601 lines
		
	
	
		
			29 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			601 lines
		
	
	
		
			29 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
hlsl.sample.offset.dx10.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:28  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:28    Function Parameters: 
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0:?     Sequence
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0:31      Sequence
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0:31        move second child to first child ( temp 4-component vector of float)
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0:31          'txval10' ( temp 4-component vector of float)
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0:31          textureOffset ( temp 4-component vector of float)
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0:31            Construct combined texture-sampler ( temp sampler1D)
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0:31              'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:31              'g_sSamp' (layout( binding=0) uniform sampler)
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0:31            Constant:
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0:31              0.100000
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0:31            Constant:
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0:31              1 (const int)
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0:32      Sequence
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0:32        move second child to first child ( temp 4-component vector of int)
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0:32          'txval11' ( temp 4-component vector of int)
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0:32          textureOffset ( temp 4-component vector of int)
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0:32            Construct combined texture-sampler ( temp isampler1D)
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0:32              'g_tTex1di4' ( uniform itexture1D)
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0:32              'g_sSamp' (layout( binding=0) uniform sampler)
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0:32            Constant:
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0:32              0.200000
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0:32            Constant:
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0:32              1 (const int)
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0:33      Sequence
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0:33        move second child to first child ( temp 4-component vector of uint)
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0:33          'txval12' ( temp 4-component vector of uint)
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0:33          textureOffset ( temp 4-component vector of uint)
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0:33            Construct combined texture-sampler ( temp usampler1D)
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0:33              'g_tTex1du4' ( uniform utexture1D)
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0:33              'g_sSamp' (layout( binding=0) uniform sampler)
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0:33            Constant:
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0:33              0.300000
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0:33            Constant:
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0:33              1 (const int)
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0:35      Sequence
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0:35        move second child to first child ( temp 4-component vector of float)
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0:35          'txval20' ( temp 4-component vector of float)
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0:35          textureOffset ( temp 4-component vector of float)
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0:35            Construct combined texture-sampler ( temp sampler2D)
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0:35              'g_tTex2df4' ( uniform texture2D)
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0:35              'g_sSamp' (layout( binding=0) uniform sampler)
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0:?             Constant:
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0:?               0.100000
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0:?               0.200000
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0:?             Constant:
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0:?               1 (const int)
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0:?               0 (const int)
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0:36      Sequence
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0:36        move second child to first child ( temp 4-component vector of int)
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0:36          'txval21' ( temp 4-component vector of int)
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0:36          textureOffset ( temp 4-component vector of int)
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0:36            Construct combined texture-sampler ( temp isampler2D)
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0:36              'g_tTex2di4' ( uniform itexture2D)
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0:36              'g_sSamp' (layout( binding=0) uniform sampler)
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0:?             Constant:
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0:?               0.300000
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0:?               0.400000
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0:?             Constant:
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0:?               1 (const int)
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0:?               1 (const int)
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0:37      Sequence
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0:37        move second child to first child ( temp 4-component vector of uint)
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0:37          'txval22' ( temp 4-component vector of uint)
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0:37          textureOffset ( temp 4-component vector of uint)
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0:37            Construct combined texture-sampler ( temp usampler2D)
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0:37              'g_tTex2du4' ( uniform utexture2D)
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0:37              'g_sSamp' (layout( binding=0) uniform sampler)
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0:?             Constant:
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0:?               0.500000
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0:?               0.600000
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0:?             Constant:
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0:?               1 (const int)
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0:?               -1 (const int)
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0:39      Sequence
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0:39        move second child to first child ( temp 4-component vector of float)
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0:39          'txval30' ( temp 4-component vector of float)
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0:39          textureOffset ( temp 4-component vector of float)
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0:39            Construct combined texture-sampler ( temp sampler3D)
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0:39              'g_tTex3df4' ( uniform texture3D)
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0:39              'g_sSamp' (layout( binding=0) uniform sampler)
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0:?             Constant:
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0:?               0.100000
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0:?               0.200000
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0:?               0.300000
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0:?             Constant:
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0:?               1 (const int)
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0:?               0 (const int)
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0:?               1 (const int)
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0:40      Sequence
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0:40        move second child to first child ( temp 4-component vector of int)
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0:40          'txval31' ( temp 4-component vector of int)
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0:40          textureOffset ( temp 4-component vector of int)
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0:40            Construct combined texture-sampler ( temp isampler3D)
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0:40              'g_tTex3di4' ( uniform itexture3D)
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0:40              'g_sSamp' (layout( binding=0) uniform sampler)
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0:?             Constant:
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0:?               0.400000
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0:?               0.500000
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0:?               0.600000
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0:?             Constant:
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0:?               1 (const int)
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0:?               1 (const int)
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0:?               1 (const int)
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0:41      Sequence
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0:41        move second child to first child ( temp 4-component vector of uint)
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0:41          'txval32' ( temp 4-component vector of uint)
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0:41          textureOffset ( temp 4-component vector of uint)
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0:41            Construct combined texture-sampler ( temp usampler3D)
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0:41              'g_tTex3du4' ( uniform utexture3D)
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0:41              'g_sSamp' (layout( binding=0) uniform sampler)
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0:?             Constant:
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0:?               0.700000
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0:?               0.800000
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0:?               0.900000
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0:?             Constant:
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0:?               1 (const int)
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0:?               0 (const int)
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0:?               -1 (const int)
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0:45      move second child to first child ( temp 4-component vector of float)
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0:45        Color: direct index for structure ( temp 4-component vector of float)
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0:45          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:45          Constant:
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0:45            0 (const int)
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0:45        Constant:
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0:45          1.000000
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0:45          1.000000
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0:45          1.000000
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0:45          1.000000
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0:46      move second child to first child ( temp float)
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0:46        Depth: direct index for structure ( temp float)
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0:46          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:46          Constant:
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0:46            1 (const int)
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0:46        Constant:
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0:46          1.000000
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0:48      Branch: Return with expression
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0:48        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:28  Function Definition: main( ( temp void)
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0:28    Function Parameters: 
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0:?     Sequence
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0:28      Sequence
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0:28        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:28          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:28          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:28        move second child to first child ( temp 4-component vector of float)
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0:?           'Color' (layout( location=0) out 4-component vector of float)
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0:28          Color: direct index for structure ( temp 4-component vector of float)
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0:28            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:28            Constant:
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0:28              0 (const int)
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0:28        move second child to first child ( temp float)
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0:?           'Depth' ( out float FragDepth)
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0:28          Depth: direct index for structure ( temp float)
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0:28            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:28            Constant:
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0:28              1 (const int)
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0:?   Linker Objects
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0:?     'g_sSamp' (layout( binding=0) uniform sampler)
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0:?     'g_tTex1df4a' (layout( binding=1) uniform texture1D)
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0:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:?     'g_tTex1di4' ( uniform itexture1D)
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0:?     'g_tTex1du4' ( uniform utexture1D)
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0:?     'g_tTex2df4' ( uniform texture2D)
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0:?     'g_tTex2di4' ( uniform itexture2D)
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0:?     'g_tTex2du4' ( uniform utexture2D)
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0:?     'g_tTex3df4' ( uniform texture3D)
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0:?     'g_tTex3di4' ( uniform itexture3D)
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0:?     'g_tTex3du4' ( uniform utexture3D)
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0:?     'g_tTexcdf4' ( uniform textureCube)
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0:?     'g_tTexcdi4' ( uniform itextureCube)
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0:?     'g_tTexcdu4' ( uniform utextureCube)
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0:?     'Color' (layout( location=0) out 4-component vector of float)
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0:?     'Depth' ( out float FragDepth)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:28  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:28    Function Parameters: 
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0:?     Sequence
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0:31      Sequence
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0:31        move second child to first child ( temp 4-component vector of float)
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0:31          'txval10' ( temp 4-component vector of float)
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0:31          textureOffset ( temp 4-component vector of float)
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0:31            Construct combined texture-sampler ( temp sampler1D)
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0:31              'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:31              'g_sSamp' (layout( binding=0) uniform sampler)
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0:31            Constant:
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0:31              0.100000
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0:31            Constant:
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0:31              1 (const int)
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0:32      Sequence
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0:32        move second child to first child ( temp 4-component vector of int)
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0:32          'txval11' ( temp 4-component vector of int)
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0:32          textureOffset ( temp 4-component vector of int)
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0:32            Construct combined texture-sampler ( temp isampler1D)
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0:32              'g_tTex1di4' ( uniform itexture1D)
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0:32              'g_sSamp' (layout( binding=0) uniform sampler)
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0:32            Constant:
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0:32              0.200000
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0:32            Constant:
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0:32              1 (const int)
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0:33      Sequence
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0:33        move second child to first child ( temp 4-component vector of uint)
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0:33          'txval12' ( temp 4-component vector of uint)
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0:33          textureOffset ( temp 4-component vector of uint)
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0:33            Construct combined texture-sampler ( temp usampler1D)
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0:33              'g_tTex1du4' ( uniform utexture1D)
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0:33              'g_sSamp' (layout( binding=0) uniform sampler)
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0:33            Constant:
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0:33              0.300000
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0:33            Constant:
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0:33              1 (const int)
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0:35      Sequence
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0:35        move second child to first child ( temp 4-component vector of float)
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0:35          'txval20' ( temp 4-component vector of float)
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0:35          textureOffset ( temp 4-component vector of float)
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0:35            Construct combined texture-sampler ( temp sampler2D)
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0:35              'g_tTex2df4' ( uniform texture2D)
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0:35              'g_sSamp' (layout( binding=0) uniform sampler)
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0:?             Constant:
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0:?               0.100000
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0:?               0.200000
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0:?             Constant:
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0:?               1 (const int)
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0:?               0 (const int)
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0:36      Sequence
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0:36        move second child to first child ( temp 4-component vector of int)
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0:36          'txval21' ( temp 4-component vector of int)
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0:36          textureOffset ( temp 4-component vector of int)
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0:36            Construct combined texture-sampler ( temp isampler2D)
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0:36              'g_tTex2di4' ( uniform itexture2D)
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0:36              'g_sSamp' (layout( binding=0) uniform sampler)
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0:?             Constant:
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0:?               0.300000
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0:?               0.400000
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0:?             Constant:
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0:?               1 (const int)
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0:?               1 (const int)
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0:37      Sequence
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0:37        move second child to first child ( temp 4-component vector of uint)
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0:37          'txval22' ( temp 4-component vector of uint)
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0:37          textureOffset ( temp 4-component vector of uint)
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0:37            Construct combined texture-sampler ( temp usampler2D)
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0:37              'g_tTex2du4' ( uniform utexture2D)
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0:37              'g_sSamp' (layout( binding=0) uniform sampler)
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0:?             Constant:
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0:?               0.500000
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0:?               0.600000
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0:?             Constant:
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0:?               1 (const int)
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0:?               -1 (const int)
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0:39      Sequence
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0:39        move second child to first child ( temp 4-component vector of float)
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0:39          'txval30' ( temp 4-component vector of float)
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0:39          textureOffset ( temp 4-component vector of float)
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0:39            Construct combined texture-sampler ( temp sampler3D)
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0:39              'g_tTex3df4' ( uniform texture3D)
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0:39              'g_sSamp' (layout( binding=0) uniform sampler)
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0:?             Constant:
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0:?               0.100000
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0:?               0.200000
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0:?               0.300000
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0:?             Constant:
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0:?               1 (const int)
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0:?               0 (const int)
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0:?               1 (const int)
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0:40      Sequence
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0:40        move second child to first child ( temp 4-component vector of int)
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0:40          'txval31' ( temp 4-component vector of int)
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0:40          textureOffset ( temp 4-component vector of int)
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0:40            Construct combined texture-sampler ( temp isampler3D)
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0:40              'g_tTex3di4' ( uniform itexture3D)
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						|
0:40              'g_sSamp' (layout( binding=0) uniform sampler)
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						|
0:?             Constant:
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						|
0:?               0.400000
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						|
0:?               0.500000
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						|
0:?               0.600000
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						|
0:?             Constant:
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0:?               1 (const int)
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0:?               1 (const int)
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						|
0:?               1 (const int)
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0:41      Sequence
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0:41        move second child to first child ( temp 4-component vector of uint)
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0:41          'txval32' ( temp 4-component vector of uint)
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0:41          textureOffset ( temp 4-component vector of uint)
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0:41            Construct combined texture-sampler ( temp usampler3D)
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0:41              'g_tTex3du4' ( uniform utexture3D)
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						|
0:41              'g_sSamp' (layout( binding=0) uniform sampler)
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						|
0:?             Constant:
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						|
0:?               0.700000
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						|
0:?               0.800000
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0:?               0.900000
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0:?             Constant:
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0:?               1 (const int)
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0:?               0 (const int)
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0:?               -1 (const int)
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0:45      move second child to first child ( temp 4-component vector of float)
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0:45        Color: direct index for structure ( temp 4-component vector of float)
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0:45          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:45          Constant:
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0:45            0 (const int)
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0:45        Constant:
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0:45          1.000000
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0:45          1.000000
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0:45          1.000000
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0:45          1.000000
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0:46      move second child to first child ( temp float)
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0:46        Depth: direct index for structure ( temp float)
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0:46          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:46          Constant:
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0:46            1 (const int)
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0:46        Constant:
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0:46          1.000000
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0:48      Branch: Return with expression
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0:48        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:28  Function Definition: main( ( temp void)
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0:28    Function Parameters: 
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0:?     Sequence
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0:28      Sequence
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0:28        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:28          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:28          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:28        move second child to first child ( temp 4-component vector of float)
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0:?           'Color' (layout( location=0) out 4-component vector of float)
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0:28          Color: direct index for structure ( temp 4-component vector of float)
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0:28            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:28            Constant:
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0:28              0 (const int)
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0:28        move second child to first child ( temp float)
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0:?           'Depth' ( out float FragDepth)
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0:28          Depth: direct index for structure ( temp float)
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0:28            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:28            Constant:
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0:28              1 (const int)
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0:?   Linker Objects
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0:?     'g_sSamp' (layout( binding=0) uniform sampler)
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0:?     'g_tTex1df4a' (layout( binding=1) uniform texture1D)
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0:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:?     'g_tTex1di4' ( uniform itexture1D)
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0:?     'g_tTex1du4' ( uniform utexture1D)
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0:?     'g_tTex2df4' ( uniform texture2D)
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0:?     'g_tTex2di4' ( uniform itexture2D)
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0:?     'g_tTex2du4' ( uniform utexture2D)
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0:?     'g_tTex3df4' ( uniform texture3D)
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0:?     'g_tTex3di4' ( uniform itexture3D)
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0:?     'g_tTex3du4' ( uniform utexture3D)
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0:?     'g_tTexcdf4' ( uniform textureCube)
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0:?     'g_tTexcdi4' ( uniform itextureCube)
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0:?     'g_tTexcdu4' ( uniform utextureCube)
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0:?     'Color' (layout( location=0) out 4-component vector of float)
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0:?     'Depth' ( out float FragDepth)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 161
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                              Capability Shader
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                              Capability Sampled1D
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               1:             ExtInstImport  "GLSL.std.450"
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                              MemoryModel Logical GLSL450
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                              EntryPoint Fragment 4  "main" 144 148
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                              ExecutionMode 4 OriginUpperLeft
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                              Source HLSL 500
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                              Name 4  "main"
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                              Name 8  "PS_OUTPUT"
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                              MemberName 8(PS_OUTPUT) 0  "Color"
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                              MemberName 8(PS_OUTPUT) 1  "Depth"
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                              Name 10  "@main("
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                              Name 13  "txval10"
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                              Name 16  "g_tTex1df4"
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                              Name 20  "g_sSamp"
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                              Name 30  "txval11"
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                              Name 33  "g_tTex1di4"
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                              Name 43  "txval12"
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                              Name 46  "g_tTex1du4"
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                              Name 53  "txval20"
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                              Name 56  "g_tTex2df4"
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                              Name 67  "txval21"
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                              Name 70  "g_tTex2di4"
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                              Name 79  "txval22"
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                              Name 82  "g_tTex2du4"
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                              Name 93  "txval30"
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                              Name 96  "g_tTex3df4"
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                              Name 106  "txval31"
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                              Name 109  "g_tTex3di4"
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                              Name 117  "txval32"
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                              Name 120  "g_tTex3du4"
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                              Name 132  "psout"
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                              Name 141  "flattenTemp"
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                              Name 144  "Color"
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                              Name 148  "Depth"
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                              Name 151  "g_tTex1df4a"
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                              Name 154  "g_tTexcdf4"
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                              Name 157  "g_tTexcdi4"
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                              Name 160  "g_tTexcdu4"
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                              Decorate 16(g_tTex1df4) DescriptorSet 0
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                              Decorate 16(g_tTex1df4) Binding 0
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                              Decorate 20(g_sSamp) DescriptorSet 0
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                              Decorate 20(g_sSamp) Binding 0
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                              Decorate 33(g_tTex1di4) DescriptorSet 0
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                              Decorate 46(g_tTex1du4) DescriptorSet 0
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                              Decorate 56(g_tTex2df4) DescriptorSet 0
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                              Decorate 70(g_tTex2di4) DescriptorSet 0
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                              Decorate 82(g_tTex2du4) DescriptorSet 0
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                              Decorate 96(g_tTex3df4) DescriptorSet 0
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                              Decorate 109(g_tTex3di4) DescriptorSet 0
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                              Decorate 120(g_tTex3du4) DescriptorSet 0
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                              Decorate 144(Color) Location 0
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                              Decorate 148(Depth) BuiltIn FragDepth
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                              Decorate 151(g_tTex1df4a) DescriptorSet 0
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                              Decorate 151(g_tTex1df4a) Binding 1
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                              Decorate 154(g_tTexcdf4) DescriptorSet 0
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                              Decorate 157(g_tTexcdi4) DescriptorSet 0
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                              Decorate 160(g_tTexcdu4) DescriptorSet 0
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               2:             TypeVoid
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               3:             TypeFunction 2
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               6:             TypeFloat 32
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               7:             TypeVector 6(float) 4
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    8(PS_OUTPUT):             TypeStruct 7(fvec4) 6(float)
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               9:             TypeFunction 8(PS_OUTPUT)
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              12:             TypePointer Function 7(fvec4)
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              14:             TypeImage 6(float) 1D sampled format:Unknown
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              15:             TypePointer UniformConstant 14
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  16(g_tTex1df4):     15(ptr) Variable UniformConstant
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              18:             TypeSampler
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              19:             TypePointer UniformConstant 18
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     20(g_sSamp):     19(ptr) Variable UniformConstant
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              22:             TypeSampledImage 14
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              24:    6(float) Constant 1036831949
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              25:             TypeInt 32 1
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              26:     25(int) Constant 1
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              28:             TypeVector 25(int) 4
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              29:             TypePointer Function 28(ivec4)
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              31:             TypeImage 25(int) 1D sampled format:Unknown
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              32:             TypePointer UniformConstant 31
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  33(g_tTex1di4):     32(ptr) Variable UniformConstant
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              36:             TypeSampledImage 31
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              38:    6(float) Constant 1045220557
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              40:             TypeInt 32 0
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              41:             TypeVector 40(int) 4
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              42:             TypePointer Function 41(ivec4)
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              44:             TypeImage 40(int) 1D sampled format:Unknown
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              45:             TypePointer UniformConstant 44
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  46(g_tTex1du4):     45(ptr) Variable UniformConstant
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              49:             TypeSampledImage 44
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              51:    6(float) Constant 1050253722
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              54:             TypeImage 6(float) 2D sampled format:Unknown
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              55:             TypePointer UniformConstant 54
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  56(g_tTex2df4):     55(ptr) Variable UniformConstant
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              59:             TypeSampledImage 54
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              61:             TypeVector 6(float) 2
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              62:   61(fvec2) ConstantComposite 24 38
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              63:             TypeVector 25(int) 2
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              64:     25(int) Constant 0
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              65:   63(ivec2) ConstantComposite 26 64
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              68:             TypeImage 25(int) 2D sampled format:Unknown
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              69:             TypePointer UniformConstant 68
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  70(g_tTex2di4):     69(ptr) Variable UniformConstant
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              73:             TypeSampledImage 68
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              75:    6(float) Constant 1053609165
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              76:   61(fvec2) ConstantComposite 51 75
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              77:   63(ivec2) ConstantComposite 26 26
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              80:             TypeImage 40(int) 2D sampled format:Unknown
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              81:             TypePointer UniformConstant 80
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  82(g_tTex2du4):     81(ptr) Variable UniformConstant
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              85:             TypeSampledImage 80
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              87:    6(float) Constant 1056964608
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              88:    6(float) Constant 1058642330
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              89:   61(fvec2) ConstantComposite 87 88
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              90:     25(int) Constant 4294967295
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              91:   63(ivec2) ConstantComposite 26 90
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              94:             TypeImage 6(float) 3D sampled format:Unknown
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              95:             TypePointer UniformConstant 94
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  96(g_tTex3df4):     95(ptr) Variable UniformConstant
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              99:             TypeSampledImage 94
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             101:             TypeVector 6(float) 3
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             102:  101(fvec3) ConstantComposite 24 38 51
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             103:             TypeVector 25(int) 3
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             104:  103(ivec3) ConstantComposite 26 64 26
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             107:             TypeImage 25(int) 3D sampled format:Unknown
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             108:             TypePointer UniformConstant 107
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 109(g_tTex3di4):    108(ptr) Variable UniformConstant
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             112:             TypeSampledImage 107
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             114:  101(fvec3) ConstantComposite 75 87 88
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             115:  103(ivec3) ConstantComposite 26 26 26
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             118:             TypeImage 40(int) 3D sampled format:Unknown
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             119:             TypePointer UniformConstant 118
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 120(g_tTex3du4):    119(ptr) Variable UniformConstant
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             123:             TypeSampledImage 118
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             125:    6(float) Constant 1060320051
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             126:    6(float) Constant 1061997773
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             127:    6(float) Constant 1063675494
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             128:  101(fvec3) ConstantComposite 125 126 127
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             129:  103(ivec3) ConstantComposite 26 64 90
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             131:             TypePointer Function 8(PS_OUTPUT)
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             133:    6(float) Constant 1065353216
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             134:    7(fvec4) ConstantComposite 133 133 133 133
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             136:             TypePointer Function 6(float)
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             143:             TypePointer Output 7(fvec4)
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      144(Color):    143(ptr) Variable Output
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             147:             TypePointer Output 6(float)
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      148(Depth):    147(ptr) Variable Output
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151(g_tTex1df4a):     15(ptr) Variable UniformConstant
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             152:             TypeImage 6(float) Cube sampled format:Unknown
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             153:             TypePointer UniformConstant 152
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 154(g_tTexcdf4):    153(ptr) Variable UniformConstant
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             155:             TypeImage 25(int) Cube sampled format:Unknown
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             156:             TypePointer UniformConstant 155
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 157(g_tTexcdi4):    156(ptr) Variable UniformConstant
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             158:             TypeImage 40(int) Cube sampled format:Unknown
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             159:             TypePointer UniformConstant 158
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 160(g_tTexcdu4):    159(ptr) Variable UniformConstant
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         4(main):           2 Function None 3
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               5:             Label
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141(flattenTemp):    131(ptr) Variable Function
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             142:8(PS_OUTPUT) FunctionCall 10(@main()
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                              Store 141(flattenTemp) 142
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             145:     12(ptr) AccessChain 141(flattenTemp) 64
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             146:    7(fvec4) Load 145
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                              Store 144(Color) 146
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             149:    136(ptr) AccessChain 141(flattenTemp) 26
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             150:    6(float) Load 149
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                              Store 148(Depth) 150
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                              Return
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                              FunctionEnd
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      10(@main():8(PS_OUTPUT) Function None 9
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              11:             Label
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     13(txval10):     12(ptr) Variable Function
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     30(txval11):     29(ptr) Variable Function
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     43(txval12):     42(ptr) Variable Function
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     53(txval20):     12(ptr) Variable Function
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     67(txval21):     29(ptr) Variable Function
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     79(txval22):     42(ptr) Variable Function
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     93(txval30):     12(ptr) Variable Function
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    106(txval31):     29(ptr) Variable Function
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    117(txval32):     42(ptr) Variable Function
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      132(psout):    131(ptr) Variable Function
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              17:          14 Load 16(g_tTex1df4)
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              21:          18 Load 20(g_sSamp)
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              23:          22 SampledImage 17 21
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              27:    7(fvec4) ImageSampleImplicitLod 23 24 ConstOffset 26
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                              Store 13(txval10) 27
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              34:          31 Load 33(g_tTex1di4)
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              35:          18 Load 20(g_sSamp)
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              37:          36 SampledImage 34 35
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              39:   28(ivec4) ImageSampleImplicitLod 37 38 ConstOffset 26
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                              Store 30(txval11) 39
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              47:          44 Load 46(g_tTex1du4)
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              48:          18 Load 20(g_sSamp)
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              50:          49 SampledImage 47 48
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              52:   41(ivec4) ImageSampleImplicitLod 50 51 ConstOffset 26
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                              Store 43(txval12) 52
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              57:          54 Load 56(g_tTex2df4)
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              58:          18 Load 20(g_sSamp)
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              60:          59 SampledImage 57 58
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              66:    7(fvec4) ImageSampleImplicitLod 60 62 ConstOffset 65
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                              Store 53(txval20) 66
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              71:          68 Load 70(g_tTex2di4)
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              72:          18 Load 20(g_sSamp)
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              74:          73 SampledImage 71 72
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              78:   28(ivec4) ImageSampleImplicitLod 74 76 ConstOffset 77
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                              Store 67(txval21) 78
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              83:          80 Load 82(g_tTex2du4)
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              84:          18 Load 20(g_sSamp)
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              86:          85 SampledImage 83 84
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              92:   41(ivec4) ImageSampleImplicitLod 86 89 ConstOffset 91
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                              Store 79(txval22) 92
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              97:          94 Load 96(g_tTex3df4)
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              98:          18 Load 20(g_sSamp)
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             100:          99 SampledImage 97 98
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             105:    7(fvec4) ImageSampleImplicitLod 100 102 ConstOffset 104
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                              Store 93(txval30) 105
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             110:         107 Load 109(g_tTex3di4)
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             111:          18 Load 20(g_sSamp)
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             113:         112 SampledImage 110 111
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             116:   28(ivec4) ImageSampleImplicitLod 113 114 ConstOffset 115
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                              Store 106(txval31) 116
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             121:         118 Load 120(g_tTex3du4)
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             122:          18 Load 20(g_sSamp)
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             124:         123 SampledImage 121 122
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             130:   41(ivec4) ImageSampleImplicitLod 124 128 ConstOffset 129
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                              Store 117(txval32) 130
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             135:     12(ptr) AccessChain 132(psout) 64
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                              Store 135 134
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             137:    136(ptr) AccessChain 132(psout) 26
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                              Store 137 133
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             138:8(PS_OUTPUT) Load 132(psout)
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                              ReturnValue 138
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                              FunctionEnd
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