19 lines
		
	
	
		
			267 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			19 lines
		
	
	
		
			267 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 450 core
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| 
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| layout(location = 0)
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| in  vec4 foo;
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| 
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| layout(location = 0)
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| out vec4 bar;
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| 
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| uniform vec4 uv1;
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| uniform float uv2;
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| uniform vec3 uv3;
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| 
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| layout(binding = 0) uniform atomic_uint a_uint;
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| 
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| void main()
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| {
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|     bar = foo;
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|     gl_Position = foo;
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| } | 
