Before, it was only including explicit interface, sufficient for IO-Block-declared oriented interface, but not sufficient for all modes GLSL might be used with SPIR-V. Two things are accomplished now: 1) each id will appear exactly once 2) the OpEntryPoint list will union static use with declarations
48 lines
2.0 KiB
Plaintext
Executable File
48 lines
2.0 KiB
Plaintext
Executable File
spv.simpleFunctionCall.frag
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WARNING: 0:4: varying deprecated in version 130; may be removed in future release
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Linked fragment stage:
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 22
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 12 16
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ExecutionMode 4 OriginLowerLeft
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Source GLSL 150
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Name 4 "main"
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Name 9 "foo("
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Name 12 "BaseColor"
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Name 16 "gl_FragColor"
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Name 19 "bigColor"
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Name 21 "d"
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypeFunction 7(fvec4)
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11: TypePointer Input 7(fvec4)
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12(BaseColor): 11(ptr) Variable Input
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15: TypePointer Output 7(fvec4)
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16(gl_FragColor): 15(ptr) Variable Output
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18: TypePointer UniformConstant 7(fvec4)
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19(bigColor): 18(ptr) Variable UniformConstant
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20: TypePointer UniformConstant 6(float)
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21(d): 20(ptr) Variable UniformConstant
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4(main): 2 Function None 3
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5: Label
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17: 7(fvec4) FunctionCall 9(foo()
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Store 16(gl_FragColor) 17
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Return
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FunctionEnd
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9(foo(): 7(fvec4) Function None 8
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10: Label
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13: 7(fvec4) Load 12(BaseColor)
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ReturnValue 13
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FunctionEnd
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