12 lines
		
	
	
		
			198 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			12 lines
		
	
	
		
			198 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| float1 f1 = float1(1.0);
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| float1x1 fmat11;
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| float4x1 fmat41;
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| float1x2 fmat12;
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| double2x3 dmat23;
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| int4x4 int44;
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| 
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| float1 ShaderFunction(float1 inFloat1, float inScalar) : COLOR0
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| {
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|     return inFloat1;
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| }
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