16 lines
		
	
	
		
			715 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			16 lines
		
	
	
		
			715 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| #version 460
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| #extension GL_NVX_raytracing : enable
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| layout(binding = 0, set = 0) uniform accelerationStructureNVX accNV;
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| layout(location = 0) rayPayloadNVX vec4 payload;
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| void main()
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| {
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|     const uint rayFlags = gl_RayFlagsNoneNVX | gl_RayFlagsOpaqueNVX |
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|                           gl_RayFlagsNoOpaqueNVX | gl_RayFlagsTerminateOnFirstHitNVX |
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|                           gl_RayFlagsSkipClosestHitShaderNVX | gl_RayFlagsCullBackFacingTrianglesNVX |
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|                           gl_RayFlagsCullFrontFacingTrianglesNVX | gl_RayFlagsCullOpaqueNVX | 
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|                           gl_RayFlagsCullNoOpaqueNVX;
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| 
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|     const int payloadId = 1;
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|     traceNVX(accNV, rayFlags, 0, 1, 1, 0, vec3(0.0f), 0.5f, vec3(1.0f), 0.75f, payloadId);
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| }
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