HLSL allows several variables to be declared. There are packing rules involved:
e.g, a float3 and a float1 can be packed into a single array[4], while for a
float3 and another float3, the second one will skip the third array entry to
avoid straddling
This is implements that ability. Because there can be multiple variables involved,
and the final output array will often be a different type altogether (to fuse
the values into a single destination), a new variable is synthesized, unlike the prior
clip/cull support which used the declared variable. The new variable name is
taken from one of the declared ones, so the old tests are unchanged.
Several new tests are added to test various packing scenarios.
Only two semantic IDs are supported: 0, and 1, per HLSL rules. This is
encapsulated in
static const int maxClipCullRegs = 2;
and the algorithm (probably :) ) generalizes to larger values, although there
are a few issues around how HLSL would pack (e.g, would 4 scalars be packed into
a single HLSL float4 out reg? Probably, and this algorithm assumes so).
389 lines
20 KiB
Plaintext
389 lines
20 KiB
Plaintext
hlsl.clipdistance-4.vert
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Shader version: 500
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0:? Sequence
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0:11 Function Definition: @main(struct-VS_INPUT-vf41; ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
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0:11 Function Parameters:
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0:11 'v' ( const (read only) structure{ temp 4-component vector of float Position})
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0:? Sequence
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0:13 move second child to first child ( temp 4-component vector of float)
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0:13 Position: direct index for structure ( temp 4-component vector of float)
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0:13 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
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0:13 Constant:
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0:13 0 (const int)
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0:13 Constant:
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0:13 0.000000
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0:13 0.000000
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0:13 0.000000
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0:13 0.000000
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0:15 move second child to first child ( temp float)
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0:15 direct index ( temp float)
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0:15 ClipRect: direct index for structure ( temp 4-component vector of float)
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0:15 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
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0:15 Constant:
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0:15 1 (const int)
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0:15 Constant:
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0:15 0 (const int)
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0:15 Constant:
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0:15 1.000000
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0:16 move second child to first child ( temp float)
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0:16 direct index ( temp float)
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0:16 ClipRect: direct index for structure ( temp 4-component vector of float)
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0:16 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
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0:16 Constant:
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0:16 1 (const int)
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0:16 Constant:
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0:16 1 (const int)
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0:16 Constant:
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0:16 2.000000
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0:17 move second child to first child ( temp float)
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0:17 direct index ( temp float)
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0:17 ClipRect: direct index for structure ( temp 4-component vector of float)
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0:17 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
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0:17 Constant:
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0:17 1 (const int)
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0:17 Constant:
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0:17 2 (const int)
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0:17 Constant:
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0:17 3.000000
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0:18 move second child to first child ( temp float)
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0:18 direct index ( temp float)
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0:18 ClipRect: direct index for structure ( temp 4-component vector of float)
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0:18 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
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0:18 Constant:
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0:18 1 (const int)
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0:18 Constant:
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0:18 3 (const int)
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0:18 Constant:
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0:18 4.000000
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0:20 Branch: Return with expression
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0:20 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
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0:11 Function Definition: main( ( temp void)
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0:11 Function Parameters:
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0:? Sequence
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0:11 Sequence
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0:11 move second child to first child ( temp 4-component vector of float)
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0:11 Position: direct index for structure ( temp 4-component vector of float)
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0:? 'v' ( temp structure{ temp 4-component vector of float Position})
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0:11 Constant:
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0:11 0 (const int)
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0:? 'Position' (layout( location=0) in 4-component vector of float)
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0:11 Sequence
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0:11 move second child to first child ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
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0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
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0:11 Function Call: @main(struct-VS_INPUT-vf41; ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
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0:? 'v' ( temp structure{ temp 4-component vector of float Position})
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0:11 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput_Position' ( out 4-component vector of float Position)
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0:11 Position: direct index for structure ( temp 4-component vector of float)
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0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
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0:11 Constant:
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0:11 0 (const int)
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0:? Sequence
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0:11 move second child to first child ( temp float)
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0:11 direct index ( temp float)
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0:? '@entryPointOutput_ClipRect' ( out 4-element array of float ClipDistance)
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0:11 Constant:
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0:11 0 (const int)
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0:11 direct index ( temp float)
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0:11 ClipRect: direct index for structure ( temp 4-component vector of float)
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0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
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0:11 Constant:
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0:11 1 (const int)
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0:11 Constant:
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0:11 0 (const int)
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0:11 move second child to first child ( temp float)
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0:11 direct index ( temp float)
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0:? '@entryPointOutput_ClipRect' ( out 4-element array of float ClipDistance)
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0:11 Constant:
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0:11 1 (const int)
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0:11 direct index ( temp float)
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0:11 ClipRect: direct index for structure ( temp 4-component vector of float)
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0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
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0:11 Constant:
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0:11 1 (const int)
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0:11 Constant:
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0:11 1 (const int)
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0:11 move second child to first child ( temp float)
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0:11 direct index ( temp float)
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0:? '@entryPointOutput_ClipRect' ( out 4-element array of float ClipDistance)
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0:11 Constant:
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0:11 2 (const int)
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0:11 direct index ( temp float)
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0:11 ClipRect: direct index for structure ( temp 4-component vector of float)
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0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
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0:11 Constant:
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0:11 1 (const int)
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0:11 Constant:
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0:11 2 (const int)
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0:11 move second child to first child ( temp float)
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0:11 direct index ( temp float)
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0:? '@entryPointOutput_ClipRect' ( out 4-element array of float ClipDistance)
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0:11 Constant:
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0:11 3 (const int)
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0:11 direct index ( temp float)
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0:11 ClipRect: direct index for structure ( temp 4-component vector of float)
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0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
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0:11 Constant:
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0:11 1 (const int)
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0:11 Constant:
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0:11 3 (const int)
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0:? Linker Objects
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0:? '@entryPointOutput' (layout( location=0) out structure{})
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0:? 'Position' (layout( location=0) in 4-component vector of float)
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0:? '@entryPointOutput_ClipRect' ( out 4-element array of float ClipDistance)
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Linked vertex stage:
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Shader version: 500
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0:? Sequence
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0:11 Function Definition: @main(struct-VS_INPUT-vf41; ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
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0:11 Function Parameters:
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0:11 'v' ( const (read only) structure{ temp 4-component vector of float Position})
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0:? Sequence
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0:13 move second child to first child ( temp 4-component vector of float)
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0:13 Position: direct index for structure ( temp 4-component vector of float)
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0:13 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
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0:13 Constant:
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0:13 0 (const int)
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0:13 Constant:
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0:13 0.000000
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0:13 0.000000
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0:13 0.000000
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0:13 0.000000
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0:15 move second child to first child ( temp float)
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0:15 direct index ( temp float)
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0:15 ClipRect: direct index for structure ( temp 4-component vector of float)
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0:15 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
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0:15 Constant:
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0:15 1 (const int)
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0:15 Constant:
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0:15 0 (const int)
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0:15 Constant:
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0:15 1.000000
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0:16 move second child to first child ( temp float)
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0:16 direct index ( temp float)
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0:16 ClipRect: direct index for structure ( temp 4-component vector of float)
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0:16 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
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0:16 Constant:
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0:16 1 (const int)
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0:16 Constant:
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0:16 1 (const int)
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0:16 Constant:
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0:16 2.000000
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0:17 move second child to first child ( temp float)
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0:17 direct index ( temp float)
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0:17 ClipRect: direct index for structure ( temp 4-component vector of float)
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0:17 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
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0:17 Constant:
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0:17 1 (const int)
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0:17 Constant:
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0:17 2 (const int)
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0:17 Constant:
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0:17 3.000000
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0:18 move second child to first child ( temp float)
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0:18 direct index ( temp float)
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0:18 ClipRect: direct index for structure ( temp 4-component vector of float)
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0:18 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
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0:18 Constant:
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0:18 1 (const int)
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0:18 Constant:
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0:18 3 (const int)
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0:18 Constant:
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0:18 4.000000
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0:20 Branch: Return with expression
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0:20 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
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0:11 Function Definition: main( ( temp void)
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0:11 Function Parameters:
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0:? Sequence
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0:11 Sequence
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0:11 move second child to first child ( temp 4-component vector of float)
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0:11 Position: direct index for structure ( temp 4-component vector of float)
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0:? 'v' ( temp structure{ temp 4-component vector of float Position})
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0:11 Constant:
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0:11 0 (const int)
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0:? 'Position' (layout( location=0) in 4-component vector of float)
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0:11 Sequence
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0:11 move second child to first child ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
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0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
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0:11 Function Call: @main(struct-VS_INPUT-vf41; ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
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0:? 'v' ( temp structure{ temp 4-component vector of float Position})
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0:11 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput_Position' ( out 4-component vector of float Position)
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0:11 Position: direct index for structure ( temp 4-component vector of float)
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0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
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0:11 Constant:
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0:11 0 (const int)
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0:? Sequence
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0:11 move second child to first child ( temp float)
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0:11 direct index ( temp float)
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0:? '@entryPointOutput_ClipRect' ( out 4-element array of float ClipDistance)
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0:11 Constant:
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0:11 0 (const int)
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0:11 direct index ( temp float)
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0:11 ClipRect: direct index for structure ( temp 4-component vector of float)
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0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
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0:11 Constant:
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0:11 1 (const int)
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0:11 Constant:
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0:11 0 (const int)
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0:11 move second child to first child ( temp float)
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0:11 direct index ( temp float)
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0:? '@entryPointOutput_ClipRect' ( out 4-element array of float ClipDistance)
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0:11 Constant:
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0:11 1 (const int)
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0:11 direct index ( temp float)
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0:11 ClipRect: direct index for structure ( temp 4-component vector of float)
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0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
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0:11 Constant:
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0:11 1 (const int)
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0:11 Constant:
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0:11 1 (const int)
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0:11 move second child to first child ( temp float)
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0:11 direct index ( temp float)
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0:? '@entryPointOutput_ClipRect' ( out 4-element array of float ClipDistance)
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0:11 Constant:
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0:11 2 (const int)
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0:11 direct index ( temp float)
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0:11 ClipRect: direct index for structure ( temp 4-component vector of float)
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0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
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0:11 Constant:
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0:11 1 (const int)
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0:11 Constant:
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0:11 2 (const int)
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0:11 move second child to first child ( temp float)
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0:11 direct index ( temp float)
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0:? '@entryPointOutput_ClipRect' ( out 4-element array of float ClipDistance)
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0:11 Constant:
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0:11 3 (const int)
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0:11 direct index ( temp float)
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0:11 ClipRect: direct index for structure ( temp 4-component vector of float)
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0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
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0:11 Constant:
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0:11 1 (const int)
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0:11 Constant:
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0:11 3 (const int)
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0:? Linker Objects
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0:? '@entryPointOutput' (layout( location=0) out structure{})
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0:? 'Position' (layout( location=0) in 4-component vector of float)
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0:? '@entryPointOutput_ClipRect' ( out 4-element array of float ClipDistance)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 75
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Capability Shader
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Capability ClipDistance
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main" 43 50 56 74
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Source HLSL 500
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Name 4 "main"
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Name 8 "VS_INPUT"
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MemberName 8(VS_INPUT) 0 "Position"
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Name 9 "VS_OUTPUT"
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MemberName 9(VS_OUTPUT) 0 "Position"
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MemberName 9(VS_OUTPUT) 1 "ClipRect"
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Name 12 "@main(struct-VS_INPUT-vf41;"
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Name 11 "v"
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Name 15 "Output"
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Name 41 "v"
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Name 43 "Position"
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Name 46 "flattenTemp"
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Name 50 "@entryPointOutput_Position"
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Name 56 "@entryPointOutput_ClipRect"
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Name 72 "VS_OUTPUT"
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Name 74 "@entryPointOutput"
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Decorate 43(Position) Location 0
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Decorate 50(@entryPointOutput_Position) BuiltIn Position
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Decorate 56(@entryPointOutput_ClipRect) BuiltIn ClipDistance
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Decorate 74(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8(VS_INPUT): TypeStruct 7(fvec4)
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9(VS_OUTPUT): TypeStruct 7(fvec4) 7(fvec4)
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10: TypeFunction 9(VS_OUTPUT) 8(VS_INPUT)
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14: TypePointer Function 9(VS_OUTPUT)
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16: TypeInt 32 1
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17: 16(int) Constant 0
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18: 6(float) Constant 0
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19: 7(fvec4) ConstantComposite 18 18 18 18
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20: TypePointer Function 7(fvec4)
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22: 16(int) Constant 1
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23: 6(float) Constant 1065353216
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24: TypeInt 32 0
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25: 24(int) Constant 0
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26: TypePointer Function 6(float)
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28: 6(float) Constant 1073741824
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29: 24(int) Constant 1
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31: 6(float) Constant 1077936128
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32: 24(int) Constant 2
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34: 6(float) Constant 1082130432
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35: 24(int) Constant 3
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40: TypePointer Function 8(VS_INPUT)
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42: TypePointer Input 7(fvec4)
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43(Position): 42(ptr) Variable Input
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49: TypePointer Output 7(fvec4)
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50(@entryPointOutput_Position): 49(ptr) Variable Output
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53: 24(int) Constant 4
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54: TypeArray 6(float) 53
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55: TypePointer Output 54
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56(@entryPointOutput_ClipRect): 55(ptr) Variable Output
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59: TypePointer Output 6(float)
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64: 16(int) Constant 2
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68: 16(int) Constant 3
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72(VS_OUTPUT): TypeStruct
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73: TypePointer Output 72(VS_OUTPUT)
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74(@entryPointOutput): 73(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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41(v): 40(ptr) Variable Function
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46(flattenTemp): 14(ptr) Variable Function
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44: 7(fvec4) Load 43(Position)
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45: 20(ptr) AccessChain 41(v) 17
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Store 45 44
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47: 8(VS_INPUT) Load 41(v)
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48:9(VS_OUTPUT) FunctionCall 12(@main(struct-VS_INPUT-vf41;) 47
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Store 46(flattenTemp) 48
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51: 20(ptr) AccessChain 46(flattenTemp) 17
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52: 7(fvec4) Load 51
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Store 50(@entryPointOutput_Position) 52
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57: 26(ptr) AccessChain 46(flattenTemp) 22 25
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58: 6(float) Load 57
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60: 59(ptr) AccessChain 56(@entryPointOutput_ClipRect) 17
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Store 60 58
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61: 26(ptr) AccessChain 46(flattenTemp) 22 29
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62: 6(float) Load 61
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63: 59(ptr) AccessChain 56(@entryPointOutput_ClipRect) 22
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Store 63 62
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65: 26(ptr) AccessChain 46(flattenTemp) 22 32
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66: 6(float) Load 65
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67: 59(ptr) AccessChain 56(@entryPointOutput_ClipRect) 64
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Store 67 66
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69: 26(ptr) AccessChain 46(flattenTemp) 22 35
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70: 6(float) Load 69
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71: 59(ptr) AccessChain 56(@entryPointOutput_ClipRect) 68
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Store 71 70
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Return
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FunctionEnd
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12(@main(struct-VS_INPUT-vf41;):9(VS_OUTPUT) Function None 10
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11(v): 8(VS_INPUT) FunctionParameter
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13: Label
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15(Output): 14(ptr) Variable Function
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21: 20(ptr) AccessChain 15(Output) 17
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Store 21 19
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27: 26(ptr) AccessChain 15(Output) 22 25
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Store 27 23
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30: 26(ptr) AccessChain 15(Output) 22 29
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Store 30 28
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33: 26(ptr) AccessChain 15(Output) 22 32
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Store 33 31
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36: 26(ptr) AccessChain 15(Output) 22 35
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Store 36 34
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37:9(VS_OUTPUT) Load 15(Output)
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ReturnValue 37
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FunctionEnd
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