glslang/Test/baseResults/hlsl.hull.2.tesc.out
LoopDawg a5d8616478 HLSL: allow mixed user & builtin members in hull shader output structure
Hull shaders have an implicitly arrayed output.  This is handled by creating an arrayed form of the
provided output type, and writing to the element of it indexed by InvocationID.

The implicit indirection into that array was causing some troubles when copying to a split
structure.  handleAssign was able to handle simple symbol lvalues, but not an lvalue composed
of an indirection into an array.
2017-09-14 16:50:37 -06:00

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hlsl.hull.2.tesc
Shader version: 500
vertices = 4
vertex spacing = equal_spacing
0:? Sequence
0:26 Function Definition: @main(struct-VS_OUT-vf31[4]; ( temp structure{ temp 3-component vector of float cpoint})
0:26 Function Parameters:
0:26 'ip' ( in 4-element array of structure{ temp 3-component vector of float cpoint})
0:? Sequence
0:28 move second child to first child ( temp 3-component vector of float)
0:28 cpoint: direct index for structure ( temp 3-component vector of float)
0:28 'output' ( temp structure{ temp 3-component vector of float cpoint})
0:28 Constant:
0:28 0 (const int)
0:28 cpoint: direct index for structure ( temp 3-component vector of float)
0:28 direct index ( temp structure{ temp 3-component vector of float cpoint})
0:28 'ip' ( in 4-element array of structure{ temp 3-component vector of float cpoint})
0:28 Constant:
0:28 0 (const int)
0:28 Constant:
0:28 0 (const int)
0:29 Branch: Return with expression
0:29 'output' ( temp structure{ temp 3-component vector of float cpoint})
0:26 Function Definition: main( ( temp void)
0:26 Function Parameters:
0:? Sequence
0:26 move second child to first child ( temp 4-element array of structure{ temp 3-component vector of float cpoint})
0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint})
0:? 'ip' (layout( location=0) in 4-element array of structure{ temp 3-component vector of float cpoint})
0:26 move second child to first child ( temp structure{ temp 3-component vector of float cpoint})
0:26 indirect index (layout( location=0) out structure{ temp 3-component vector of float cpoint})
0:? '@entryPointOutput' (layout( location=0) out 4-element array of structure{ temp 3-component vector of float cpoint})
0:? 'InvocationId' ( in uint InvocationID)
0:26 Function Call: @main(struct-VS_OUT-vf31[4]; ( temp structure{ temp 3-component vector of float cpoint})
0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint})
0:? Barrier ( temp void)
0:? Test condition and select ( temp void)
0:? Condition
0:? Compare Equal ( temp bool)
0:? 'InvocationId' ( in uint InvocationID)
0:? Constant:
0:? 0 (const int)
0:? true case
0:? Sequence
0:? move second child to first child ( temp structure{ temp 2-element array of float edges})
0:? '@patchConstantResult' ( temp structure{ temp 2-element array of float edges})
0:? Function Call: PCF(u1;vf4; ( temp structure{ temp 2-element array of float edges})
0:? 'pid' ( in uint PrimitiveID)
0:? 'pos' ( in 4-component vector of float Position)
0:? Sequence
0:? move second child to first child ( temp float)
0:? direct index ( patch out float TessLevelOuter)
0:? '@patchConstantOutput.edges' ( patch out 4-element array of float TessLevelOuter)
0:? Constant:
0:? 0 (const int)
0:? direct index ( temp float)
0:? edges: direct index for structure ( temp 2-element array of float)
0:? '@patchConstantResult' ( temp structure{ temp 2-element array of float edges})
0:? Constant:
0:? 0 (const int)
0:? Constant:
0:? 0 (const int)
0:? move second child to first child ( temp float)
0:? direct index ( patch out float TessLevelOuter)
0:? '@patchConstantOutput.edges' ( patch out 4-element array of float TessLevelOuter)
0:? Constant:
0:? 1 (const int)
0:? direct index ( temp float)
0:? edges: direct index for structure ( temp 2-element array of float)
0:? '@patchConstantResult' ( temp structure{ temp 2-element array of float edges})
0:? Constant:
0:? 0 (const int)
0:? Constant:
0:? 1 (const int)
0:33 Function Definition: PCF(u1;vf4; ( temp structure{ temp 2-element array of float edges})
0:33 Function Parameters:
0:33 'pid' ( in uint)
0:33 'pos' ( in 4-component vector of float)
0:? Sequence
0:36 move second child to first child ( temp float)
0:36 direct index ( temp float)
0:36 edges: direct index for structure ( temp 2-element array of float)
0:36 'output' ( temp structure{ temp 2-element array of float edges})
0:36 Constant:
0:36 0 (const int)
0:36 Constant:
0:36 0 (const int)
0:36 Constant:
0:36 2.000000
0:37 move second child to first child ( temp float)
0:37 direct index ( temp float)
0:37 edges: direct index for structure ( temp 2-element array of float)
0:37 'output' ( temp structure{ temp 2-element array of float edges})
0:37 Constant:
0:37 0 (const int)
0:37 Constant:
0:37 1 (const int)
0:37 Constant:
0:37 8.000000
0:38 Branch: Return with expression
0:38 'output' ( temp structure{ temp 2-element array of float edges})
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out 4-element array of structure{ temp 3-component vector of float cpoint})
0:? 'ip' (layout( location=0) in 4-element array of structure{ temp 3-component vector of float cpoint})
0:? 'InvocationId' ( in uint InvocationID)
0:? 'pid' ( in uint PrimitiveID)
0:? 'pos' ( in 4-component vector of float Position)
0:? '@patchConstantOutput.edges' ( patch out 4-element array of float TessLevelOuter)
Linked tessellation control stage:
Shader version: 500
vertices = 4
vertex spacing = equal_spacing
0:? Sequence
0:26 Function Definition: @main(struct-VS_OUT-vf31[4]; ( temp structure{ temp 3-component vector of float cpoint})
0:26 Function Parameters:
0:26 'ip' ( in 4-element array of structure{ temp 3-component vector of float cpoint})
0:? Sequence
0:28 move second child to first child ( temp 3-component vector of float)
0:28 cpoint: direct index for structure ( temp 3-component vector of float)
0:28 'output' ( temp structure{ temp 3-component vector of float cpoint})
0:28 Constant:
0:28 0 (const int)
0:28 cpoint: direct index for structure ( temp 3-component vector of float)
0:28 direct index ( temp structure{ temp 3-component vector of float cpoint})
0:28 'ip' ( in 4-element array of structure{ temp 3-component vector of float cpoint})
0:28 Constant:
0:28 0 (const int)
0:28 Constant:
0:28 0 (const int)
0:29 Branch: Return with expression
0:29 'output' ( temp structure{ temp 3-component vector of float cpoint})
0:26 Function Definition: main( ( temp void)
0:26 Function Parameters:
0:? Sequence
0:26 move second child to first child ( temp 4-element array of structure{ temp 3-component vector of float cpoint})
0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint})
0:? 'ip' (layout( location=0) in 4-element array of structure{ temp 3-component vector of float cpoint})
0:26 move second child to first child ( temp structure{ temp 3-component vector of float cpoint})
0:26 indirect index (layout( location=0) out structure{ temp 3-component vector of float cpoint})
0:? '@entryPointOutput' (layout( location=0) out 4-element array of structure{ temp 3-component vector of float cpoint})
0:? 'InvocationId' ( in uint InvocationID)
0:26 Function Call: @main(struct-VS_OUT-vf31[4]; ( temp structure{ temp 3-component vector of float cpoint})
0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint})
0:? Barrier ( temp void)
0:? Test condition and select ( temp void)
0:? Condition
0:? Compare Equal ( temp bool)
0:? 'InvocationId' ( in uint InvocationID)
0:? Constant:
0:? 0 (const int)
0:? true case
0:? Sequence
0:? move second child to first child ( temp structure{ temp 2-element array of float edges})
0:? '@patchConstantResult' ( temp structure{ temp 2-element array of float edges})
0:? Function Call: PCF(u1;vf4; ( temp structure{ temp 2-element array of float edges})
0:? 'pid' ( in uint PrimitiveID)
0:? 'pos' ( in 4-component vector of float Position)
0:? Sequence
0:? move second child to first child ( temp float)
0:? direct index ( patch out float TessLevelOuter)
0:? '@patchConstantOutput.edges' ( patch out 4-element array of float TessLevelOuter)
0:? Constant:
0:? 0 (const int)
0:? direct index ( temp float)
0:? edges: direct index for structure ( temp 2-element array of float)
0:? '@patchConstantResult' ( temp structure{ temp 2-element array of float edges})
0:? Constant:
0:? 0 (const int)
0:? Constant:
0:? 0 (const int)
0:? move second child to first child ( temp float)
0:? direct index ( patch out float TessLevelOuter)
0:? '@patchConstantOutput.edges' ( patch out 4-element array of float TessLevelOuter)
0:? Constant:
0:? 1 (const int)
0:? direct index ( temp float)
0:? edges: direct index for structure ( temp 2-element array of float)
0:? '@patchConstantResult' ( temp structure{ temp 2-element array of float edges})
0:? Constant:
0:? 0 (const int)
0:? Constant:
0:? 1 (const int)
0:33 Function Definition: PCF(u1;vf4; ( temp structure{ temp 2-element array of float edges})
0:33 Function Parameters:
0:33 'pid' ( in uint)
0:33 'pos' ( in 4-component vector of float)
0:? Sequence
0:36 move second child to first child ( temp float)
0:36 direct index ( temp float)
0:36 edges: direct index for structure ( temp 2-element array of float)
0:36 'output' ( temp structure{ temp 2-element array of float edges})
0:36 Constant:
0:36 0 (const int)
0:36 Constant:
0:36 0 (const int)
0:36 Constant:
0:36 2.000000
0:37 move second child to first child ( temp float)
0:37 direct index ( temp float)
0:37 edges: direct index for structure ( temp 2-element array of float)
0:37 'output' ( temp structure{ temp 2-element array of float edges})
0:37 Constant:
0:37 0 (const int)
0:37 Constant:
0:37 1 (const int)
0:37 Constant:
0:37 8.000000
0:38 Branch: Return with expression
0:38 'output' ( temp structure{ temp 2-element array of float edges})
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out 4-element array of structure{ temp 3-component vector of float cpoint})
0:? 'ip' (layout( location=0) in 4-element array of structure{ temp 3-component vector of float cpoint})
0:? 'InvocationId' ( in uint InvocationID)
0:? 'pid' ( in uint PrimitiveID)
0:? 'pos' ( in 4-component vector of float Position)
0:? '@patchConstantOutput.edges' ( patch out 4-element array of float TessLevelOuter)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 92
Capability Tessellation
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint TessellationControl 4 "main" 42 46 48 64 66 74
ExecutionMode 4 OutputVertices 4
ExecutionMode 4 Isolines
ExecutionMode 4 SpacingEqual
Source HLSL 500
Name 4 "main"
Name 8 "VS_OUT"
MemberName 8(VS_OUT) 0 "cpoint"
Name 13 "HS_OUT"
MemberName 13(HS_OUT) 0 "cpoint"
Name 16 "@main(struct-VS_OUT-vf31[4];"
Name 15 "ip"
Name 23 "HS_CONSTANT_OUT"
MemberName 23(HS_CONSTANT_OUT) 0 "edges"
Name 27 "PCF(u1;vf4;"
Name 25 "pid"
Name 26 "pos"
Name 30 "output"
Name 40 "ip"
Name 42 "ip"
Name 46 "@entryPointOutput"
Name 48 "InvocationId"
Name 50 "param"
Name 63 "@patchConstantResult"
Name 64 "pid"
Name 66 "pos"
Name 67 "param"
Name 69 "param"
Name 74 "@patchConstantOutput.edges"
Name 84 "output"
Decorate 42(ip) Location 0
Decorate 46(@entryPointOutput) Location 0
Decorate 48(InvocationId) BuiltIn InvocationId
Decorate 64(pid) BuiltIn PrimitiveId
Decorate 66(pos) BuiltIn Position
Decorate 74(@patchConstantOutput.edges) Patch
Decorate 74(@patchConstantOutput.edges) BuiltIn TessLevelOuter
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 3
8(VS_OUT): TypeStruct 7(fvec3)
9: TypeInt 32 0
10: 9(int) Constant 4
11: TypeArray 8(VS_OUT) 10
12: TypePointer Function 11
13(HS_OUT): TypeStruct 7(fvec3)
14: TypeFunction 13(HS_OUT) 12(ptr)
18: TypePointer Function 9(int)
19: TypeVector 6(float) 4
20: TypePointer Function 19(fvec4)
21: 9(int) Constant 2
22: TypeArray 6(float) 21
23(HS_CONSTANT_OUT): TypeStruct 22
24: TypeFunction 23(HS_CONSTANT_OUT) 18(ptr) 20(ptr)
29: TypePointer Function 13(HS_OUT)
31: TypeInt 32 1
32: 31(int) Constant 0
33: TypePointer Function 7(fvec3)
41: TypePointer Input 11
42(ip): 41(ptr) Variable Input
44: TypeArray 13(HS_OUT) 10
45: TypePointer Output 44
46(@entryPointOutput): 45(ptr) Variable Output
47: TypePointer Input 9(int)
48(InvocationId): 47(ptr) Variable Input
53: TypePointer Output 13(HS_OUT)
55: 9(int) Constant 1
56: 9(int) Constant 0
58: TypeBool
62: TypePointer Function 23(HS_CONSTANT_OUT)
64(pid): 47(ptr) Variable Input
65: TypePointer Input 19(fvec4)
66(pos): 65(ptr) Variable Input
72: TypeArray 6(float) 10
73: TypePointer Output 72
74(@patchConstantOutput.edges): 73(ptr) Variable Output
75: TypePointer Function 6(float)
78: TypePointer Output 6(float)
80: 31(int) Constant 1
85: 6(float) Constant 1073741824
87: 6(float) Constant 1090519040
4(main): 2 Function None 3
5: Label
40(ip): 12(ptr) Variable Function
50(param): 12(ptr) Variable Function
63(@patchConstantResult): 62(ptr) Variable Function
67(param): 18(ptr) Variable Function
69(param): 20(ptr) Variable Function
43: 11 Load 42(ip)
Store 40(ip) 43
49: 9(int) Load 48(InvocationId)
51: 11 Load 40(ip)
Store 50(param) 51
52: 13(HS_OUT) FunctionCall 16(@main(struct-VS_OUT-vf31[4];) 50(param)
54: 53(ptr) AccessChain 46(@entryPointOutput) 49
Store 54 52
ControlBarrier 21 55 56
57: 9(int) Load 48(InvocationId)
59: 58(bool) IEqual 57 32
SelectionMerge 61 None
BranchConditional 59 60 61
60: Label
68: 9(int) Load 64(pid)
Store 67(param) 68
70: 19(fvec4) Load 66(pos)
Store 69(param) 70
71:23(HS_CONSTANT_OUT) FunctionCall 27(PCF(u1;vf4;) 67(param) 69(param)
Store 63(@patchConstantResult) 71
76: 75(ptr) AccessChain 63(@patchConstantResult) 32 32
77: 6(float) Load 76
79: 78(ptr) AccessChain 74(@patchConstantOutput.edges) 32
Store 79 77
81: 75(ptr) AccessChain 63(@patchConstantResult) 32 80
82: 6(float) Load 81
83: 78(ptr) AccessChain 74(@patchConstantOutput.edges) 80
Store 83 82
Branch 61
61: Label
Return
FunctionEnd
16(@main(struct-VS_OUT-vf31[4];): 13(HS_OUT) Function None 14
15(ip): 12(ptr) FunctionParameter
17: Label
30(output): 29(ptr) Variable Function
34: 33(ptr) AccessChain 15(ip) 32 32
35: 7(fvec3) Load 34
36: 33(ptr) AccessChain 30(output) 32
Store 36 35
37: 13(HS_OUT) Load 30(output)
ReturnValue 37
FunctionEnd
27(PCF(u1;vf4;):23(HS_CONSTANT_OUT) Function None 24
25(pid): 18(ptr) FunctionParameter
26(pos): 20(ptr) FunctionParameter
28: Label
84(output): 62(ptr) Variable Function
86: 75(ptr) AccessChain 84(output) 32 32
Store 86 85
88: 75(ptr) AccessChain 84(output) 32 80
Store 88 87
89:23(HS_CONSTANT_OUT) Load 84(output)
ReturnValue 89
FunctionEnd