547 lines
25 KiB
Plaintext
547 lines
25 KiB
Plaintext
hlsl.samplelevel.offset.dx10.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:50 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:28 Function Parameters:
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0:? Sequence
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0:31 Sequence
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0:31 move second child to first child (temp 4-component vector of float)
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0:31 'txval10' (temp 4-component vector of float)
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0:31 textureLodOffset (global 4-component vector of float)
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0:31 Construct combined texture-sampler (temp sampler1D)
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0:31 'g_tTex1df4' (uniform texture1D)
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0:31 'g_sSamp' (uniform sampler)
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0:31 Constant:
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0:31 0.100000
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0:31 Constant:
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0:31 0.750000
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0:31 Constant:
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0:31 1 (const int)
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0:32 Sequence
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0:32 move second child to first child (temp 4-component vector of int)
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0:32 'txval11' (temp 4-component vector of int)
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0:32 textureLodOffset (global 4-component vector of int)
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0:32 Construct combined texture-sampler (temp isampler1D)
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0:32 'g_tTex1di4' (uniform itexture1D)
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0:32 'g_sSamp' (uniform sampler)
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0:32 Constant:
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0:32 0.200000
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0:32 Constant:
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0:32 0.750000
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0:32 Constant:
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0:32 1 (const int)
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0:33 Sequence
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0:33 move second child to first child (temp 4-component vector of uint)
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0:33 'txval12' (temp 4-component vector of uint)
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0:33 textureLodOffset (global 4-component vector of uint)
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0:33 Construct combined texture-sampler (temp usampler1D)
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0:33 'g_tTex1du4' (uniform utexture1D)
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0:33 'g_sSamp' (uniform sampler)
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0:33 Constant:
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0:33 0.300000
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0:33 Constant:
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0:33 0.750000
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0:33 Constant:
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0:33 1 (const int)
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0:35 Sequence
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0:35 move second child to first child (temp 4-component vector of float)
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0:35 'txval20' (temp 4-component vector of float)
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0:35 textureLodOffset (global 4-component vector of float)
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0:35 Construct combined texture-sampler (temp sampler2D)
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0:35 'g_tTex2df4' (uniform texture2D)
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0:35 'g_sSamp' (uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:35 Constant:
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0:35 0.750000
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0:? Constant:
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0:? 1 (const int)
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0:? 0 (const int)
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0:36 Sequence
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0:36 move second child to first child (temp 4-component vector of int)
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0:36 'txval21' (temp 4-component vector of int)
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0:36 textureLodOffset (global 4-component vector of int)
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0:36 Construct combined texture-sampler (temp isampler2D)
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0:36 'g_tTex2di4' (uniform itexture2D)
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0:36 'g_sSamp' (uniform sampler)
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0:? Constant:
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0:? 0.300000
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0:? 0.400000
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0:36 Constant:
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0:36 0.750000
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0:? Constant:
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0:? 1 (const int)
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0:? 1 (const int)
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0:37 Sequence
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0:37 move second child to first child (temp 4-component vector of uint)
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0:37 'txval22' (temp 4-component vector of uint)
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0:37 textureLodOffset (global 4-component vector of uint)
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0:37 Construct combined texture-sampler (temp usampler2D)
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0:37 'g_tTex2du4' (uniform utexture2D)
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0:37 'g_sSamp' (uniform sampler)
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0:? Constant:
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0:? 0.500000
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0:? 0.600000
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0:37 Constant:
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0:37 0.750000
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0:? Constant:
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0:? 1 (const int)
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0:? -1 (const int)
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0:39 Sequence
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0:39 move second child to first child (temp 4-component vector of float)
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0:39 'txval30' (temp 4-component vector of float)
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0:39 textureLodOffset (global 4-component vector of float)
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0:39 Construct combined texture-sampler (temp sampler3D)
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0:39 'g_tTex3df4' (uniform texture3D)
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0:39 'g_sSamp' (uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:39 Constant:
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0:39 0.750000
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0:? Constant:
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0:? 1 (const int)
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0:? 0 (const int)
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0:? 1 (const int)
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0:40 Sequence
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0:40 move second child to first child (temp 4-component vector of int)
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0:40 'txval31' (temp 4-component vector of int)
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0:40 textureLodOffset (global 4-component vector of int)
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0:40 Construct combined texture-sampler (temp isampler3D)
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0:40 'g_tTex3di4' (uniform itexture3D)
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0:40 'g_sSamp' (uniform sampler)
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0:? Constant:
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0:? 0.400000
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0:? 0.500000
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0:? 0.600000
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0:40 Constant:
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0:40 0.750000
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0:? Constant:
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0:? 1 (const int)
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0:? 1 (const int)
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0:? 1 (const int)
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0:41 Sequence
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0:41 move second child to first child (temp 4-component vector of uint)
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0:41 'txval32' (temp 4-component vector of uint)
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0:41 textureLodOffset (global 4-component vector of uint)
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0:41 Construct combined texture-sampler (temp usampler3D)
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0:41 'g_tTex3du4' (uniform utexture3D)
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0:41 'g_sSamp' (uniform sampler)
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0:? Constant:
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0:? 0.700000
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0:? 0.800000
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0:? 0.900000
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0:41 Constant:
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0:41 0.750000
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0:? Constant:
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0:? 1 (const int)
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0:? 0 (const int)
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0:? -1 (const int)
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0:46 move second child to first child (temp float)
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0:46 Depth: direct index for structure (temp float FragDepth)
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0:46 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:46 Constant:
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0:46 1 (const int)
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0:46 Constant:
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0:46 1.000000
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0:48 Branch: Return with expression
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0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? Linker Objects
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0:? 'g_sSamp' (uniform sampler)
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0:? 'g_tTex1df4a' (uniform texture1D)
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0:? 'g_tTex1df4' (uniform texture1D)
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0:? 'g_tTex1di4' (uniform itexture1D)
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0:? 'g_tTex1du4' (uniform utexture1D)
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0:? 'g_tTex2df4' (uniform texture2D)
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0:? 'g_tTex2di4' (uniform itexture2D)
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0:? 'g_tTex2du4' (uniform utexture2D)
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0:? 'g_tTex3df4' (uniform texture3D)
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0:? 'g_tTex3di4' (uniform itexture3D)
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0:? 'g_tTex3du4' (uniform utexture3D)
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0:? 'g_tTexcdf4' (uniform textureCube)
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0:? 'g_tTexcdi4' (uniform itextureCube)
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0:? 'g_tTexcdu4' (uniform utextureCube)
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:50 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:28 Function Parameters:
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0:? Sequence
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0:31 Sequence
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0:31 move second child to first child (temp 4-component vector of float)
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0:31 'txval10' (temp 4-component vector of float)
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0:31 textureLodOffset (global 4-component vector of float)
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0:31 Construct combined texture-sampler (temp sampler1D)
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0:31 'g_tTex1df4' (uniform texture1D)
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0:31 'g_sSamp' (uniform sampler)
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0:31 Constant:
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0:31 0.100000
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0:31 Constant:
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0:31 0.750000
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0:31 Constant:
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0:31 1 (const int)
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0:32 Sequence
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0:32 move second child to first child (temp 4-component vector of int)
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0:32 'txval11' (temp 4-component vector of int)
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0:32 textureLodOffset (global 4-component vector of int)
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0:32 Construct combined texture-sampler (temp isampler1D)
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0:32 'g_tTex1di4' (uniform itexture1D)
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0:32 'g_sSamp' (uniform sampler)
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0:32 Constant:
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0:32 0.200000
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0:32 Constant:
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0:32 0.750000
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0:32 Constant:
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0:32 1 (const int)
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0:33 Sequence
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0:33 move second child to first child (temp 4-component vector of uint)
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0:33 'txval12' (temp 4-component vector of uint)
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0:33 textureLodOffset (global 4-component vector of uint)
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0:33 Construct combined texture-sampler (temp usampler1D)
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0:33 'g_tTex1du4' (uniform utexture1D)
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0:33 'g_sSamp' (uniform sampler)
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0:33 Constant:
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0:33 0.300000
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0:33 Constant:
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0:33 0.750000
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0:33 Constant:
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0:33 1 (const int)
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0:35 Sequence
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0:35 move second child to first child (temp 4-component vector of float)
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0:35 'txval20' (temp 4-component vector of float)
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0:35 textureLodOffset (global 4-component vector of float)
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0:35 Construct combined texture-sampler (temp sampler2D)
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0:35 'g_tTex2df4' (uniform texture2D)
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0:35 'g_sSamp' (uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:35 Constant:
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0:35 0.750000
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0:? Constant:
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0:? 1 (const int)
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0:? 0 (const int)
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0:36 Sequence
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0:36 move second child to first child (temp 4-component vector of int)
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0:36 'txval21' (temp 4-component vector of int)
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0:36 textureLodOffset (global 4-component vector of int)
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0:36 Construct combined texture-sampler (temp isampler2D)
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0:36 'g_tTex2di4' (uniform itexture2D)
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0:36 'g_sSamp' (uniform sampler)
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0:? Constant:
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0:? 0.300000
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0:? 0.400000
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0:36 Constant:
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0:36 0.750000
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0:? Constant:
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0:? 1 (const int)
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0:? 1 (const int)
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0:37 Sequence
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0:37 move second child to first child (temp 4-component vector of uint)
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0:37 'txval22' (temp 4-component vector of uint)
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0:37 textureLodOffset (global 4-component vector of uint)
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0:37 Construct combined texture-sampler (temp usampler2D)
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0:37 'g_tTex2du4' (uniform utexture2D)
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0:37 'g_sSamp' (uniform sampler)
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0:? Constant:
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0:? 0.500000
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0:? 0.600000
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0:37 Constant:
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0:37 0.750000
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0:? Constant:
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0:? 1 (const int)
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0:? -1 (const int)
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0:39 Sequence
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0:39 move second child to first child (temp 4-component vector of float)
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0:39 'txval30' (temp 4-component vector of float)
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0:39 textureLodOffset (global 4-component vector of float)
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0:39 Construct combined texture-sampler (temp sampler3D)
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0:39 'g_tTex3df4' (uniform texture3D)
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0:39 'g_sSamp' (uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:39 Constant:
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0:39 0.750000
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0:? Constant:
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0:? 1 (const int)
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0:? 0 (const int)
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0:? 1 (const int)
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0:40 Sequence
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0:40 move second child to first child (temp 4-component vector of int)
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0:40 'txval31' (temp 4-component vector of int)
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0:40 textureLodOffset (global 4-component vector of int)
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0:40 Construct combined texture-sampler (temp isampler3D)
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0:40 'g_tTex3di4' (uniform itexture3D)
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0:40 'g_sSamp' (uniform sampler)
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0:? Constant:
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0:? 0.400000
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0:? 0.500000
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0:? 0.600000
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0:40 Constant:
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0:40 0.750000
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0:? Constant:
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0:? 1 (const int)
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0:? 1 (const int)
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0:? 1 (const int)
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0:41 Sequence
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0:41 move second child to first child (temp 4-component vector of uint)
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0:41 'txval32' (temp 4-component vector of uint)
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0:41 textureLodOffset (global 4-component vector of uint)
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0:41 Construct combined texture-sampler (temp usampler3D)
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0:41 'g_tTex3du4' (uniform utexture3D)
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0:41 'g_sSamp' (uniform sampler)
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0:? Constant:
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0:? 0.700000
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0:? 0.800000
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0:? 0.900000
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0:41 Constant:
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0:41 0.750000
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0:? Constant:
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0:? 1 (const int)
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0:? 0 (const int)
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0:? -1 (const int)
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0:46 move second child to first child (temp float)
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0:46 Depth: direct index for structure (temp float FragDepth)
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0:46 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:46 Constant:
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0:46 1 (const int)
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0:46 Constant:
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0:46 1.000000
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0:48 Branch: Return with expression
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0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? Linker Objects
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0:? 'g_sSamp' (uniform sampler)
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0:? 'g_tTex1df4a' (uniform texture1D)
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0:? 'g_tTex1df4' (uniform texture1D)
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0:? 'g_tTex1di4' (uniform itexture1D)
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0:? 'g_tTex1du4' (uniform utexture1D)
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0:? 'g_tTex2df4' (uniform texture2D)
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0:? 'g_tTex2di4' (uniform itexture2D)
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0:? 'g_tTex2du4' (uniform utexture2D)
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0:? 'g_tTex3df4' (uniform texture3D)
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0:? 'g_tTex3di4' (uniform itexture3D)
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0:? 'g_tTex3du4' (uniform utexture3D)
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0:? 'g_tTexcdf4' (uniform textureCube)
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0:? 'g_tTexcdi4' (uniform itextureCube)
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0:? 'g_tTexcdu4' (uniform utextureCube)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 146
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Capability Shader
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Capability Sampled1D
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main"
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 450
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Name 4 "main"
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Name 9 "txval10"
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Name 12 "g_tTex1df4"
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Name 16 "g_sSamp"
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Name 27 "txval11"
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Name 30 "g_tTex1di4"
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Name 40 "txval12"
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Name 43 "g_tTex1du4"
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Name 50 "txval20"
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Name 53 "g_tTex2df4"
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Name 64 "txval21"
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Name 67 "g_tTex2di4"
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Name 76 "txval22"
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Name 79 "g_tTex2du4"
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Name 90 "txval30"
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Name 93 "g_tTex3df4"
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Name 103 "txval31"
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Name 106 "g_tTex3di4"
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Name 114 "txval32"
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Name 117 "g_tTex3du4"
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Name 128 "PS_OUTPUT"
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MemberName 128(PS_OUTPUT) 0 "Color"
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MemberName 128(PS_OUTPUT) 1 "Depth"
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Name 130 "psout"
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Name 136 "g_tTex1df4a"
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Name 139 "g_tTexcdf4"
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Name 142 "g_tTexcdi4"
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Name 145 "g_tTexcdu4"
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Decorate 12(g_tTex1df4) DescriptorSet 0
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Decorate 16(g_sSamp) DescriptorSet 0
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Decorate 30(g_tTex1di4) DescriptorSet 0
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Decorate 43(g_tTex1du4) DescriptorSet 0
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Decorate 53(g_tTex2df4) DescriptorSet 0
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Decorate 67(g_tTex2di4) DescriptorSet 0
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Decorate 79(g_tTex2du4) DescriptorSet 0
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Decorate 93(g_tTex3df4) DescriptorSet 0
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Decorate 106(g_tTex3di4) DescriptorSet 0
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Decorate 117(g_tTex3du4) DescriptorSet 0
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MemberDecorate 128(PS_OUTPUT) 1 BuiltIn FragDepth
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Decorate 136(g_tTex1df4a) DescriptorSet 0
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Decorate 139(g_tTexcdf4) DescriptorSet 0
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Decorate 142(g_tTexcdi4) DescriptorSet 0
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Decorate 145(g_tTexcdu4) DescriptorSet 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Function 7(fvec4)
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10: TypeImage 6(float) 1D sampled format:Unknown
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11: TypePointer UniformConstant 10
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12(g_tTex1df4): 11(ptr) Variable UniformConstant
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14: TypeSampler
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15: TypePointer UniformConstant 14
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16(g_sSamp): 15(ptr) Variable UniformConstant
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18: TypeSampledImage 10
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20: 6(float) Constant 1036831949
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21: 6(float) Constant 1061158912
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22: TypeInt 32 1
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23: 22(int) Constant 1
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25: TypeVector 22(int) 4
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26: TypePointer Function 25(ivec4)
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28: TypeImage 22(int) 1D sampled format:Unknown
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29: TypePointer UniformConstant 28
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30(g_tTex1di4): 29(ptr) Variable UniformConstant
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33: TypeSampledImage 28
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35: 6(float) Constant 1045220557
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37: TypeInt 32 0
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38: TypeVector 37(int) 4
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39: TypePointer Function 38(ivec4)
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41: TypeImage 37(int) 1D sampled format:Unknown
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42: TypePointer UniformConstant 41
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43(g_tTex1du4): 42(ptr) Variable UniformConstant
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46: TypeSampledImage 41
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48: 6(float) Constant 1050253722
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51: TypeImage 6(float) 2D sampled format:Unknown
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52: TypePointer UniformConstant 51
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53(g_tTex2df4): 52(ptr) Variable UniformConstant
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56: TypeSampledImage 51
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58: TypeVector 6(float) 2
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59: 58(fvec2) ConstantComposite 20 35
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60: TypeVector 22(int) 2
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61: 22(int) Constant 0
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62: 60(ivec2) ConstantComposite 23 61
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65: TypeImage 22(int) 2D sampled format:Unknown
|
|
66: TypePointer UniformConstant 65
|
|
67(g_tTex2di4): 66(ptr) Variable UniformConstant
|
|
70: TypeSampledImage 65
|
|
72: 6(float) Constant 1053609165
|
|
73: 58(fvec2) ConstantComposite 48 72
|
|
74: 60(ivec2) ConstantComposite 23 23
|
|
77: TypeImage 37(int) 2D sampled format:Unknown
|
|
78: TypePointer UniformConstant 77
|
|
79(g_tTex2du4): 78(ptr) Variable UniformConstant
|
|
82: TypeSampledImage 77
|
|
84: 6(float) Constant 1056964608
|
|
85: 6(float) Constant 1058642330
|
|
86: 58(fvec2) ConstantComposite 84 85
|
|
87: 22(int) Constant 4294967295
|
|
88: 60(ivec2) ConstantComposite 23 87
|
|
91: TypeImage 6(float) 3D sampled format:Unknown
|
|
92: TypePointer UniformConstant 91
|
|
93(g_tTex3df4): 92(ptr) Variable UniformConstant
|
|
96: TypeSampledImage 91
|
|
98: TypeVector 6(float) 3
|
|
99: 98(fvec3) ConstantComposite 20 35 48
|
|
100: TypeVector 22(int) 3
|
|
101: 100(ivec3) ConstantComposite 23 61 23
|
|
104: TypeImage 22(int) 3D sampled format:Unknown
|
|
105: TypePointer UniformConstant 104
|
|
106(g_tTex3di4): 105(ptr) Variable UniformConstant
|
|
109: TypeSampledImage 104
|
|
111: 98(fvec3) ConstantComposite 72 84 85
|
|
112: 100(ivec3) ConstantComposite 23 23 23
|
|
115: TypeImage 37(int) 3D sampled format:Unknown
|
|
116: TypePointer UniformConstant 115
|
|
117(g_tTex3du4): 116(ptr) Variable UniformConstant
|
|
120: TypeSampledImage 115
|
|
122: 6(float) Constant 1060320051
|
|
123: 6(float) Constant 1061997773
|
|
124: 6(float) Constant 1063675494
|
|
125: 98(fvec3) ConstantComposite 122 123 124
|
|
126: 100(ivec3) ConstantComposite 23 61 87
|
|
128(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
|
|
129: TypePointer Function 128(PS_OUTPUT)
|
|
131: 6(float) Constant 1065353216
|
|
132: TypePointer Function 6(float)
|
|
136(g_tTex1df4a): 11(ptr) Variable UniformConstant
|
|
137: TypeImage 6(float) Cube sampled format:Unknown
|
|
138: TypePointer UniformConstant 137
|
|
139(g_tTexcdf4): 138(ptr) Variable UniformConstant
|
|
140: TypeImage 22(int) Cube sampled format:Unknown
|
|
141: TypePointer UniformConstant 140
|
|
142(g_tTexcdi4): 141(ptr) Variable UniformConstant
|
|
143: TypeImage 37(int) Cube sampled format:Unknown
|
|
144: TypePointer UniformConstant 143
|
|
145(g_tTexcdu4): 144(ptr) Variable UniformConstant
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
9(txval10): 8(ptr) Variable Function
|
|
27(txval11): 26(ptr) Variable Function
|
|
40(txval12): 39(ptr) Variable Function
|
|
50(txval20): 8(ptr) Variable Function
|
|
64(txval21): 26(ptr) Variable Function
|
|
76(txval22): 39(ptr) Variable Function
|
|
90(txval30): 8(ptr) Variable Function
|
|
103(txval31): 26(ptr) Variable Function
|
|
114(txval32): 39(ptr) Variable Function
|
|
130(psout): 129(ptr) Variable Function
|
|
13: 10 Load 12(g_tTex1df4)
|
|
17: 14 Load 16(g_sSamp)
|
|
19: 18 SampledImage 13 17
|
|
24: 7(fvec4) ImageSampleExplicitLod 19 20 Lod ConstOffset 21 23
|
|
Store 9(txval10) 24
|
|
31: 28 Load 30(g_tTex1di4)
|
|
32: 14 Load 16(g_sSamp)
|
|
34: 33 SampledImage 31 32
|
|
36: 25(ivec4) ImageSampleExplicitLod 34 35 Lod ConstOffset 21 23
|
|
Store 27(txval11) 36
|
|
44: 41 Load 43(g_tTex1du4)
|
|
45: 14 Load 16(g_sSamp)
|
|
47: 46 SampledImage 44 45
|
|
49: 38(ivec4) ImageSampleExplicitLod 47 48 Lod ConstOffset 21 23
|
|
Store 40(txval12) 49
|
|
54: 51 Load 53(g_tTex2df4)
|
|
55: 14 Load 16(g_sSamp)
|
|
57: 56 SampledImage 54 55
|
|
63: 7(fvec4) ImageSampleExplicitLod 57 59 Lod ConstOffset 21 62
|
|
Store 50(txval20) 63
|
|
68: 65 Load 67(g_tTex2di4)
|
|
69: 14 Load 16(g_sSamp)
|
|
71: 70 SampledImage 68 69
|
|
75: 25(ivec4) ImageSampleExplicitLod 71 73 Lod ConstOffset 21 74
|
|
Store 64(txval21) 75
|
|
80: 77 Load 79(g_tTex2du4)
|
|
81: 14 Load 16(g_sSamp)
|
|
83: 82 SampledImage 80 81
|
|
89: 38(ivec4) ImageSampleExplicitLod 83 86 Lod ConstOffset 21 88
|
|
Store 76(txval22) 89
|
|
94: 91 Load 93(g_tTex3df4)
|
|
95: 14 Load 16(g_sSamp)
|
|
97: 96 SampledImage 94 95
|
|
102: 7(fvec4) ImageSampleExplicitLod 97 99 Lod ConstOffset 21 101
|
|
Store 90(txval30) 102
|
|
107: 104 Load 106(g_tTex3di4)
|
|
108: 14 Load 16(g_sSamp)
|
|
110: 109 SampledImage 107 108
|
|
113: 25(ivec4) ImageSampleExplicitLod 110 111 Lod ConstOffset 21 112
|
|
Store 103(txval31) 113
|
|
118: 115 Load 117(g_tTex3du4)
|
|
119: 14 Load 16(g_sSamp)
|
|
121: 120 SampledImage 118 119
|
|
127: 38(ivec4) ImageSampleExplicitLod 121 125 Lod ConstOffset 21 126
|
|
Store 114(txval32) 127
|
|
133: 132(ptr) AccessChain 130(psout) 23
|
|
Store 133 131
|
|
134:128(PS_OUTPUT) Load 130(psout)
|
|
ReturnValue 134
|
|
FunctionEnd
|