glslang/Test/400.tese
John Kessenich 623833fabc Tessellation partial implementation (not ready for use yet), including:
- the built-in constants
 - built-in variable declarations, some dependent on gl_MaxPatchVertices
 - layout qualifier for vertices (shared with geometry shader max_vertices)
 - layout qualifiers for vertex spacing, vertex order, point mode, and primitive type
 - link semantics for layout qualifiers

Still TBD:
 - patch qualifier and arrayed input handling
 - sizing of gl_out[]
 - additional semantic checking
 - supporting the extension on version 150

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24468 e7fa87d3-cd2b-0410-9028-fcbf551c1848
2013-12-11 18:57:40 +00:00

43 lines
1.1 KiB
GLSL

#version 400 core
layout(vertices = 4) out; // ERROR
layout(quads, cw) in;
layout(triangles) in; // ERROR
layout(isolines) in; // ERROR
layout(cw) in;
layout(ccw) in; // ERROR
layout(fractional_odd_spacing) in;
layout(equal_spacing) in; // ERROR
layout(fractional_even_spacing) in; // ERROR
layout(point_mode) in;
void main()
{
barrier(); // ERROR
int a = gl_MaxTessEvaluationInputComponents +
gl_MaxTessEvaluationOutputComponents +
gl_MaxTessEvaluationTextureImageUnits +
gl_MaxTessEvaluationUniformComponents +
gl_MaxTessPatchComponents +
gl_MaxPatchVertices +
gl_MaxTessGenLevel;
vec4 p = gl_in[1].gl_Position;
float ps = gl_in[1].gl_PointSize;
float cd = gl_in[1].gl_ClipDistance[2];
int pvi = gl_PatchVerticesIn;
int pid = gl_PrimitiveID;
vec3 tc = gl_TessCoord;
float tlo = gl_TessLevelOuter[3];
float tli = gl_TessLevelInner[1];
gl_Position = p;
gl_PointSize = ps;
gl_ClipDistance[2] = cd;
}