* Changed unit tests to only record known the validation pass/fail status * errors are output as part of the failure message if the result is unexpected * can turn off validation for each test individually * Moved some SPV_KHR_vulkan_memory_model tests to be compiled for Vulkan 1.1
		
			
				
	
	
		
			206 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			206 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
hlsl.coverage.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:15  Function Definition: @main(struct-PS_INPUT1; ( temp structure{ temp 4-component vector of float vColor,  temp uint nCoverageMask})
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0:15    Function Parameters: 
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0:15      'i' ( in structure{})
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0:?     Sequence
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0:17      move second child to first child ( temp 4-component vector of float)
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0:17        vColor: direct index for structure ( temp 4-component vector of float)
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0:17          'o' ( temp structure{ temp 4-component vector of float vColor,  temp uint nCoverageMask})
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0:17          Constant:
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0:17            0 (const int)
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0:?         Constant:
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0:?           1.000000
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0:?           0.000000
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0:?           0.000000
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0:?           1.000000
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0:18      move second child to first child ( temp uint)
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0:18        nCoverageMask: direct index for structure ( temp uint)
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0:18          'o' ( temp structure{ temp 4-component vector of float vColor,  temp uint nCoverageMask})
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0:18          Constant:
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0:18            1 (const int)
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0:18        Constant:
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0:18          0 (const uint)
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0:19      Branch: Return with expression
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0:19        'o' ( temp structure{ temp 4-component vector of float vColor,  temp uint nCoverageMask})
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0:15  Function Definition: main( ( temp void)
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0:15    Function Parameters: 
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0:?     Sequence
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0:15      Sequence
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0:15        move second child to first child ( temp structure{})
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0:?           'i' ( temp structure{})
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0:?           'i' ( in structure{})
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0:15      Sequence
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0:15        move second child to first child ( temp structure{ temp 4-component vector of float vColor,  temp uint nCoverageMask})
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0:15          'flattenTemp' ( temp structure{ temp 4-component vector of float vColor,  temp uint nCoverageMask})
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0:15          Function Call: @main(struct-PS_INPUT1; ( temp structure{ temp 4-component vector of float vColor,  temp uint nCoverageMask})
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0:?             'i' ( temp structure{})
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0:15        move second child to first child ( temp 4-component vector of float)
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0:?           '@entryPointOutput.vColor' (layout( location=0) out 4-component vector of float)
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0:15          vColor: direct index for structure ( temp 4-component vector of float)
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0:15            'flattenTemp' ( temp structure{ temp 4-component vector of float vColor,  temp uint nCoverageMask})
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0:15            Constant:
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0:15              0 (const int)
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0:15        move second child to first child ( temp uint)
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0:15          direct index ( out uint SampleMaskIn)
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0:?             '@entryPointOutput.nCoverageMask' ( out 1-element array of uint SampleMaskIn)
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0:15            Constant:
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0:15              0 (const int)
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0:15          nCoverageMask: direct index for structure ( temp uint)
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0:15            'flattenTemp' ( temp structure{ temp 4-component vector of float vColor,  temp uint nCoverageMask})
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0:15            Constant:
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0:15              1 (const int)
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0:?   Linker Objects
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0:?     '@entryPointOutput.nCoverageMask' ( out 1-element array of uint SampleMaskIn)
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0:?     '@entryPointOutput.vColor' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:15  Function Definition: @main(struct-PS_INPUT1; ( temp structure{ temp 4-component vector of float vColor,  temp uint nCoverageMask})
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0:15    Function Parameters: 
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0:15      'i' ( in structure{})
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0:?     Sequence
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0:17      move second child to first child ( temp 4-component vector of float)
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0:17        vColor: direct index for structure ( temp 4-component vector of float)
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0:17          'o' ( temp structure{ temp 4-component vector of float vColor,  temp uint nCoverageMask})
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0:17          Constant:
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0:17            0 (const int)
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0:?         Constant:
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0:?           1.000000
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0:?           0.000000
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0:?           0.000000
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0:?           1.000000
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0:18      move second child to first child ( temp uint)
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0:18        nCoverageMask: direct index for structure ( temp uint)
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0:18          'o' ( temp structure{ temp 4-component vector of float vColor,  temp uint nCoverageMask})
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0:18          Constant:
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0:18            1 (const int)
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0:18        Constant:
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0:18          0 (const uint)
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0:19      Branch: Return with expression
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0:19        'o' ( temp structure{ temp 4-component vector of float vColor,  temp uint nCoverageMask})
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0:15  Function Definition: main( ( temp void)
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0:15    Function Parameters: 
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0:?     Sequence
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0:15      Sequence
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0:15        move second child to first child ( temp structure{})
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0:?           'i' ( temp structure{})
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0:?           'i' ( in structure{})
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0:15      Sequence
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0:15        move second child to first child ( temp structure{ temp 4-component vector of float vColor,  temp uint nCoverageMask})
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0:15          'flattenTemp' ( temp structure{ temp 4-component vector of float vColor,  temp uint nCoverageMask})
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0:15          Function Call: @main(struct-PS_INPUT1; ( temp structure{ temp 4-component vector of float vColor,  temp uint nCoverageMask})
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0:?             'i' ( temp structure{})
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0:15        move second child to first child ( temp 4-component vector of float)
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0:?           '@entryPointOutput.vColor' (layout( location=0) out 4-component vector of float)
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0:15          vColor: direct index for structure ( temp 4-component vector of float)
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0:15            'flattenTemp' ( temp structure{ temp 4-component vector of float vColor,  temp uint nCoverageMask})
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0:15            Constant:
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0:15              0 (const int)
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0:15        move second child to first child ( temp uint)
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0:15          direct index ( out uint SampleMaskIn)
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0:?             '@entryPointOutput.nCoverageMask' ( out 1-element array of uint SampleMaskIn)
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0:15            Constant:
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0:15              0 (const int)
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0:15          nCoverageMask: direct index for structure ( temp uint)
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0:15            'flattenTemp' ( temp structure{ temp 4-component vector of float vColor,  temp uint nCoverageMask})
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0:15            Constant:
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0:15              1 (const int)
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0:?   Linker Objects
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0:?     '@entryPointOutput.nCoverageMask' ( out 1-element array of uint SampleMaskIn)
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0:?     '@entryPointOutput.vColor' (layout( location=0) out 4-component vector of float)
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Validation failed
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// Module Version 10000
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// Generated by (magic number): 80007
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// Id's are bound by 52
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                              Capability Shader
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               1:             ExtInstImport  "GLSL.std.450"
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                              MemoryModel Logical GLSL450
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                              EntryPoint Fragment 4  "main" 41 47
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                              ExecutionMode 4 OriginUpperLeft
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                              Source HLSL 500
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                              Name 4  "main"
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                              Name 6  "PS_INPUT"
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                              Name 11  "PS_OUTPUT"
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                              MemberName 11(PS_OUTPUT) 0  "vColor"
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                              MemberName 11(PS_OUTPUT) 1  "nCoverageMask"
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                              Name 14  "@main(struct-PS_INPUT1;"
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                              Name 13  "i"
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                              Name 17  "o"
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                              Name 32  "i"
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                              Name 34  "i"
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                              Name 36  "flattenTemp"
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                              Name 37  "param"
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                              Name 41  "@entryPointOutput.vColor"
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                              Name 47  "@entryPointOutput.nCoverageMask"
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                              Decorate 41(@entryPointOutput.vColor) Location 0
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                              Decorate 47(@entryPointOutput.nCoverageMask) BuiltIn SampleMask
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               2:             TypeVoid
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               3:             TypeFunction 2
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     6(PS_INPUT):             TypeStruct
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               7:             TypePointer Function 6(PS_INPUT)
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               8:             TypeFloat 32
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               9:             TypeVector 8(float) 4
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              10:             TypeInt 32 0
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   11(PS_OUTPUT):             TypeStruct 9(fvec4) 10(int)
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              12:             TypeFunction 11(PS_OUTPUT) 7(ptr)
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              16:             TypePointer Function 11(PS_OUTPUT)
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              18:             TypeInt 32 1
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              19:     18(int) Constant 0
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              20:    8(float) Constant 1065353216
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              21:    8(float) Constant 0
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              22:    9(fvec4) ConstantComposite 20 21 21 20
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              23:             TypePointer Function 9(fvec4)
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              25:     18(int) Constant 1
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              26:     10(int) Constant 0
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              27:             TypePointer Function 10(int)
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              33:             TypePointer Input 6(PS_INPUT)
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           34(i):     33(ptr) Variable Input
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              40:             TypePointer Output 9(fvec4)
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41(@entryPointOutput.vColor):     40(ptr) Variable Output
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              44:     10(int) Constant 1
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              45:             TypeArray 10(int) 44
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              46:             TypePointer Output 45
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47(@entryPointOutput.nCoverageMask):     46(ptr) Variable Output
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              50:             TypePointer Output 10(int)
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         4(main):           2 Function None 3
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               5:             Label
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           32(i):      7(ptr) Variable Function
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 36(flattenTemp):     16(ptr) Variable Function
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       37(param):      7(ptr) Variable Function
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              35: 6(PS_INPUT) Load 34(i)
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                              Store 32(i) 35
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              38: 6(PS_INPUT) Load 32(i)
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                              Store 37(param) 38
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              39:11(PS_OUTPUT) FunctionCall 14(@main(struct-PS_INPUT1;) 37(param)
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                              Store 36(flattenTemp) 39
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              42:     23(ptr) AccessChain 36(flattenTemp) 19
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              43:    9(fvec4) Load 42
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                              Store 41(@entryPointOutput.vColor) 43
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              48:     27(ptr) AccessChain 36(flattenTemp) 25
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              49:     10(int) Load 48
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              51:     50(ptr) AccessChain 47(@entryPointOutput.nCoverageMask) 19
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                              Store 51 49
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                              Return
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                              FunctionEnd
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14(@main(struct-PS_INPUT1;):11(PS_OUTPUT) Function None 12
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           13(i):      7(ptr) FunctionParameter
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              15:             Label
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           17(o):     16(ptr) Variable Function
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              24:     23(ptr) AccessChain 17(o) 19
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                              Store 24 22
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              28:     27(ptr) AccessChain 17(o) 25
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                              Store 28 26
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              29:11(PS_OUTPUT) Load 17(o)
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                              ReturnValue 29
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                              FunctionEnd
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