 8b37b04ecc
			
		
	
	
		8b37b04ecc
		
	
	
	
	
		
			
			git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@30973 e7fa87d3-cd2b-0410-9028-fcbf551c1848
		
			
				
	
	
		
			96 lines
		
	
	
		
			7.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			96 lines
		
	
	
		
			7.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| 150.vert
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| ERROR: 0:22: 'a' : cannot redeclare a user-block member array 
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| ERROR: 0:3001: '#error' : line of this error should be 3001  
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| ERROR: 2 compilation errors.  No code generated.
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| 
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| 
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| Shader version: 150
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| ERROR: node is still EOpNull!
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| 0:9  Function Definition: main( (global void)
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| 0:9    Function Parameters: 
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| 0:11    Sequence
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| 0:11      move second child to first child (temp 4-component vector of float)
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| 0:11        gl_Position: direct index for structure (invariant gl_Position 4-component vector of float)
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| 0:11          'anon@0' (out block{invariant gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 4-element array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord})
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| 0:11          Constant:
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| 0:11            0 (const uint)
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| 0:11        'iv4' (in 4-component vector of float)
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| 0:12      move second child to first child (temp float)
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| 0:12        gl_PointSize: direct index for structure (gl_PointSize float)
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| 0:12          'anon@0' (out block{invariant gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 4-element array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord})
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| 0:12          Constant:
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| 0:12            1 (const uint)
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| 0:12        'ps' (uniform float)
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| 0:13      move second child to first child (temp float)
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| 0:13        direct index (temp float)
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| 0:13          gl_ClipDistance: direct index for structure (out 4-element array of float)
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| 0:13            'anon@0' (out block{invariant gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 4-element array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord})
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| 0:13            Constant:
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| 0:13              2 (const uint)
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| 0:13          Constant:
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| 0:13            2 (const int)
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| 0:13        direct index (temp float)
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| 0:13          'iv4' (in 4-component vector of float)
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| 0:13          Constant:
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| 0:13            0 (const int)
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| 0:14      move second child to first child (temp 4-component vector of float)
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| 0:14        gl_ClipVertex: direct index for structure (gl_ClipVertex 4-component vector of float)
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| 0:14          'anon@0' (out block{invariant gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 4-element array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord})
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| 0:14          Constant:
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| 0:14            3 (const uint)
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| 0:14        'iv4' (in 4-component vector of float)
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| 0:?   Linker Objects
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| 0:?     'iv4' (in 4-component vector of float)
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| 0:?     'ps' (uniform float)
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| 0:?     'anon@1' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform implicitly-sized array of int a})
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| 0:?     'gl_VertexID' (gl_VertexId int)
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| 0:?     'gl_InstanceID' (gl_InstanceId int)
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| 
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| 
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| Linked vertex stage:
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| 
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| ERROR: Linking vertex stage: Can only use one of gl_ClipDistance or gl_ClipVertex (gl_ClipDistance is preferred)
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| 
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| Shader version: 150
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| ERROR: node is still EOpNull!
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| 0:9  Function Definition: main( (global void)
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| 0:9    Function Parameters: 
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| 0:11    Sequence
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| 0:11      move second child to first child (temp 4-component vector of float)
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| 0:11        gl_Position: direct index for structure (invariant gl_Position 4-component vector of float)
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| 0:11          'anon@0' (out block{invariant gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 4-element array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out 1-element array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord})
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| 0:11          Constant:
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| 0:11            0 (const uint)
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| 0:11        'iv4' (in 4-component vector of float)
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| 0:12      move second child to first child (temp float)
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| 0:12        gl_PointSize: direct index for structure (gl_PointSize float)
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| 0:12          'anon@0' (out block{invariant gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 4-element array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out 1-element array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord})
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| 0:12          Constant:
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| 0:12            1 (const uint)
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| 0:12        'ps' (uniform float)
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| 0:13      move second child to first child (temp float)
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| 0:13        direct index (temp float)
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| 0:13          gl_ClipDistance: direct index for structure (out 4-element array of float)
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| 0:13            'anon@0' (out block{invariant gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 4-element array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out 1-element array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord})
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| 0:13            Constant:
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| 0:13              2 (const uint)
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| 0:13          Constant:
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| 0:13            2 (const int)
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| 0:13        direct index (temp float)
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| 0:13          'iv4' (in 4-component vector of float)
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| 0:13          Constant:
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| 0:13            0 (const int)
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| 0:14      move second child to first child (temp 4-component vector of float)
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| 0:14        gl_ClipVertex: direct index for structure (gl_ClipVertex 4-component vector of float)
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| 0:14          'anon@0' (out block{invariant gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 4-element array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out 1-element array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord})
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| 0:14          Constant:
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| 0:14            3 (const uint)
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| 0:14        'iv4' (in 4-component vector of float)
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| 0:?   Linker Objects
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| 0:?     'iv4' (in 4-component vector of float)
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| 0:?     'ps' (uniform float)
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| 0:?     'anon@1' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform 1-element array of int a})
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| 0:?     'gl_VertexID' (gl_VertexId int)
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| 0:?     'gl_InstanceID' (gl_InstanceId int)
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| 
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