 bd0747d6f0
			
		
	
	
		bd0747d6f0
		
	
	
	
	
		
			
			This includes - doing prescan of shader to know version/profile before parsing it - putting precision qualifiers on built-in ES symbols - getting most built-in state correct for core/compatibility/missing profile - adding gl_VertexID and gl_InstanceID, among other ES 300 built-in symbols - adding the ES 300 gl_Max/Min constants - accepting shaders that contain nothing but whitespace without generating an error git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@20627 e7fa87d3-cd2b-0410-9028-fcbf551c1848
		
			
				
	
	
		
			16 lines
		
	
	
		
			236 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			16 lines
		
	
	
		
			236 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| precision highp float;
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| 
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| uniform sampler2D sampler;
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| 
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| void main()
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| {
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|     vec4 color;
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| 
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|     if (length(gl_PointCoord) < 0.3)
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|         color = texture2D(sampler, gl_PointCoord);
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|     else
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|         color = vec4(0.0);
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| 
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|     gl_FragColor = color;
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| }
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