292 lines
		
	
	
		
			19 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			292 lines
		
	
	
		
			19 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| hlsl.structarray.flatten.geom
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| Shader version: 500
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| invocations = -1
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| max_vertices = 4
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| input primitive = lines
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| output primitive = triangle_strip
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| 0:? Sequence
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| 0:16  Function Definition: @main(struct-VertexData-vf4-vf4-vf21[2];struct-PS_IN-vf4-vf4-vf21; ( temp void)
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| 0:16    Function Parameters: 
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| 0:16      'vin' ( in 2-element array of structure{ temp 4-component vector of float position,  temp 4-component vector of float color,  temp 2-component vector of float uv})
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| 0:16      'outStream' ( out structure{ temp 4-component vector of float position,  temp 4-component vector of float color,  temp 2-component vector of float uv})
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| 0:?     Sequence
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| 0:19      move second child to first child ( temp 4-component vector of float)
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| 0:19        color: direct index for structure ( temp 4-component vector of float)
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| 0:19          'vout' ( temp structure{ temp 4-component vector of float position,  temp 4-component vector of float color,  temp 2-component vector of float uv})
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| 0:19          Constant:
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| 0:19            1 (const int)
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| 0:19        color: direct index for structure ( temp 4-component vector of float)
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| 0:19          direct index ( temp structure{ temp 4-component vector of float position,  temp 4-component vector of float color,  temp 2-component vector of float uv})
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| 0:19            'vin' ( in 2-element array of structure{ temp 4-component vector of float position,  temp 4-component vector of float color,  temp 2-component vector of float uv})
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| 0:19            Constant:
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| 0:19              1 (const int)
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| 0:19          Constant:
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| 0:19            1 (const int)
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| 0:20      move second child to first child ( temp 2-component vector of float)
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| 0:20        uv: direct index for structure ( temp 2-component vector of float)
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| 0:20          'vout' ( temp structure{ temp 4-component vector of float position,  temp 4-component vector of float color,  temp 2-component vector of float uv})
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| 0:20          Constant:
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| 0:20            2 (const int)
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| 0:20        uv: direct index for structure ( temp 2-component vector of float)
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| 0:20          direct index ( temp structure{ temp 4-component vector of float position,  temp 4-component vector of float color,  temp 2-component vector of float uv})
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| 0:20            'vin' ( in 2-element array of structure{ temp 4-component vector of float position,  temp 4-component vector of float color,  temp 2-component vector of float uv})
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| 0:20            Constant:
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| 0:20              1 (const int)
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| 0:20          Constant:
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| 0:20            2 (const int)
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| 0:21      move second child to first child ( temp 4-component vector of float)
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| 0:21        position: direct index for structure ( temp 4-component vector of float)
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| 0:21          'vout' ( temp structure{ temp 4-component vector of float position,  temp 4-component vector of float color,  temp 2-component vector of float uv})
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| 0:21          Constant:
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| 0:21            0 (const int)
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| 0:21        position: direct index for structure ( temp 4-component vector of float)
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| 0:21          direct index ( temp structure{ temp 4-component vector of float position,  temp 4-component vector of float color,  temp 2-component vector of float uv})
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| 0:21            'vin' ( in 2-element array of structure{ temp 4-component vector of float position,  temp 4-component vector of float color,  temp 2-component vector of float uv})
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| 0:21            Constant:
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| 0:21              1 (const int)
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| 0:21          Constant:
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| 0:21            0 (const int)
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| 0:22      Sequence
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| 0:22        Sequence
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| 0:22          move second child to first child ( temp 4-component vector of float)
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| 0:?             'outStream_position' ( out 4-component vector of float Position)
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| 0:22            position: direct index for structure ( temp 4-component vector of float)
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| 0:22              'vout' ( temp structure{ temp 4-component vector of float position,  temp 4-component vector of float color,  temp 2-component vector of float uv})
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| 0:22              Constant:
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| 0:22                0 (const int)
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| 0:22          move second child to first child ( temp 4-component vector of float)
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| 0:22            color: direct index for structure ( temp 4-component vector of float)
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| 0:22              'outStream' (layout( location=0) out structure{ temp 4-component vector of float color,  temp 2-component vector of float uv})
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| 0:22              Constant:
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| 0:22                0 (const int)
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| 0:22            color: direct index for structure ( temp 4-component vector of float)
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| 0:22              'vout' ( temp structure{ temp 4-component vector of float position,  temp 4-component vector of float color,  temp 2-component vector of float uv})
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| 0:22              Constant:
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| 0:22                1 (const int)
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| 0:22          move second child to first child ( temp 2-component vector of float)
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| 0:22            uv: direct index for structure ( temp 2-component vector of float)
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| 0:22              'outStream' (layout( location=0) out structure{ temp 4-component vector of float color,  temp 2-component vector of float uv})
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| 0:22              Constant:
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| 0:22                1 (const int)
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| 0:22            uv: direct index for structure ( temp 2-component vector of float)
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| 0:22              'vout' ( temp structure{ temp 4-component vector of float position,  temp 4-component vector of float color,  temp 2-component vector of float uv})
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| 0:22              Constant:
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| 0:22                2 (const int)
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| 0:22        EmitVertex ( temp void)
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| 0:16  Function Definition: main( ( temp void)
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| 0:16    Function Parameters: 
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| 0:?     Sequence
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| 0:16      move second child to first child ( temp 2-element array of structure{ temp 4-component vector of float position,  temp 4-component vector of float color,  temp 2-component vector of float uv})
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| 0:?         'vin' ( temp 2-element array of structure{ temp 4-component vector of float position,  temp 4-component vector of float color,  temp 2-component vector of float uv})
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| 0:?         'vin' (layout( location=0) in 2-element array of structure{ temp 4-component vector of float position,  temp 4-component vector of float color,  temp 2-component vector of float uv})
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| 0:16      Function Call: @main(struct-VertexData-vf4-vf4-vf21[2];struct-PS_IN-vf4-vf4-vf21; ( temp void)
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| 0:?         'vin' ( temp 2-element array of structure{ temp 4-component vector of float position,  temp 4-component vector of float color,  temp 2-component vector of float uv})
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| 0:?         'outStream' ( temp structure{ temp 4-component vector of float position,  temp 4-component vector of float color,  temp 2-component vector of float uv})
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| 0:?   Linker Objects
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| 0:?     'vin' (layout( location=0) in 2-element array of structure{ temp 4-component vector of float position,  temp 4-component vector of float color,  temp 2-component vector of float uv})
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| 0:?     'outStream' (layout( location=0) out structure{ temp 4-component vector of float color,  temp 2-component vector of float uv})
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| 
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| 
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| Linked geometry stage:
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| 
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| 
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| Shader version: 500
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| invocations = 1
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| max_vertices = 4
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| input primitive = lines
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| output primitive = triangle_strip
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| 0:? Sequence
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| 0:16  Function Definition: @main(struct-VertexData-vf4-vf4-vf21[2];struct-PS_IN-vf4-vf4-vf21; ( temp void)
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| 0:16    Function Parameters: 
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| 0:16      'vin' ( in 2-element array of structure{ temp 4-component vector of float position,  temp 4-component vector of float color,  temp 2-component vector of float uv})
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| 0:16      'outStream' ( out structure{ temp 4-component vector of float position,  temp 4-component vector of float color,  temp 2-component vector of float uv})
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| 0:?     Sequence
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| 0:19      move second child to first child ( temp 4-component vector of float)
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| 0:19        color: direct index for structure ( temp 4-component vector of float)
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| 0:19          'vout' ( temp structure{ temp 4-component vector of float position,  temp 4-component vector of float color,  temp 2-component vector of float uv})
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| 0:19          Constant:
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| 0:19            1 (const int)
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| 0:19        color: direct index for structure ( temp 4-component vector of float)
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| 0:19          direct index ( temp structure{ temp 4-component vector of float position,  temp 4-component vector of float color,  temp 2-component vector of float uv})
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| 0:19            'vin' ( in 2-element array of structure{ temp 4-component vector of float position,  temp 4-component vector of float color,  temp 2-component vector of float uv})
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| 0:19            Constant:
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| 0:19              1 (const int)
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| 0:19          Constant:
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| 0:19            1 (const int)
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| 0:20      move second child to first child ( temp 2-component vector of float)
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| 0:20        uv: direct index for structure ( temp 2-component vector of float)
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| 0:20          'vout' ( temp structure{ temp 4-component vector of float position,  temp 4-component vector of float color,  temp 2-component vector of float uv})
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| 0:20          Constant:
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| 0:20            2 (const int)
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| 0:20        uv: direct index for structure ( temp 2-component vector of float)
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| 0:20          direct index ( temp structure{ temp 4-component vector of float position,  temp 4-component vector of float color,  temp 2-component vector of float uv})
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| 0:20            'vin' ( in 2-element array of structure{ temp 4-component vector of float position,  temp 4-component vector of float color,  temp 2-component vector of float uv})
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| 0:20            Constant:
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| 0:20              1 (const int)
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| 0:20          Constant:
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| 0:20            2 (const int)
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| 0:21      move second child to first child ( temp 4-component vector of float)
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| 0:21        position: direct index for structure ( temp 4-component vector of float)
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| 0:21          'vout' ( temp structure{ temp 4-component vector of float position,  temp 4-component vector of float color,  temp 2-component vector of float uv})
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| 0:21          Constant:
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| 0:21            0 (const int)
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| 0:21        position: direct index for structure ( temp 4-component vector of float)
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| 0:21          direct index ( temp structure{ temp 4-component vector of float position,  temp 4-component vector of float color,  temp 2-component vector of float uv})
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| 0:21            'vin' ( in 2-element array of structure{ temp 4-component vector of float position,  temp 4-component vector of float color,  temp 2-component vector of float uv})
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| 0:21            Constant:
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| 0:21              1 (const int)
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| 0:21          Constant:
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| 0:21            0 (const int)
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| 0:22      Sequence
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| 0:22        Sequence
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| 0:22          move second child to first child ( temp 4-component vector of float)
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| 0:?             'outStream_position' ( out 4-component vector of float Position)
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| 0:22            position: direct index for structure ( temp 4-component vector of float)
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| 0:22              'vout' ( temp structure{ temp 4-component vector of float position,  temp 4-component vector of float color,  temp 2-component vector of float uv})
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| 0:22              Constant:
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| 0:22                0 (const int)
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| 0:22          move second child to first child ( temp 4-component vector of float)
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| 0:22            color: direct index for structure ( temp 4-component vector of float)
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| 0:22              'outStream' (layout( location=0) out structure{ temp 4-component vector of float color,  temp 2-component vector of float uv})
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| 0:22              Constant:
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| 0:22                0 (const int)
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| 0:22            color: direct index for structure ( temp 4-component vector of float)
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| 0:22              'vout' ( temp structure{ temp 4-component vector of float position,  temp 4-component vector of float color,  temp 2-component vector of float uv})
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| 0:22              Constant:
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| 0:22                1 (const int)
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| 0:22          move second child to first child ( temp 2-component vector of float)
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| 0:22            uv: direct index for structure ( temp 2-component vector of float)
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| 0:22              'outStream' (layout( location=0) out structure{ temp 4-component vector of float color,  temp 2-component vector of float uv})
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| 0:22              Constant:
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| 0:22                1 (const int)
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| 0:22            uv: direct index for structure ( temp 2-component vector of float)
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| 0:22              'vout' ( temp structure{ temp 4-component vector of float position,  temp 4-component vector of float color,  temp 2-component vector of float uv})
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| 0:22              Constant:
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| 0:22                2 (const int)
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| 0:22        EmitVertex ( temp void)
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| 0:16  Function Definition: main( ( temp void)
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| 0:16    Function Parameters: 
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| 0:?     Sequence
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| 0:16      move second child to first child ( temp 2-element array of structure{ temp 4-component vector of float position,  temp 4-component vector of float color,  temp 2-component vector of float uv})
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| 0:?         'vin' ( temp 2-element array of structure{ temp 4-component vector of float position,  temp 4-component vector of float color,  temp 2-component vector of float uv})
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| 0:?         'vin' (layout( location=0) in 2-element array of structure{ temp 4-component vector of float position,  temp 4-component vector of float color,  temp 2-component vector of float uv})
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| 0:16      Function Call: @main(struct-VertexData-vf4-vf4-vf21[2];struct-PS_IN-vf4-vf4-vf21; ( temp void)
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| 0:?         'vin' ( temp 2-element array of structure{ temp 4-component vector of float position,  temp 4-component vector of float color,  temp 2-component vector of float uv})
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| 0:?         'outStream' ( temp structure{ temp 4-component vector of float position,  temp 4-component vector of float color,  temp 2-component vector of float uv})
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| 0:?   Linker Objects
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| 0:?     'vin' (layout( location=0) in 2-element array of structure{ temp 4-component vector of float position,  temp 4-component vector of float color,  temp 2-component vector of float uv})
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| 0:?     'outStream' (layout( location=0) out structure{ temp 4-component vector of float color,  temp 2-component vector of float uv})
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| 
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| // Module Version 10000
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| // Generated by (magic number): 80001
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| // Id's are bound by 61
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| 
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|                               Capability Geometry
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|                1:             ExtInstImport  "GLSL.std.450"
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|                               MemoryModel Logical GLSL450
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|                               EntryPoint Geometry 4  "main" 38 43 53
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|                               ExecutionMode 4 InputLines
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|                               ExecutionMode 4 Invocations 1
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|                               ExecutionMode 4 OutputTriangleStrip
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|                               ExecutionMode 4 OutputVertices 4
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|                               Source HLSL 500
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|                               Name 4  "main"
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|                               Name 9  "VertexData"
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|                               MemberName 9(VertexData) 0  "position"
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|                               MemberName 9(VertexData) 1  "color"
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|                               MemberName 9(VertexData) 2  "uv"
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|                               Name 14  "PS_IN"
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|                               MemberName 14(PS_IN) 0  "position"
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|                               MemberName 14(PS_IN) 1  "color"
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|                               MemberName 14(PS_IN) 2  "uv"
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|                               Name 19  "@main(struct-VertexData-vf4-vf4-vf21[2];struct-PS_IN-vf4-vf4-vf21;"
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|                               Name 17  "vin"
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|                               Name 18  "outStream"
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|                               Name 21  "vout"
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|                               Name 38  "outStream_position"
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|                               Name 41  "PS_IN"
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|                               MemberName 41(PS_IN) 0  "color"
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|                               MemberName 41(PS_IN) 1  "uv"
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|                               Name 43  "outStream"
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|                               Name 51  "vin"
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|                               Name 53  "vin"
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|                               Name 55  "outStream"
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|                               Name 56  "param"
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|                               Name 58  "param"
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|                               Decorate 38(outStream_position) BuiltIn Position
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|                               Decorate 43(outStream) Location 0
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|                               Decorate 53(vin) Location 0
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|                2:             TypeVoid
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|                3:             TypeFunction 2
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|                6:             TypeFloat 32
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|                7:             TypeVector 6(float) 4
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|                8:             TypeVector 6(float) 2
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|    9(VertexData):             TypeStruct 7(fvec4) 7(fvec4) 8(fvec2)
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|               10:             TypeInt 32 0
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|               11:     10(int) Constant 2
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|               12:             TypeArray 9(VertexData) 11
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|               13:             TypePointer Function 12
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|        14(PS_IN):             TypeStruct 7(fvec4) 7(fvec4) 8(fvec2)
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|               15:             TypePointer Function 14(PS_IN)
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|               16:             TypeFunction 2 13(ptr) 15(ptr)
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|               22:             TypeInt 32 1
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|               23:     22(int) Constant 1
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|               24:             TypePointer Function 7(fvec4)
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|               28:     22(int) Constant 2
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|               29:             TypePointer Function 8(fvec2)
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|               33:     22(int) Constant 0
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|               37:             TypePointer Output 7(fvec4)
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| 38(outStream_position):     37(ptr) Variable Output
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|        41(PS_IN):             TypeStruct 7(fvec4) 8(fvec2)
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|               42:             TypePointer Output 41(PS_IN)
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|    43(outStream):     42(ptr) Variable Output
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|               49:             TypePointer Output 8(fvec2)
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|               52:             TypePointer Input 12
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|          53(vin):     52(ptr) Variable Input
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|          4(main):           2 Function None 3
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|                5:             Label
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|          51(vin):     13(ptr) Variable Function
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|    55(outStream):     15(ptr) Variable Function
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|        56(param):     13(ptr) Variable Function
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|        58(param):     15(ptr) Variable Function
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|               54:          12 Load 53(vin)
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|                               Store 51(vin) 54
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|               57:          12 Load 51(vin)
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|                               Store 56(param) 57
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|               59:           2 FunctionCall 19(@main(struct-VertexData-vf4-vf4-vf21[2];struct-PS_IN-vf4-vf4-vf21;) 56(param) 58(param)
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|               60:   14(PS_IN) Load 58(param)
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|                               Store 55(outStream) 60
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|                               Return
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|                               FunctionEnd
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| 19(@main(struct-VertexData-vf4-vf4-vf21[2];struct-PS_IN-vf4-vf4-vf21;):           2 Function None 16
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|          17(vin):     13(ptr) FunctionParameter
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|    18(outStream):     15(ptr) FunctionParameter
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|               20:             Label
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|         21(vout):     15(ptr) Variable Function
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|               25:     24(ptr) AccessChain 17(vin) 23 23
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|               26:    7(fvec4) Load 25
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|               27:     24(ptr) AccessChain 21(vout) 23
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|                               Store 27 26
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|               30:     29(ptr) AccessChain 17(vin) 23 28
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|               31:    8(fvec2) Load 30
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|               32:     29(ptr) AccessChain 21(vout) 28
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|                               Store 32 31
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|               34:     24(ptr) AccessChain 17(vin) 23 33
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|               35:    7(fvec4) Load 34
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|               36:     24(ptr) AccessChain 21(vout) 33
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|                               Store 36 35
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|               39:     24(ptr) AccessChain 21(vout) 33
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|               40:    7(fvec4) Load 39
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|                               Store 38(outStream_position) 40
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|               44:     24(ptr) AccessChain 21(vout) 23
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|               45:    7(fvec4) Load 44
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|               46:     37(ptr) AccessChain 43(outStream) 33
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|                               Store 46 45
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|               47:     29(ptr) AccessChain 21(vout) 28
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|               48:    8(fvec2) Load 47
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|               50:     49(ptr) AccessChain 43(outStream) 23
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|                               Store 50 48
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|                               EmitVertex
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|                               Return
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|                               FunctionEnd
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