54 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			54 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| #version 460
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| #extension GL_NV_ray_tracing : enable
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| #extension GL_EXT_ray_query : enable
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| 
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| struct Ray
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| {
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|     vec3 pos;
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|     float tmin;
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|     vec3 dir;
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|     float tmax;
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| };
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| 
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| layout(binding = 0, set = 0) uniform accelerationStructureEXT rtas;
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| layout(std430, set = 0, binding = 2) buffer Rays { Ray rays[]; };
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| layout(shaderRecordNV) buffer block
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| {
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| 	uint idx;
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| };
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| 
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| uint launchIndex()
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| {
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|     return gl_LaunchIDNV.z*gl_LaunchSizeNV.x*gl_LaunchSizeNV.y + gl_LaunchIDNV.y*gl_LaunchSizeNV.x + gl_LaunchIDNV.x;
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| }
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| 
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| rayQueryEXT g_rayQueryArray[4];
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| rayQueryEXT g_rayQueryUnused;
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| 
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| void main()
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| {
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|     uint index = launchIndex();
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|     Ray ray = rays[index];
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| 
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|     rayQueryEXT rayQuery0a;
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|     rayQueryEXT rayQuery0b;
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| 
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|     g_rayQueryArray[idx] = rayQuery0b;  // Stored here, then overwritten with rayQuery0a
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|     g_rayQueryArray[idx] = rayQuery0a;
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| 
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|     // No separate allocation, just a handle copy
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|     // optimizations should have eliminated load from global array
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|     rayQueryEXT rayQuery0c = g_rayQueryArray[idx];
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| 
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|     // rayQuery0a is the one actually used here
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|     rayQueryInitializeEXT(rayQuery0c, rtas, gl_RayFlagsOpaqueEXT, gl_RayFlagsCullBackFacingTrianglesEXT, ray.pos, ray.tmin, ray.dir, ray.tmax);
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| 
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|     // AllocateRayQuery occurs here, rather than next to allocas
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|     // Should not be extray allocate, since above should allocate and copy
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|     rayQueryEXT rayQuery1c;
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|      // update the rayFlags as RAY_FLAG_FORCE_OPAQUE
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|     rayQueryInitializeEXT(rayQuery1c, rtas, gl_RayFlagsOpaqueEXT, gl_RayFlagsCullFrontFacingTrianglesEXT, ray.pos, ray.tmin, ray.dir, ray.tmax);
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| 
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|     rayQueryInitializeEXT(rayQuery1c, rtas, gl_RayFlagsOpaqueEXT|gl_RayFlagsNoOpaqueEXT, gl_RayFlagsCullOpaqueEXT, ray.pos, ray.tmin, ray.dir, ray.tmax);
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| }
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