33 lines
		
	
	
		
			693 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			33 lines
		
	
	
		
			693 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
cbuffer {
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    float4 v1;
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};
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tbuffer {
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    float4 v2;
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};
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cbuffer cbufName : register(b2, space10) {
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    float4 v3;
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    int i3 : packoffset(c1.y);
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} // no semicolon is okay
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tbuffer tbufName : register(b8) {
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    float4 v4 : packoffset(c1);
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    int i4    : packoffset(c3);
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    float f1  : packoffset(c3.w);
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    float f3  : packoffset(c4.x);
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    float f4  : packoffset(c4.y);
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    float f5  : packoffset(c4.z);
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    float f6  : packoffset(c);
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    float f7;
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                 float3x4 m1;
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       row_major float3x4 m2;
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    column_major float3x4 m3;
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                 float3x4 m4;
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}  // no semicolon is okay
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float4 PixelShaderFunction(float4 input) : COLOR0
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{
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    return input + v1 + v2 + v3 + v4;
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}
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