7 lines
		
	
	
		
			149 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			7 lines
		
	
	
		
			149 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| static float4 AmbientColor = float4(1, 0.5, 0, 1);
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| 
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| float4 ShaderFunction(float4 input) : COLOR0
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| {
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|     return input.wwyx * float4(AmbientColor.z);
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| }
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