451 lines
		
	
	
		
			22 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			451 lines
		
	
	
		
			22 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| hlsl.gather.array.dx10.frag
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:24  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:24    Function Parameters: 
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| 0:?     Sequence
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| 0:29      Sequence
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| 0:29        move second child to first child ( temp 4-component vector of float)
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| 0:29          'txval20' ( temp 4-component vector of float)
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| 0:29          textureGather ( temp 4-component vector of float)
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| 0:29            Construct combined texture-sampler ( temp sampler2DArray)
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| 0:29              'g_tTex2df4a' ( uniform texture2DArray)
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| 0:29              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.100000
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| 0:?               0.200000
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| 0:?               0.300000
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| 0:30      Sequence
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| 0:30        move second child to first child ( temp 4-component vector of int)
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| 0:30          'txval21' ( temp 4-component vector of int)
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| 0:30          textureGather ( temp 4-component vector of int)
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| 0:30            Construct combined texture-sampler ( temp isampler2DArray)
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| 0:30              'g_tTex2di4a' ( uniform itexture2DArray)
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| 0:30              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.300000
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| 0:?               0.400000
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| 0:?               0.500000
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| 0:31      Sequence
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| 0:31        move second child to first child ( temp 4-component vector of uint)
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| 0:31          'txval22' ( temp 4-component vector of uint)
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| 0:31          textureGather ( temp 4-component vector of uint)
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| 0:31            Construct combined texture-sampler ( temp usampler2DArray)
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| 0:31              'g_tTex2du4a' ( uniform utexture2DArray)
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| 0:31              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.500000
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| 0:?               0.600000
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| 0:?               0.700000
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| 0:35      Sequence
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| 0:35        move second child to first child ( temp 4-component vector of float)
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| 0:35          'txval40' ( temp 4-component vector of float)
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| 0:35          textureGather ( temp 4-component vector of float)
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| 0:35            Construct combined texture-sampler ( temp samplerCubeArray)
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| 0:35              'g_tTexcdf4a' ( uniform textureCubeArray)
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| 0:35              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.100000
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| 0:?               0.200000
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| 0:?               0.300000
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| 0:?               0.400000
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| 0:36      Sequence
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| 0:36        move second child to first child ( temp 4-component vector of int)
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| 0:36          'txval41' ( temp 4-component vector of int)
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| 0:36          textureGather ( temp 4-component vector of int)
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| 0:36            Construct combined texture-sampler ( temp isamplerCubeArray)
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| 0:36              'g_tTexcdi4a' ( uniform itextureCubeArray)
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| 0:36              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.400000
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| 0:?               0.500000
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| 0:?               0.600000
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| 0:?               0.700000
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| 0:37      Sequence
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| 0:37        move second child to first child ( temp 4-component vector of uint)
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| 0:37          'txval42' ( temp 4-component vector of uint)
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| 0:37          textureGather ( temp 4-component vector of uint)
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| 0:37            Construct combined texture-sampler ( temp usamplerCubeArray)
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| 0:37              'g_tTexcdu4a' ( uniform utextureCubeArray)
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| 0:37              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.700000
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| 0:?               0.800000
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| 0:?               0.900000
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| 0:?               1.000000
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| 0:39      move second child to first child ( temp 4-component vector of float)
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| 0:39        Color: direct index for structure ( temp 4-component vector of float)
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| 0:39          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:39          Constant:
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| 0:39            0 (const int)
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| 0:39        Constant:
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| 0:39          1.000000
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| 0:39          1.000000
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| 0:39          1.000000
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| 0:39          1.000000
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| 0:40      move second child to first child ( temp float)
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| 0:40        Depth: direct index for structure ( temp float)
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| 0:40          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:40          Constant:
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| 0:40            1 (const int)
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| 0:40        Constant:
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| 0:40          1.000000
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| 0:42      Branch: Return with expression
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| 0:42        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:24  Function Definition: main( ( temp void)
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| 0:24    Function Parameters: 
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| 0:?     Sequence
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| 0:24      Sequence
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| 0:24        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:24          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:24          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:24        move second child to first child ( temp 4-component vector of float)
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| 0:?           'Color' (layout( location=0) out 4-component vector of float)
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| 0:24          Color: direct index for structure ( temp 4-component vector of float)
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| 0:24            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:24            Constant:
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| 0:24              0 (const int)
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| 0:24        move second child to first child ( temp float)
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| 0:?           'Depth' ( out float FragDepth)
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| 0:24          Depth: direct index for structure ( temp float)
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| 0:24            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:24            Constant:
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| 0:24              1 (const int)
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| 0:?   Linker Objects
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| 0:?     'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?     'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
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| 0:?     'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
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| 0:?     'g_tTex1di4a' ( uniform itexture1DArray)
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| 0:?     'g_tTex1du4a' ( uniform utexture1DArray)
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| 0:?     'g_tTex2df4a' ( uniform texture2DArray)
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| 0:?     'g_tTex2di4a' ( uniform itexture2DArray)
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| 0:?     'g_tTex2du4a' ( uniform utexture2DArray)
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| 0:?     'g_tTexcdf4a' ( uniform textureCubeArray)
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| 0:?     'g_tTexcdi4a' ( uniform itextureCubeArray)
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| 0:?     'g_tTexcdu4a' ( uniform utextureCubeArray)
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| 0:?     'Color' (layout( location=0) out 4-component vector of float)
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| 0:?     'Depth' ( out float FragDepth)
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| 
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| 
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| Linked fragment stage:
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| 
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| 
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:24  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:24    Function Parameters: 
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| 0:?     Sequence
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| 0:29      Sequence
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| 0:29        move second child to first child ( temp 4-component vector of float)
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| 0:29          'txval20' ( temp 4-component vector of float)
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| 0:29          textureGather ( temp 4-component vector of float)
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| 0:29            Construct combined texture-sampler ( temp sampler2DArray)
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| 0:29              'g_tTex2df4a' ( uniform texture2DArray)
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| 0:29              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.100000
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| 0:?               0.200000
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| 0:?               0.300000
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| 0:30      Sequence
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| 0:30        move second child to first child ( temp 4-component vector of int)
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| 0:30          'txval21' ( temp 4-component vector of int)
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| 0:30          textureGather ( temp 4-component vector of int)
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| 0:30            Construct combined texture-sampler ( temp isampler2DArray)
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| 0:30              'g_tTex2di4a' ( uniform itexture2DArray)
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| 0:30              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.300000
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| 0:?               0.400000
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| 0:?               0.500000
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| 0:31      Sequence
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| 0:31        move second child to first child ( temp 4-component vector of uint)
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| 0:31          'txval22' ( temp 4-component vector of uint)
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| 0:31          textureGather ( temp 4-component vector of uint)
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| 0:31            Construct combined texture-sampler ( temp usampler2DArray)
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| 0:31              'g_tTex2du4a' ( uniform utexture2DArray)
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| 0:31              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.500000
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| 0:?               0.600000
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| 0:?               0.700000
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| 0:35      Sequence
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| 0:35        move second child to first child ( temp 4-component vector of float)
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| 0:35          'txval40' ( temp 4-component vector of float)
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| 0:35          textureGather ( temp 4-component vector of float)
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| 0:35            Construct combined texture-sampler ( temp samplerCubeArray)
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| 0:35              'g_tTexcdf4a' ( uniform textureCubeArray)
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| 0:35              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.100000
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| 0:?               0.200000
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| 0:?               0.300000
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| 0:?               0.400000
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| 0:36      Sequence
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| 0:36        move second child to first child ( temp 4-component vector of int)
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| 0:36          'txval41' ( temp 4-component vector of int)
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| 0:36          textureGather ( temp 4-component vector of int)
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| 0:36            Construct combined texture-sampler ( temp isamplerCubeArray)
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| 0:36              'g_tTexcdi4a' ( uniform itextureCubeArray)
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| 0:36              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.400000
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| 0:?               0.500000
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| 0:?               0.600000
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| 0:?               0.700000
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| 0:37      Sequence
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| 0:37        move second child to first child ( temp 4-component vector of uint)
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| 0:37          'txval42' ( temp 4-component vector of uint)
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| 0:37          textureGather ( temp 4-component vector of uint)
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| 0:37            Construct combined texture-sampler ( temp usamplerCubeArray)
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| 0:37              'g_tTexcdu4a' ( uniform utextureCubeArray)
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| 0:37              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.700000
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| 0:?               0.800000
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| 0:?               0.900000
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| 0:?               1.000000
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| 0:39      move second child to first child ( temp 4-component vector of float)
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| 0:39        Color: direct index for structure ( temp 4-component vector of float)
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| 0:39          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:39          Constant:
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| 0:39            0 (const int)
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| 0:39        Constant:
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| 0:39          1.000000
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| 0:39          1.000000
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| 0:39          1.000000
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| 0:39          1.000000
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| 0:40      move second child to first child ( temp float)
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| 0:40        Depth: direct index for structure ( temp float)
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| 0:40          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:40          Constant:
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| 0:40            1 (const int)
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| 0:40        Constant:
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| 0:40          1.000000
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| 0:42      Branch: Return with expression
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| 0:42        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:24  Function Definition: main( ( temp void)
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| 0:24    Function Parameters: 
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| 0:?     Sequence
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| 0:24      Sequence
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| 0:24        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:24          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:24          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:24        move second child to first child ( temp 4-component vector of float)
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| 0:?           'Color' (layout( location=0) out 4-component vector of float)
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| 0:24          Color: direct index for structure ( temp 4-component vector of float)
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| 0:24            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:24            Constant:
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| 0:24              0 (const int)
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| 0:24        move second child to first child ( temp float)
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| 0:?           'Depth' ( out float FragDepth)
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| 0:24          Depth: direct index for structure ( temp float)
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| 0:24            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:24            Constant:
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| 0:24              1 (const int)
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| 0:?   Linker Objects
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| 0:?     'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?     'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
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| 0:?     'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
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| 0:?     'g_tTex1di4a' ( uniform itexture1DArray)
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| 0:?     'g_tTex1du4a' ( uniform utexture1DArray)
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| 0:?     'g_tTex2df4a' ( uniform texture2DArray)
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| 0:?     'g_tTex2di4a' ( uniform itexture2DArray)
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| 0:?     'g_tTex2du4a' ( uniform utexture2DArray)
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| 0:?     'g_tTexcdf4a' ( uniform textureCubeArray)
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| 0:?     'g_tTexcdi4a' ( uniform itextureCubeArray)
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| 0:?     'g_tTexcdu4a' ( uniform utextureCubeArray)
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| 0:?     'Color' (layout( location=0) out 4-component vector of float)
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| 0:?     'Depth' ( out float FragDepth)
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| 
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| // Module Version 10000
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| // Generated by (magic number): 80001
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| // Id's are bound by 124
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| 
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|                               Capability Shader
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|                               Capability Sampled1D
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|                               Capability SampledCubeArray
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|                1:             ExtInstImport  "GLSL.std.450"
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|                               MemoryModel Logical GLSL450
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|                               EntryPoint Fragment 4  "main" 107 111
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|                               ExecutionMode 4 OriginUpperLeft
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|                               Source HLSL 500
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|                               Name 4  "main"
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|                               Name 8  "PS_OUTPUT"
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|                               MemberName 8(PS_OUTPUT) 0  "Color"
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|                               MemberName 8(PS_OUTPUT) 1  "Depth"
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|                               Name 10  "@main("
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|                               Name 13  "txval20"
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|                               Name 16  "g_tTex2df4a"
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|                               Name 20  "g_sSamp"
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|                               Name 34  "txval21"
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|                               Name 37  "g_tTex2di4a"
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|                               Name 49  "txval22"
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|                               Name 52  "g_tTex2du4a"
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|                               Name 61  "txval40"
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|                               Name 64  "g_tTexcdf4a"
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|                               Name 71  "txval41"
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|                               Name 74  "g_tTexcdi4a"
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|                               Name 81  "txval42"
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|                               Name 84  "g_tTexcdu4a"
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|                               Name 95  "psout"
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|                               Name 104  "flattenTemp"
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|                               Name 107  "Color"
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|                               Name 111  "Depth"
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|                               Name 116  "g_tTex1df4a"
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|                               Name 117  "g_tTex1df4"
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|                               Name 120  "g_tTex1di4a"
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|                               Name 123  "g_tTex1du4a"
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|                               Decorate 16(g_tTex2df4a) DescriptorSet 0
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|                               Decorate 20(g_sSamp) DescriptorSet 0
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|                               Decorate 20(g_sSamp) Binding 0
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|                               Decorate 37(g_tTex2di4a) DescriptorSet 0
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|                               Decorate 52(g_tTex2du4a) DescriptorSet 0
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|                               Decorate 64(g_tTexcdf4a) DescriptorSet 0
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|                               Decorate 74(g_tTexcdi4a) DescriptorSet 0
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|                               Decorate 84(g_tTexcdu4a) DescriptorSet 0
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|                               Decorate 107(Color) Location 0
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|                               Decorate 111(Depth) BuiltIn FragDepth
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|                               Decorate 116(g_tTex1df4a) DescriptorSet 0
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|                               Decorate 116(g_tTex1df4a) Binding 1
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|                               Decorate 117(g_tTex1df4) DescriptorSet 0
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|                               Decorate 117(g_tTex1df4) Binding 0
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|                               Decorate 120(g_tTex1di4a) DescriptorSet 0
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|                               Decorate 123(g_tTex1du4a) DescriptorSet 0
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|                2:             TypeVoid
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|                3:             TypeFunction 2
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|                6:             TypeFloat 32
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|                7:             TypeVector 6(float) 4
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|     8(PS_OUTPUT):             TypeStruct 7(fvec4) 6(float)
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|                9:             TypeFunction 8(PS_OUTPUT)
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|               12:             TypePointer Function 7(fvec4)
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|               14:             TypeImage 6(float) 2D array sampled format:Unknown
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|               15:             TypePointer UniformConstant 14
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|  16(g_tTex2df4a):     15(ptr) Variable UniformConstant
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|               18:             TypeSampler
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|               19:             TypePointer UniformConstant 18
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|      20(g_sSamp):     19(ptr) Variable UniformConstant
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|               22:             TypeSampledImage 14
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|               24:             TypeVector 6(float) 3
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|               25:    6(float) Constant 1036831949
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|               26:    6(float) Constant 1045220557
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|               27:    6(float) Constant 1050253722
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|               28:   24(fvec3) ConstantComposite 25 26 27
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|               29:             TypeInt 32 1
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|               30:     29(int) Constant 0
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|               32:             TypeVector 29(int) 4
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|               33:             TypePointer Function 32(ivec4)
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|               35:             TypeImage 29(int) 2D array sampled format:Unknown
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|               36:             TypePointer UniformConstant 35
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|  37(g_tTex2di4a):     36(ptr) Variable UniformConstant
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|               40:             TypeSampledImage 35
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|               42:    6(float) Constant 1053609165
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|               43:    6(float) Constant 1056964608
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|               44:   24(fvec3) ConstantComposite 27 42 43
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|               46:             TypeInt 32 0
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|               47:             TypeVector 46(int) 4
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|               48:             TypePointer Function 47(ivec4)
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|               50:             TypeImage 46(int) 2D array sampled format:Unknown
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|               51:             TypePointer UniformConstant 50
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|  52(g_tTex2du4a):     51(ptr) Variable UniformConstant
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|               55:             TypeSampledImage 50
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|               57:    6(float) Constant 1058642330
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|               58:    6(float) Constant 1060320051
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|               59:   24(fvec3) ConstantComposite 43 57 58
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|               62:             TypeImage 6(float) Cube array sampled format:Unknown
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|               63:             TypePointer UniformConstant 62
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|  64(g_tTexcdf4a):     63(ptr) Variable UniformConstant
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|               67:             TypeSampledImage 62
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|               69:    7(fvec4) ConstantComposite 25 26 27 42
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|               72:             TypeImage 29(int) Cube array sampled format:Unknown
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|               73:             TypePointer UniformConstant 72
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|  74(g_tTexcdi4a):     73(ptr) Variable UniformConstant
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|               77:             TypeSampledImage 72
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|               79:    7(fvec4) ConstantComposite 42 43 57 58
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|               82:             TypeImage 46(int) Cube array sampled format:Unknown
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|               83:             TypePointer UniformConstant 82
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|  84(g_tTexcdu4a):     83(ptr) Variable UniformConstant
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|               87:             TypeSampledImage 82
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|               89:    6(float) Constant 1061997773
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|               90:    6(float) Constant 1063675494
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|               91:    6(float) Constant 1065353216
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|               92:    7(fvec4) ConstantComposite 58 89 90 91
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|               94:             TypePointer Function 8(PS_OUTPUT)
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|               96:    7(fvec4) ConstantComposite 91 91 91 91
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|               98:     29(int) Constant 1
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|               99:             TypePointer Function 6(float)
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|              106:             TypePointer Output 7(fvec4)
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|       107(Color):    106(ptr) Variable Output
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|              110:             TypePointer Output 6(float)
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|       111(Depth):    110(ptr) Variable Output
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|              114:             TypeImage 6(float) 1D array sampled format:Unknown
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|              115:             TypePointer UniformConstant 114
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| 116(g_tTex1df4a):    115(ptr) Variable UniformConstant
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|  117(g_tTex1df4):    115(ptr) Variable UniformConstant
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|              118:             TypeImage 29(int) 1D array sampled format:Unknown
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|              119:             TypePointer UniformConstant 118
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| 120(g_tTex1di4a):    119(ptr) Variable UniformConstant
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|              121:             TypeImage 46(int) 1D array sampled format:Unknown
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|              122:             TypePointer UniformConstant 121
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| 123(g_tTex1du4a):    122(ptr) Variable UniformConstant
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|          4(main):           2 Function None 3
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|                5:             Label
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| 104(flattenTemp):     94(ptr) Variable Function
 | |
|              105:8(PS_OUTPUT) FunctionCall 10(@main()
 | |
|                               Store 104(flattenTemp) 105
 | |
|              108:     12(ptr) AccessChain 104(flattenTemp) 30
 | |
|              109:    7(fvec4) Load 108
 | |
|                               Store 107(Color) 109
 | |
|              112:     99(ptr) AccessChain 104(flattenTemp) 98
 | |
|              113:    6(float) Load 112
 | |
|                               Store 111(Depth) 113
 | |
|                               Return
 | |
|                               FunctionEnd
 | |
|       10(@main():8(PS_OUTPUT) Function None 9
 | |
|               11:             Label
 | |
|      13(txval20):     12(ptr) Variable Function
 | |
|      34(txval21):     33(ptr) Variable Function
 | |
|      49(txval22):     48(ptr) Variable Function
 | |
|      61(txval40):     12(ptr) Variable Function
 | |
|      71(txval41):     33(ptr) Variable Function
 | |
|      81(txval42):     48(ptr) Variable Function
 | |
|        95(psout):     94(ptr) Variable Function
 | |
|               17:          14 Load 16(g_tTex2df4a)
 | |
|               21:          18 Load 20(g_sSamp)
 | |
|               23:          22 SampledImage 17 21
 | |
|               31:    7(fvec4) ImageGather 23 28 30
 | |
|                               Store 13(txval20) 31
 | |
|               38:          35 Load 37(g_tTex2di4a)
 | |
|               39:          18 Load 20(g_sSamp)
 | |
|               41:          40 SampledImage 38 39
 | |
|               45:   32(ivec4) ImageGather 41 44 30
 | |
|                               Store 34(txval21) 45
 | |
|               53:          50 Load 52(g_tTex2du4a)
 | |
|               54:          18 Load 20(g_sSamp)
 | |
|               56:          55 SampledImage 53 54
 | |
|               60:   47(ivec4) ImageGather 56 59 30
 | |
|                               Store 49(txval22) 60
 | |
|               65:          62 Load 64(g_tTexcdf4a)
 | |
|               66:          18 Load 20(g_sSamp)
 | |
|               68:          67 SampledImage 65 66
 | |
|               70:    7(fvec4) ImageGather 68 69 30
 | |
|                               Store 61(txval40) 70
 | |
|               75:          72 Load 74(g_tTexcdi4a)
 | |
|               76:          18 Load 20(g_sSamp)
 | |
|               78:          77 SampledImage 75 76
 | |
|               80:   32(ivec4) ImageGather 78 79 30
 | |
|                               Store 71(txval41) 80
 | |
|               85:          82 Load 84(g_tTexcdu4a)
 | |
|               86:          18 Load 20(g_sSamp)
 | |
|               88:          87 SampledImage 85 86
 | |
|               93:   47(ivec4) ImageGather 88 92 30
 | |
|                               Store 81(txval42) 93
 | |
|               97:     12(ptr) AccessChain 95(psout) 30
 | |
|                               Store 97 96
 | |
|              100:     99(ptr) AccessChain 95(psout) 98
 | |
|                               Store 100 91
 | |
|              101:8(PS_OUTPUT) Load 95(psout)
 | |
|                               ReturnValue 101
 | |
|                               FunctionEnd
 | 
