31 lines
		
	
	
		
			496 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			31 lines
		
	
	
		
			496 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 450
 | |
| 
 | |
| layout(binding = 0, std140) uniform Uniform
 | |
| {
 | |
|     bvec4 b4;
 | |
| };
 | |
| 
 | |
| layout(binding = 1, std430) buffer Buffer
 | |
| {
 | |
|     bvec2 b2;
 | |
| };
 | |
| 
 | |
| void foo(bvec4 paramb4, out bvec2 paramb2)
 | |
| {
 | |
|     bool b1 = paramb4.z;
 | |
|     paramb2 = bvec2(b1);
 | |
| }
 | |
| 
 | |
| layout(location = 0) out vec4 fragColor;
 | |
| 
 | |
| void main()
 | |
| {
 | |
|     b2 = bvec2(0.0);
 | |
|     if (b4.z)
 | |
|         b2 = bvec2(b4.x);
 | |
|     if (b2.x)
 | |
|         foo(b4, b2);
 | |
| 
 | |
|     fragColor  = vec4(b4.x && b4.y);
 | |
|     fragColor -= vec4(b4.x || b4.y);
 | |
| } | 
