glslang/Test/baseResults/hlsl.clipdistance-6.vert.out
LoopDawg 307b6507b3 HLSL: handle multiple clip/cull semantic IDs
HLSL allows several variables to be declared.  There are packing rules involved:
e.g, a float3 and a float1 can be packed into a single array[4], while for a
float3 and another float3, the second one will skip the third array entry to
avoid straddling

This is implements that ability.  Because there can be multiple variables involved,
and the final output array will often be a different type altogether (to fuse
the values into a single destination), a new variable is synthesized, unlike the prior
clip/cull support which used the declared variable.  The new variable name is
taken from one of the declared ones, so the old tests are unchanged.

Several new tests are added to test various packing scenarios.

Only two semantic IDs are supported: 0, and 1, per HLSL rules.  This is
encapsulated in

     static const int maxClipCullRegs = 2;

and the algorithm (probably :) ) generalizes to larger values, although there
are a few issues around how HLSL would pack (e.g, would 4 scalars be packed into
a single HLSL float4 out reg?  Probably, and this algorithm assumes so).
2017-07-26 11:18:09 -06:00

563 lines
30 KiB
Plaintext

hlsl.clipdistance-6.vert
Shader version: 500
0:? Sequence
0:8 Function Definition: @main( ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:8 Function Parameters:
0:? Sequence
0:10 move second child to first child ( temp 4-component vector of float)
0:10 Position: direct index for structure ( temp 4-component vector of float)
0:10 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:10 Constant:
0:10 0 (const int)
0:10 Constant:
0:10 0.000000
0:10 0.000000
0:10 0.000000
0:10 0.000000
0:12 move second child to first child ( temp float)
0:12 direct index ( temp float)
0:12 clip0: direct index for structure ( temp 4-component vector of float)
0:12 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:12 Constant:
0:12 1 (const int)
0:12 Constant:
0:12 0 (const int)
0:12 Constant:
0:12 0.000000
0:13 move second child to first child ( temp float)
0:13 direct index ( temp float)
0:13 clip0: direct index for structure ( temp 4-component vector of float)
0:13 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:13 Constant:
0:13 1 (const int)
0:13 Constant:
0:13 1 (const int)
0:13 Constant:
0:13 1.000000
0:14 move second child to first child ( temp float)
0:14 direct index ( temp float)
0:14 clip0: direct index for structure ( temp 4-component vector of float)
0:14 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:14 Constant:
0:14 1 (const int)
0:14 Constant:
0:14 2 (const int)
0:14 Constant:
0:14 2.000000
0:15 move second child to first child ( temp float)
0:15 direct index ( temp float)
0:15 clip0: direct index for structure ( temp 4-component vector of float)
0:15 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:15 Constant:
0:15 1 (const int)
0:15 Constant:
0:15 3 (const int)
0:15 Constant:
0:15 3.000000
0:17 move second child to first child ( temp float)
0:17 direct index ( temp float)
0:17 clip1: direct index for structure ( temp 4-component vector of float)
0:17 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:17 Constant:
0:17 2 (const int)
0:17 Constant:
0:17 0 (const int)
0:17 Constant:
0:17 4.000000
0:18 move second child to first child ( temp float)
0:18 direct index ( temp float)
0:18 clip1: direct index for structure ( temp 4-component vector of float)
0:18 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:18 Constant:
0:18 2 (const int)
0:18 Constant:
0:18 1 (const int)
0:18 Constant:
0:18 5.000000
0:19 move second child to first child ( temp float)
0:19 direct index ( temp float)
0:19 clip1: direct index for structure ( temp 4-component vector of float)
0:19 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:19 Constant:
0:19 2 (const int)
0:19 Constant:
0:19 2 (const int)
0:19 Constant:
0:19 6.000000
0:20 move second child to first child ( temp float)
0:20 direct index ( temp float)
0:20 clip1: direct index for structure ( temp 4-component vector of float)
0:20 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:20 Constant:
0:20 2 (const int)
0:20 Constant:
0:20 3 (const int)
0:20 Constant:
0:20 7.000000
0:22 Branch: Return with expression
0:22 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:8 Function Definition: main( ( temp void)
0:8 Function Parameters:
0:? Sequence
0:8 Sequence
0:8 move second child to first child ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:8 Function Call: @main( ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:8 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput_Position' ( out 4-component vector of float Position)
0:8 Position: direct index for structure ( temp 4-component vector of float)
0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:8 Constant:
0:8 0 (const int)
0:? Sequence
0:8 move second child to first child ( temp float)
0:8 direct index ( temp float)
0:? '@entryPointOutput_clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 0 (const int)
0:8 direct index ( temp float)
0:8 clip0: direct index for structure ( temp 4-component vector of float)
0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:8 Constant:
0:8 1 (const int)
0:8 Constant:
0:8 0 (const int)
0:8 move second child to first child ( temp float)
0:8 direct index ( temp float)
0:? '@entryPointOutput_clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 1 (const int)
0:8 direct index ( temp float)
0:8 clip0: direct index for structure ( temp 4-component vector of float)
0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:8 Constant:
0:8 1 (const int)
0:8 Constant:
0:8 1 (const int)
0:8 move second child to first child ( temp float)
0:8 direct index ( temp float)
0:? '@entryPointOutput_clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 2 (const int)
0:8 direct index ( temp float)
0:8 clip0: direct index for structure ( temp 4-component vector of float)
0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:8 Constant:
0:8 1 (const int)
0:8 Constant:
0:8 2 (const int)
0:8 move second child to first child ( temp float)
0:8 direct index ( temp float)
0:? '@entryPointOutput_clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 3 (const int)
0:8 direct index ( temp float)
0:8 clip0: direct index for structure ( temp 4-component vector of float)
0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:8 Constant:
0:8 1 (const int)
0:8 Constant:
0:8 3 (const int)
0:? Sequence
0:8 move second child to first child ( temp float)
0:8 direct index ( temp float)
0:? '@entryPointOutput_clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 4 (const int)
0:8 direct index ( temp float)
0:8 clip1: direct index for structure ( temp 4-component vector of float)
0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:8 Constant:
0:8 2 (const int)
0:8 Constant:
0:8 0 (const int)
0:8 move second child to first child ( temp float)
0:8 direct index ( temp float)
0:? '@entryPointOutput_clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 5 (const int)
0:8 direct index ( temp float)
0:8 clip1: direct index for structure ( temp 4-component vector of float)
0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:8 Constant:
0:8 2 (const int)
0:8 Constant:
0:8 1 (const int)
0:8 move second child to first child ( temp float)
0:8 direct index ( temp float)
0:? '@entryPointOutput_clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 6 (const int)
0:8 direct index ( temp float)
0:8 clip1: direct index for structure ( temp 4-component vector of float)
0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:8 Constant:
0:8 2 (const int)
0:8 Constant:
0:8 2 (const int)
0:8 move second child to first child ( temp float)
0:8 direct index ( temp float)
0:? '@entryPointOutput_clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 7 (const int)
0:8 direct index ( temp float)
0:8 clip1: direct index for structure ( temp 4-component vector of float)
0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:8 Constant:
0:8 2 (const int)
0:8 Constant:
0:8 3 (const int)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out structure{})
0:? '@entryPointOutput_clip1' ( out 8-element array of float ClipDistance)
Linked vertex stage:
Shader version: 500
0:? Sequence
0:8 Function Definition: @main( ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:8 Function Parameters:
0:? Sequence
0:10 move second child to first child ( temp 4-component vector of float)
0:10 Position: direct index for structure ( temp 4-component vector of float)
0:10 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:10 Constant:
0:10 0 (const int)
0:10 Constant:
0:10 0.000000
0:10 0.000000
0:10 0.000000
0:10 0.000000
0:12 move second child to first child ( temp float)
0:12 direct index ( temp float)
0:12 clip0: direct index for structure ( temp 4-component vector of float)
0:12 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:12 Constant:
0:12 1 (const int)
0:12 Constant:
0:12 0 (const int)
0:12 Constant:
0:12 0.000000
0:13 move second child to first child ( temp float)
0:13 direct index ( temp float)
0:13 clip0: direct index for structure ( temp 4-component vector of float)
0:13 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:13 Constant:
0:13 1 (const int)
0:13 Constant:
0:13 1 (const int)
0:13 Constant:
0:13 1.000000
0:14 move second child to first child ( temp float)
0:14 direct index ( temp float)
0:14 clip0: direct index for structure ( temp 4-component vector of float)
0:14 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:14 Constant:
0:14 1 (const int)
0:14 Constant:
0:14 2 (const int)
0:14 Constant:
0:14 2.000000
0:15 move second child to first child ( temp float)
0:15 direct index ( temp float)
0:15 clip0: direct index for structure ( temp 4-component vector of float)
0:15 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:15 Constant:
0:15 1 (const int)
0:15 Constant:
0:15 3 (const int)
0:15 Constant:
0:15 3.000000
0:17 move second child to first child ( temp float)
0:17 direct index ( temp float)
0:17 clip1: direct index for structure ( temp 4-component vector of float)
0:17 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:17 Constant:
0:17 2 (const int)
0:17 Constant:
0:17 0 (const int)
0:17 Constant:
0:17 4.000000
0:18 move second child to first child ( temp float)
0:18 direct index ( temp float)
0:18 clip1: direct index for structure ( temp 4-component vector of float)
0:18 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:18 Constant:
0:18 2 (const int)
0:18 Constant:
0:18 1 (const int)
0:18 Constant:
0:18 5.000000
0:19 move second child to first child ( temp float)
0:19 direct index ( temp float)
0:19 clip1: direct index for structure ( temp 4-component vector of float)
0:19 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:19 Constant:
0:19 2 (const int)
0:19 Constant:
0:19 2 (const int)
0:19 Constant:
0:19 6.000000
0:20 move second child to first child ( temp float)
0:20 direct index ( temp float)
0:20 clip1: direct index for structure ( temp 4-component vector of float)
0:20 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:20 Constant:
0:20 2 (const int)
0:20 Constant:
0:20 3 (const int)
0:20 Constant:
0:20 7.000000
0:22 Branch: Return with expression
0:22 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:8 Function Definition: main( ( temp void)
0:8 Function Parameters:
0:? Sequence
0:8 Sequence
0:8 move second child to first child ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:8 Function Call: @main( ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:8 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput_Position' ( out 4-component vector of float Position)
0:8 Position: direct index for structure ( temp 4-component vector of float)
0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:8 Constant:
0:8 0 (const int)
0:? Sequence
0:8 move second child to first child ( temp float)
0:8 direct index ( temp float)
0:? '@entryPointOutput_clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 0 (const int)
0:8 direct index ( temp float)
0:8 clip0: direct index for structure ( temp 4-component vector of float)
0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:8 Constant:
0:8 1 (const int)
0:8 Constant:
0:8 0 (const int)
0:8 move second child to first child ( temp float)
0:8 direct index ( temp float)
0:? '@entryPointOutput_clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 1 (const int)
0:8 direct index ( temp float)
0:8 clip0: direct index for structure ( temp 4-component vector of float)
0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:8 Constant:
0:8 1 (const int)
0:8 Constant:
0:8 1 (const int)
0:8 move second child to first child ( temp float)
0:8 direct index ( temp float)
0:? '@entryPointOutput_clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 2 (const int)
0:8 direct index ( temp float)
0:8 clip0: direct index for structure ( temp 4-component vector of float)
0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:8 Constant:
0:8 1 (const int)
0:8 Constant:
0:8 2 (const int)
0:8 move second child to first child ( temp float)
0:8 direct index ( temp float)
0:? '@entryPointOutput_clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 3 (const int)
0:8 direct index ( temp float)
0:8 clip0: direct index for structure ( temp 4-component vector of float)
0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:8 Constant:
0:8 1 (const int)
0:8 Constant:
0:8 3 (const int)
0:? Sequence
0:8 move second child to first child ( temp float)
0:8 direct index ( temp float)
0:? '@entryPointOutput_clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 4 (const int)
0:8 direct index ( temp float)
0:8 clip1: direct index for structure ( temp 4-component vector of float)
0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:8 Constant:
0:8 2 (const int)
0:8 Constant:
0:8 0 (const int)
0:8 move second child to first child ( temp float)
0:8 direct index ( temp float)
0:? '@entryPointOutput_clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 5 (const int)
0:8 direct index ( temp float)
0:8 clip1: direct index for structure ( temp 4-component vector of float)
0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:8 Constant:
0:8 2 (const int)
0:8 Constant:
0:8 1 (const int)
0:8 move second child to first child ( temp float)
0:8 direct index ( temp float)
0:? '@entryPointOutput_clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 6 (const int)
0:8 direct index ( temp float)
0:8 clip1: direct index for structure ( temp 4-component vector of float)
0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:8 Constant:
0:8 2 (const int)
0:8 Constant:
0:8 2 (const int)
0:8 move second child to first child ( temp float)
0:8 direct index ( temp float)
0:? '@entryPointOutput_clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 7 (const int)
0:8 direct index ( temp float)
0:8 clip1: direct index for structure ( temp 4-component vector of float)
0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:8 Constant:
0:8 2 (const int)
0:8 Constant:
0:8 3 (const int)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out structure{})
0:? '@entryPointOutput_clip1' ( out 8-element array of float ClipDistance)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 89
Capability Shader
Capability ClipDistance
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 49 55 88
Source HLSL 500
Name 4 "main"
Name 8 "VS_OUTPUT"
MemberName 8(VS_OUTPUT) 0 "Position"
MemberName 8(VS_OUTPUT) 1 "clip0"
MemberName 8(VS_OUTPUT) 2 "clip1"
Name 10 "@main("
Name 13 "Output"
Name 46 "flattenTemp"
Name 49 "@entryPointOutput_Position"
Name 55 "@entryPointOutput_clip1"
Name 86 "VS_OUTPUT"
Name 88 "@entryPointOutput"
Decorate 49(@entryPointOutput_Position) BuiltIn Position
Decorate 55(@entryPointOutput_clip1) BuiltIn ClipDistance
Decorate 88(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8(VS_OUTPUT): TypeStruct 7(fvec4) 7(fvec4) 7(fvec4)
9: TypeFunction 8(VS_OUTPUT)
12: TypePointer Function 8(VS_OUTPUT)
14: TypeInt 32 1
15: 14(int) Constant 0
16: 6(float) Constant 0
17: 7(fvec4) ConstantComposite 16 16 16 16
18: TypePointer Function 7(fvec4)
20: 14(int) Constant 1
21: TypeInt 32 0
22: 21(int) Constant 0
23: TypePointer Function 6(float)
25: 6(float) Constant 1065353216
26: 21(int) Constant 1
28: 6(float) Constant 1073741824
29: 21(int) Constant 2
31: 6(float) Constant 1077936128
32: 21(int) Constant 3
34: 14(int) Constant 2
35: 6(float) Constant 1082130432
37: 6(float) Constant 1084227584
39: 6(float) Constant 1086324736
41: 6(float) Constant 1088421888
48: TypePointer Output 7(fvec4)
49(@entryPointOutput_Position): 48(ptr) Variable Output
52: 21(int) Constant 8
53: TypeArray 6(float) 52
54: TypePointer Output 53
55(@entryPointOutput_clip1): 54(ptr) Variable Output
58: TypePointer Output 6(float)
66: 14(int) Constant 3
70: 14(int) Constant 4
74: 14(int) Constant 5
78: 14(int) Constant 6
82: 14(int) Constant 7
86(VS_OUTPUT): TypeStruct
87: TypePointer Output 86(VS_OUTPUT)
88(@entryPointOutput): 87(ptr) Variable Output
4(main): 2 Function None 3
5: Label
46(flattenTemp): 12(ptr) Variable Function
47:8(VS_OUTPUT) FunctionCall 10(@main()
Store 46(flattenTemp) 47
50: 18(ptr) AccessChain 46(flattenTemp) 15
51: 7(fvec4) Load 50
Store 49(@entryPointOutput_Position) 51
56: 23(ptr) AccessChain 46(flattenTemp) 20 22
57: 6(float) Load 56
59: 58(ptr) AccessChain 55(@entryPointOutput_clip1) 15
Store 59 57
60: 23(ptr) AccessChain 46(flattenTemp) 20 26
61: 6(float) Load 60
62: 58(ptr) AccessChain 55(@entryPointOutput_clip1) 20
Store 62 61
63: 23(ptr) AccessChain 46(flattenTemp) 20 29
64: 6(float) Load 63
65: 58(ptr) AccessChain 55(@entryPointOutput_clip1) 34
Store 65 64
67: 23(ptr) AccessChain 46(flattenTemp) 20 32
68: 6(float) Load 67
69: 58(ptr) AccessChain 55(@entryPointOutput_clip1) 66
Store 69 68
71: 23(ptr) AccessChain 46(flattenTemp) 34 22
72: 6(float) Load 71
73: 58(ptr) AccessChain 55(@entryPointOutput_clip1) 70
Store 73 72
75: 23(ptr) AccessChain 46(flattenTemp) 34 26
76: 6(float) Load 75
77: 58(ptr) AccessChain 55(@entryPointOutput_clip1) 74
Store 77 76
79: 23(ptr) AccessChain 46(flattenTemp) 34 29
80: 6(float) Load 79
81: 58(ptr) AccessChain 55(@entryPointOutput_clip1) 78
Store 81 80
83: 23(ptr) AccessChain 46(flattenTemp) 34 32
84: 6(float) Load 83
85: 58(ptr) AccessChain 55(@entryPointOutput_clip1) 82
Store 85 84
Return
FunctionEnd
10(@main():8(VS_OUTPUT) Function None 9
11: Label
13(Output): 12(ptr) Variable Function
19: 18(ptr) AccessChain 13(Output) 15
Store 19 17
24: 23(ptr) AccessChain 13(Output) 20 22
Store 24 16
27: 23(ptr) AccessChain 13(Output) 20 26
Store 27 25
30: 23(ptr) AccessChain 13(Output) 20 29
Store 30 28
33: 23(ptr) AccessChain 13(Output) 20 32
Store 33 31
36: 23(ptr) AccessChain 13(Output) 34 22
Store 36 35
38: 23(ptr) AccessChain 13(Output) 34 26
Store 38 37
40: 23(ptr) AccessChain 13(Output) 34 29
Store 40 39
42: 23(ptr) AccessChain 13(Output) 34 32
Store 42 41
43:8(VS_OUTPUT) Load 13(Output)
ReturnValue 43
FunctionEnd