413 lines
		
	
	
		
			28 KiB
		
	
	
	
		
			Plaintext
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			413 lines
		
	
	
		
			28 KiB
		
	
	
	
		
			Plaintext
		
	
	
		
			Executable File
		
	
	
	
	
| hlsl.struct.frag
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| WARNING: 0:26: 'register' : ignoring shader_profile 
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| WARNING: 0:27: 'register' : ignoring shader_profile 
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| WARNING: 0:30: 'register' : ignoring shader_profile 
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| 
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| Shader version: 450
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:34  Function Definition: @PixelShaderFunction(vf4;struct-IN_S-vf4-b1-vf1-vf2-b1-b1-b1-vf41; (temp 4-component vector of float)
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| 0:34    Function Parameters: 
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| 0:34      'input' (in 4-component vector of float)
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| 0:34      's' (in structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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| 0:?     Sequence
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| 0:39      Compare Equal (temp bool)
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| 0:39        's3' (temp structure{temp 3-component vector of bool b3})
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| 0:39        's3' (temp structure{temp 3-component vector of bool b3})
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| 0:40      move second child to first child (temp 4-component vector of float)
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| 0:40        i: direct index for structure (temp 4-component vector of float)
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| 0:40          's2' (global structure{temp 4-component vector of float i})
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| 0:40          Constant:
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| 0:40            0 (const int)
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| 0:40        ff4: direct index for structure (temp 4-component vector of float)
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| 0:40          's' (in structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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| 0:40          Constant:
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| 0:40            7 (const int)
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| 0:42      Branch: Return with expression
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| 0:42        'input' (in 4-component vector of float)
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| 0:34  Function Definition: PixelShaderFunction( (temp void)
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| 0:34    Function Parameters: 
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| 0:?     Sequence
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| 0:34      move second child to first child (temp 4-component vector of float)
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| 0:?         'input' (temp 4-component vector of float)
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| 0:?         'input' (layout(location=0 ) in 4-component vector of float)
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| 0:34      Sequence
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| 0:34        move second child to first child (temp 4-component vector of float)
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| 0:34          a: direct index for structure (temp 4-component vector of float)
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| 0:?             's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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| 0:34            Constant:
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| 0:34              0 (const int)
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| 0:34          a: direct index for structure (smooth temp 4-component vector of float)
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| 0:34            's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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| 0:34            Constant:
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| 0:34              0 (const int)
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| 0:34        move second child to first child (temp bool)
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| 0:34          b: direct index for structure (temp bool)
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| 0:?             's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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| 0:34            Constant:
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| 0:34              1 (const int)
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| 0:34          b: direct index for structure (flat temp bool)
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| 0:34            's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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| 0:34            Constant:
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| 0:34              1 (const int)
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| 0:34        move second child to first child (temp 1-component vector of float)
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| 0:34          c: direct index for structure (temp 1-component vector of float)
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| 0:?             's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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| 0:34            Constant:
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| 0:34              2 (const int)
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| 0:34          c: direct index for structure (centroid noperspective temp 1-component vector of float)
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| 0:34            's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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| 0:34            Constant:
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| 0:34              2 (const int)
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| 0:34        move second child to first child (temp 2-component vector of float)
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| 0:34          d: direct index for structure (temp 2-component vector of float)
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| 0:?             's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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| 0:34            Constant:
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| 0:34              3 (const int)
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| 0:34          d: direct index for structure (centroid sample temp 2-component vector of float)
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| 0:34            's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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| 0:34            Constant:
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| 0:34              3 (const int)
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| 0:34        move second child to first child (temp bool)
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| 0:34          ff1: direct index for structure (temp bool)
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| 0:?             's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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| 0:34            Constant:
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| 0:34              4 (const int)
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| 0:?           's_ff1' (in bool Face)
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| 0:34        move second child to first child (temp bool)
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| 0:34          ff2: direct index for structure (temp bool)
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| 0:?             's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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| 0:34            Constant:
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| 0:34              5 (const int)
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| 0:34          ff2: direct index for structure (temp bool)
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| 0:34            's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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| 0:34            Constant:
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| 0:34              4 (const int)
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| 0:34        move second child to first child (temp bool)
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| 0:34          ff3: direct index for structure (temp bool)
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| 0:?             's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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| 0:34            Constant:
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| 0:34              6 (const int)
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| 0:34          ff3: direct index for structure (temp bool)
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| 0:34            's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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| 0:34            Constant:
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| 0:34              5 (const int)
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| 0:34        move second child to first child (temp 4-component vector of float)
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| 0:34          ff4: direct index for structure (temp 4-component vector of float)
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| 0:?             's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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| 0:34            Constant:
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| 0:34              7 (const int)
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| 0:34          ff4: direct index for structure (temp 4-component vector of float)
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| 0:34            's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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| 0:34            Constant:
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| 0:34              6 (const int)
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| 0:34      move second child to first child (temp 4-component vector of float)
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| 0:?         '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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| 0:34        Function Call: @PixelShaderFunction(vf4;struct-IN_S-vf4-b1-vf1-vf2-b1-b1-b1-vf41; (temp 4-component vector of float)
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| 0:?           'input' (temp 4-component vector of float)
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| 0:?           's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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| 0:?   Linker Objects
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| 0:?     's2' (global structure{temp 4-component vector of float i})
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| 0:?     '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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| 0:?     'input' (layout(location=0 ) in 4-component vector of float)
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| 0:?     's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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| 0:?     'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform structure{temp bool b, temp bool c, temp 4-component vector of float a, temp 4-component vector of float d} s1, layout(binding=5 offset=1620 ) uniform float ff5, layout(binding=8 offset=1636 ) uniform float ff6})
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| 0:?     's_ff1' (in bool Face)
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| 
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| 
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| Linked fragment stage:
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| 
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| 
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| Shader version: 450
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:34  Function Definition: @PixelShaderFunction(vf4;struct-IN_S-vf4-b1-vf1-vf2-b1-b1-b1-vf41; (temp 4-component vector of float)
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| 0:34    Function Parameters: 
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| 0:34      'input' (in 4-component vector of float)
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| 0:34      's' (in structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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| 0:?     Sequence
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| 0:39      Compare Equal (temp bool)
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| 0:39        's3' (temp structure{temp 3-component vector of bool b3})
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| 0:39        's3' (temp structure{temp 3-component vector of bool b3})
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| 0:40      move second child to first child (temp 4-component vector of float)
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| 0:40        i: direct index for structure (temp 4-component vector of float)
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| 0:40          's2' (global structure{temp 4-component vector of float i})
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| 0:40          Constant:
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| 0:40            0 (const int)
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| 0:40        ff4: direct index for structure (temp 4-component vector of float)
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| 0:40          's' (in structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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| 0:40          Constant:
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| 0:40            7 (const int)
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| 0:42      Branch: Return with expression
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| 0:42        'input' (in 4-component vector of float)
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| 0:34  Function Definition: PixelShaderFunction( (temp void)
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| 0:34    Function Parameters: 
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| 0:?     Sequence
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| 0:34      move second child to first child (temp 4-component vector of float)
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| 0:?         'input' (temp 4-component vector of float)
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| 0:?         'input' (layout(location=0 ) in 4-component vector of float)
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| 0:34      Sequence
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| 0:34        move second child to first child (temp 4-component vector of float)
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| 0:34          a: direct index for structure (temp 4-component vector of float)
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| 0:?             's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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| 0:34            Constant:
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| 0:34              0 (const int)
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| 0:34          a: direct index for structure (smooth temp 4-component vector of float)
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| 0:34            's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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| 0:34            Constant:
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| 0:34              0 (const int)
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| 0:34        move second child to first child (temp bool)
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| 0:34          b: direct index for structure (temp bool)
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| 0:?             's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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| 0:34            Constant:
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| 0:34              1 (const int)
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| 0:34          b: direct index for structure (flat temp bool)
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| 0:34            's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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| 0:34            Constant:
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| 0:34              1 (const int)
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| 0:34        move second child to first child (temp 1-component vector of float)
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| 0:34          c: direct index for structure (temp 1-component vector of float)
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| 0:?             's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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| 0:34            Constant:
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| 0:34              2 (const int)
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| 0:34          c: direct index for structure (centroid noperspective temp 1-component vector of float)
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| 0:34            's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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| 0:34            Constant:
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| 0:34              2 (const int)
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| 0:34        move second child to first child (temp 2-component vector of float)
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| 0:34          d: direct index for structure (temp 2-component vector of float)
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| 0:?             's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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| 0:34            Constant:
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| 0:34              3 (const int)
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| 0:34          d: direct index for structure (centroid sample temp 2-component vector of float)
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| 0:34            's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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| 0:34            Constant:
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| 0:34              3 (const int)
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| 0:34        move second child to first child (temp bool)
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| 0:34          ff1: direct index for structure (temp bool)
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| 0:?             's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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| 0:34            Constant:
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| 0:34              4 (const int)
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| 0:?           's_ff1' (in bool Face)
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| 0:34        move second child to first child (temp bool)
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| 0:34          ff2: direct index for structure (temp bool)
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| 0:?             's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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| 0:34            Constant:
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| 0:34              5 (const int)
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| 0:34          ff2: direct index for structure (temp bool)
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| 0:34            's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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| 0:34            Constant:
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| 0:34              4 (const int)
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| 0:34        move second child to first child (temp bool)
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| 0:34          ff3: direct index for structure (temp bool)
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| 0:?             's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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| 0:34            Constant:
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| 0:34              6 (const int)
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| 0:34          ff3: direct index for structure (temp bool)
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| 0:34            's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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| 0:34            Constant:
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| 0:34              5 (const int)
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| 0:34        move second child to first child (temp 4-component vector of float)
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| 0:34          ff4: direct index for structure (temp 4-component vector of float)
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| 0:?             's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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| 0:34            Constant:
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| 0:34              7 (const int)
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| 0:34          ff4: direct index for structure (temp 4-component vector of float)
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| 0:34            's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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| 0:34            Constant:
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| 0:34              6 (const int)
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| 0:34      move second child to first child (temp 4-component vector of float)
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| 0:?         '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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| 0:34        Function Call: @PixelShaderFunction(vf4;struct-IN_S-vf4-b1-vf1-vf2-b1-b1-b1-vf41; (temp 4-component vector of float)
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| 0:?           'input' (temp 4-component vector of float)
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| 0:?           's' (temp structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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| 0:?   Linker Objects
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| 0:?     's2' (global structure{temp 4-component vector of float i})
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| 0:?     '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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| 0:?     'input' (layout(location=0 ) in 4-component vector of float)
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| 0:?     's' (layout(location=1 ) in structure{smooth temp 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4})
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| 0:?     'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform structure{temp bool b, temp bool c, temp 4-component vector of float a, temp 4-component vector of float d} s1, layout(binding=5 offset=1620 ) uniform float ff5, layout(binding=8 offset=1636 ) uniform float ff6})
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| 0:?     's_ff1' (in bool Face)
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| 
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| // Module Version 10000
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| // Generated by (magic number): 80001
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| // Id's are bound by 97
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| 
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|                               Capability Shader
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|                1:             ExtInstImport  "GLSL.std.450"
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|                               MemoryModel Logical GLSL450
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|                               EntryPoint Fragment 4  "PixelShaderFunction" 43 48 71 86
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|                               ExecutionMode 4 OriginUpperLeft
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|                               Name 4  "PixelShaderFunction"
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|                               Name 11  "IN_S"
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|                               MemberName 11(IN_S) 0  "a"
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|                               MemberName 11(IN_S) 1  "b"
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|                               MemberName 11(IN_S) 2  "c"
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|                               MemberName 11(IN_S) 3  "d"
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|                               MemberName 11(IN_S) 4  "ff1"
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|                               MemberName 11(IN_S) 5  "ff2"
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|                               MemberName 11(IN_S) 6  "ff3"
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|                               MemberName 11(IN_S) 7  "ff4"
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|                               Name 16  "@PixelShaderFunction(vf4;struct-IN_S-vf4-b1-vf1-vf2-b1-b1-b1-vf41;"
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|                               Name 14  "input"
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|                               Name 15  "s"
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|                               Name 19  "FS"
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|                               MemberName 19(FS) 0  "b3"
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|                               Name 21  "s3"
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|                               Name 28  ""
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|                               MemberName 28 0  "i"
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|                               Name 30  "s2"
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|                               Name 41  "input"
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|                               Name 43  "input"
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|                               Name 45  "s"
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|                               Name 46  "IN_S"
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|                               MemberName 46(IN_S) 0  "a"
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|                               MemberName 46(IN_S) 1  "b"
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|                               MemberName 46(IN_S) 2  "c"
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|                               MemberName 46(IN_S) 3  "d"
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|                               MemberName 46(IN_S) 4  "ff2"
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|                               MemberName 46(IN_S) 5  "ff3"
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|                               MemberName 46(IN_S) 6  "ff4"
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|                               Name 48  "s"
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|                               Name 71  "s_ff1"
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|                               Name 86  "@entryPointOutput"
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|                               Name 87  "param"
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|                               Name 89  "param"
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|                               Name 93  "myS"
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|                               MemberName 93(myS) 0  "b"
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|                               MemberName 93(myS) 1  "c"
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|                               MemberName 93(myS) 2  "a"
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|                               MemberName 93(myS) 3  "d"
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|                               Name 94  "$Global"
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|                               MemberName 94($Global) 0  "s1"
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|                               MemberName 94($Global) 1  "ff5"
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|                               MemberName 94($Global) 2  "ff6"
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|                               Name 96  ""
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|                               Decorate 43(input) Location 0
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|                               MemberDecorate 46(IN_S) 1 Flat
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|                               MemberDecorate 46(IN_S) 2 NoPerspective
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|                               MemberDecorate 46(IN_S) 2 Centroid
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|                               MemberDecorate 46(IN_S) 3 Centroid
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|                               Decorate 48(s) Location 1
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|                               Decorate 71(s_ff1) BuiltIn FrontFacing
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|                               Decorate 86(@entryPointOutput) Location 0
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|                               MemberDecorate 93(myS) 0 Offset 0
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|                               MemberDecorate 93(myS) 1 Offset 4
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|                               MemberDecorate 93(myS) 2 Offset 16
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|                               MemberDecorate 93(myS) 3 Offset 32
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|                               MemberDecorate 94($Global) 0 Offset 0
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|                               MemberDecorate 94($Global) 1 Offset 1620
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|                               MemberDecorate 94($Global) 2 Offset 1636
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|                               Decorate 94($Global) Block
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|                               Decorate 96 DescriptorSet 0
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|                2:             TypeVoid
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|                3:             TypeFunction 2
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|                6:             TypeFloat 32
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|                7:             TypeVector 6(float) 4
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|                8:             TypePointer Function 7(fvec4)
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|                9:             TypeBool
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|               10:             TypeVector 6(float) 2
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|         11(IN_S):             TypeStruct 7(fvec4) 9(bool) 6(float) 10(fvec2) 9(bool) 9(bool) 9(bool) 7(fvec4)
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|               12:             TypePointer Function 11(IN_S)
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|               13:             TypeFunction 7(fvec4) 8(ptr) 12(ptr)
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|               18:             TypeVector 9(bool) 3
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|           19(FS):             TypeStruct 18(bvec3)
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|               20:             TypePointer Function 19(FS)
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|               28:             TypeStruct 7(fvec4)
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|               29:             TypePointer Private 28(struct)
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|           30(s2):     29(ptr) Variable Private
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|               31:             TypeInt 32 1
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|               32:     31(int) Constant 0
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|               33:     31(int) Constant 7
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|               36:             TypePointer Private 7(fvec4)
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|               42:             TypePointer Input 7(fvec4)
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|        43(input):     42(ptr) Variable Input
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|         46(IN_S):             TypeStruct 7(fvec4) 9(bool) 6(float) 10(fvec2) 9(bool) 9(bool) 7(fvec4)
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|               47:             TypePointer Input 46(IN_S)
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|            48(s):     47(ptr) Variable Input
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|               52:     31(int) Constant 1
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|               53:             TypePointer Input 9(bool)
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|               56:             TypePointer Function 9(bool)
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|               58:     31(int) Constant 2
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|               59:             TypePointer Input 6(float)
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|               62:             TypePointer Function 6(float)
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|               64:     31(int) Constant 3
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|               65:             TypePointer Input 10(fvec2)
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|               68:             TypePointer Function 10(fvec2)
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|               70:     31(int) Constant 4
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|        71(s_ff1):     53(ptr) Variable Input
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|               74:     31(int) Constant 5
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|               78:     31(int) Constant 6
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|               85:             TypePointer Output 7(fvec4)
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| 86(@entryPointOutput):     85(ptr) Variable Output
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|               92:             TypeInt 32 0
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|          93(myS):             TypeStruct 92(int) 92(int) 7(fvec4) 7(fvec4)
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|      94($Global):             TypeStruct 93(myS) 6(float) 6(float)
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|               95:             TypePointer Uniform 94($Global)
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|               96:     95(ptr) Variable Uniform
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| 4(PixelShaderFunction):           2 Function None 3
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|                5:             Label
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|        41(input):      8(ptr) Variable Function
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|            45(s):     12(ptr) Variable Function
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|        87(param):      8(ptr) Variable Function
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|        89(param):     12(ptr) Variable Function
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|               44:    7(fvec4) Load 43(input)
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|                               Store 41(input) 44
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|               49:     42(ptr) AccessChain 48(s) 32
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|               50:    7(fvec4) Load 49
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|               51:      8(ptr) AccessChain 45(s) 32
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|                               Store 51 50
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|               54:     53(ptr) AccessChain 48(s) 52
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|               55:     9(bool) Load 54
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|               57:     56(ptr) AccessChain 45(s) 52
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|                               Store 57 55
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|               60:     59(ptr) AccessChain 48(s) 58
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|               61:    6(float) Load 60
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|               63:     62(ptr) AccessChain 45(s) 58
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|                               Store 63 61
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|               66:     65(ptr) AccessChain 48(s) 64
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|               67:   10(fvec2) Load 66
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|               69:     68(ptr) AccessChain 45(s) 64
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|                               Store 69 67
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|               72:     9(bool) Load 71(s_ff1)
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|               73:     56(ptr) AccessChain 45(s) 70
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|                               Store 73 72
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|               75:     53(ptr) AccessChain 48(s) 70
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|               76:     9(bool) Load 75
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|               77:     56(ptr) AccessChain 45(s) 74
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|                               Store 77 76
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|               79:     53(ptr) AccessChain 48(s) 74
 | |
|               80:     9(bool) Load 79
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|               81:     56(ptr) AccessChain 45(s) 78
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|                               Store 81 80
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|               82:     42(ptr) AccessChain 48(s) 78
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|               83:    7(fvec4) Load 82
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|               84:      8(ptr) AccessChain 45(s) 33
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|                               Store 84 83
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|               88:    7(fvec4) Load 41(input)
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|                               Store 87(param) 88
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|               90:    11(IN_S) Load 45(s)
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|                               Store 89(param) 90
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|               91:    7(fvec4) FunctionCall 16(@PixelShaderFunction(vf4;struct-IN_S-vf4-b1-vf1-vf2-b1-b1-b1-vf41;) 87(param) 89(param)
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|                               Store 86(@entryPointOutput) 91
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|                               Return
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|                               FunctionEnd
 | |
| 16(@PixelShaderFunction(vf4;struct-IN_S-vf4-b1-vf1-vf2-b1-b1-b1-vf41;):    7(fvec4) Function None 13
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|        14(input):      8(ptr) FunctionParameter
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|            15(s):     12(ptr) FunctionParameter
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|               17:             Label
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|           21(s3):     20(ptr) Variable Function
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|               22:      19(FS) Load 21(s3)
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|               23:      19(FS) Load 21(s3)
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|               24:   18(bvec3) CompositeExtract 22 0
 | |
|               25:   18(bvec3) CompositeExtract 23 0
 | |
|               26:   18(bvec3) LogicalEqual 24 25
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|               27:     9(bool) All 26
 | |
|               34:      8(ptr) AccessChain 15(s) 33
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|               35:    7(fvec4) Load 34
 | |
|               37:     36(ptr) AccessChain 30(s2) 32
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|                               Store 37 35
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|               38:    7(fvec4) Load 14(input)
 | |
|                               ReturnValue 38
 | |
|                               FunctionEnd
 | 
