Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
		
			
				
	
	
		
			33 lines
		
	
	
		
			794 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			33 lines
		
	
	
		
			794 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
errors.frag
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ERROR: 0:1: 'main' : function cannot take any parameter(s) 
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ERROR: 0:1: 'int' :  entry point cannot return a value
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ERROR: 2 compilation errors.  No code generated.
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Shader version: 100
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ERROR: node is still EOpNull!
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0:1  Function Definition: main(i1; ( global mediump int)
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0:1    Function Parameters: 
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0:1      'foo' ( in mediump int)
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0:3    Sequence
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0:3      Branch: Return with expression
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0:3        Constant:
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0:3          1 (const int)
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0:?   Linker Objects
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Linked fragment stage:
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Shader version: 100
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ERROR: node is still EOpNull!
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0:1  Function Definition: main(i1; ( global mediump int)
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0:1    Function Parameters: 
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0:1      'foo' ( in mediump int)
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0:3    Sequence
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0:3      Branch: Return with expression
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0:3        Constant:
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0:3          1 (const int)
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0:?   Linker Objects
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