOutput) Location 0
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|                2:             TypeVoid
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|                3:             TypeFunction 2
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|                6:             TypeFloat 32
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|                7:             TypeFunction 6(float)
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|               10:             TypeVector 6(float) 4
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|               11:             TypeFunction 10(fvec4)
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|               14:    6(float) Constant 1065353216
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|               18:    6(float) Constant 0
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|               19:             TypeBool
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|               24:   10(fvec4) ConstantComposite 18 18 18 18
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|               27:             TypePointer Output 10(fvec4)
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| 28(@entryPointOutput):     27(ptr) Variable Output
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|          4(main):           2 Function None 3
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|                5:             Label
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|               29:   10(fvec4) FunctionCall 12(@main()
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|                               Store 28(@entryPointOutput) 29
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|                               Return
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|                               FunctionEnd
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| 8(GetEntitySelectClip():    6(float) Function None 7
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|                9:             Label
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|                               ReturnValue 14
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|                               FunctionEnd
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|       12(@main():   10(fvec4) Function None 11
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|               13:             Label
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|               17:    6(float) FunctionCall 8(GetEntitySelectClip()
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|               20:    19(bool) FOrdLessThan 17 18
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|                               SelectionMerge 22 None
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|                               BranchConditional 20 21 22
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|               21:               Label
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|                                 Kill
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|               22:             Label
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|                               ReturnValue 24
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|                               FunctionEnd
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