145 lines
		
	
	
		
			8.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			145 lines
		
	
	
		
			8.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
		
			Executable File
		
	
	
	
	
| hlsl.layout.frag
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:16  Function Definition: PixelShaderFunction(vf4; ( temp 4-component vector of float)
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| 0:16    Function Parameters: 
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| 0:16      'input' ( in 4-component vector of float)
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| 0:?     Sequence
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| 0:17      Branch: Return with expression
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| 0:17        add ( temp 4-component vector of float)
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| 0:17          add ( temp 4-component vector of float)
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| 0:17            add ( temp 4-component vector of float)
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| 0:17              'input' ( in 4-component vector of float)
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| 0:17              v1: direct index for structure (layout( row_major std430 offset=16) buffer 4-component vector of float)
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| 0:17                'anon@0' (layout( set=3 binding=5 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1})
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| 0:17                Constant:
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| 0:17                  0 (const uint)
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| 0:17            v5: direct index for structure (layout( row_major std430 offset=0) buffer 4-component vector of float)
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| 0:17              'anon@1' (layout( row_major std430 push_constant) readonly buffer block{layout( row_major std430 offset=0) buffer 4-component vector of float v5})
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| 0:17              Constant:
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| 0:17                0 (const uint)
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| 0:17          v1PostLayout: direct index for structure (layout( row_major std430 offset=16) buffer 4-component vector of float)
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| 0:17            'anon@2' (layout( set=4 binding=7 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1PostLayout})
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| 0:17            Constant:
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| 0:17              0 (const uint)
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| 0:?   Linker Objects
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| 0:?     'anon@0' (layout( set=3 binding=5 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1})
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| 0:?     'anon@1' (layout( row_major std430 push_constant) readonly buffer block{layout( row_major std430 offset=0) buffer 4-component vector of float v5})
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| 0:?     'specConst' ( specialization-constant const int)
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| 0:?       10 (const int)
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| 0:?     'anon@2' (layout( set=4 binding=7 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1PostLayout})
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| 
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| 
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| Linked fragment stage:
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| 
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| WARNING: Linking fragment stage: Entry point not found
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| 
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:16  Function Definition: PixelShaderFunction(vf4; ( temp 4-component vector of float)
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| 0:16    Function Parameters: 
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| 0:16      'input' ( in 4-component vector of float)
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| 0:?     Sequence
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| 0:17      Branch: Return with expression
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| 0:17        add ( temp 4-component vector of float)
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| 0:17          add ( temp 4-component vector of float)
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| 0:17            add ( temp 4-component vector of float)
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| 0:17              'input' ( in 4-component vector of float)
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| 0:17              v1: direct index for structure (layout( row_major std430 offset=16) buffer 4-component vector of float)
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| 0:17                'anon@0' (layout( set=3 binding=5 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1})
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| 0:17                Constant:
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| 0:17                  0 (const uint)
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| 0:17            v5: direct index for structure (layout( row_major std430 offset=0) buffer 4-component vector of float)
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| 0:17              'anon@1' (layout( row_major std430 push_constant) readonly buffer block{layout( row_major std430 offset=0) buffer 4-component vector of float v5})
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| 0:17              Constant:
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| 0:17                0 (const uint)
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| 0:17          v1PostLayout: direct index for structure (layout( row_major std430 offset=16) buffer 4-component vector of float)
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| 0:17            'anon@2' (layout( set=4 binding=7 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1PostLayout})
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| 0:17            Constant:
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| 0:17              0 (const uint)
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| 0:?   Linker Objects
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| 0:?     'anon@0' (layout( set=3 binding=5 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1})
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| 0:?     'anon@1' (layout( row_major std430 push_constant) readonly buffer block{layout( row_major std430 offset=0) buffer 4-component vector of float v5})
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| 0:?     'specConst' ( specialization-constant const int)
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| 0:?       10 (const int)
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| 0:?     'anon@2' (layout( set=4 binding=7 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1PostLayout})
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| 
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| // Module Version 10000
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| // Generated by (magic number): 80001
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| // Id's are bound by 39
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| 
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|                               Capability Shader
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|                1:             ExtInstImport  "GLSL.std.450"
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|                               MemoryModel Logical GLSL450
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|                               EntryPoint Fragment 4  "main"
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|                               ExecutionMode 4 OriginUpperLeft
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|                               Source HLSL 500
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|                               Name 4  "main"
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|                               Name 11  "PixelShaderFunction(vf4;"
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|                               Name 10  "input"
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|                               Name 14  "tbufName"
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|                               MemberName 14(tbufName) 0  "v1"
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|                               Name 16  ""
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|                               Name 23  "tbufName2"
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|                               MemberName 23(tbufName2) 0  "v5"
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|                               Name 25  ""
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|                               Name 30  "tbufName2"
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|                               MemberName 30(tbufName2) 0  "v1PostLayout"
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|                               Name 32  ""
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|                               Name 38  "specConst"
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|                               MemberDecorate 14(tbufName) 0 NonWritable
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|                               MemberDecorate 14(tbufName) 0 Offset 16
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|                               Decorate 14(tbufName) BufferBlock
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|                               Decorate 16 DescriptorSet 3
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|                               Decorate 16 Binding 5
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|                               MemberDecorate 23(tbufName2) 0 NonWritable
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|                               MemberDecorate 23(tbufName2) 0 Offset 0
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|                               Decorate 23(tbufName2) BufferBlock
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|                               MemberDecorate 30(tbufName2) 0 NonWritable
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|                               MemberDecorate 30(tbufName2) 0 Offset 16
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|                               Decorate 30(tbufName2) BufferBlock
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|                               Decorate 32 DescriptorSet 4
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|                               Decorate 32 Binding 7
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|                               Decorate 38(specConst) SpecId 17
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|                2:             TypeVoid
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|                3:             TypeFunction 2
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|                6:             TypeFloat 32
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|                7:             TypeVector 6(float) 4
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|                8:             TypePointer Function 7(fvec4)
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|                9:             TypeFunction 7(fvec4) 8(ptr)
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|     14(tbufName):             TypeStruct 7(fvec4)
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|               15:             TypePointer Uniform 14(tbufName)
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|               16:     15(ptr) Variable Uniform
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|               17:             TypeInt 32 1
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|               18:     17(int) Constant 0
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|               19:             TypePointer Uniform 7(fvec4)
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|    23(tbufName2):             TypeStruct 7(fvec4)
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|               24:             TypePointer PushConstant 23(tbufName2)
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|               25:     24(ptr) Variable PushConstant
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|               26:             TypePointer PushConstant 7(fvec4)
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|    30(tbufName2):             TypeStruct 7(fvec4)
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|               31:             TypePointer Uniform 30(tbufName2)
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|               32:     31(ptr) Variable Uniform
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|    38(specConst):     17(int) SpecConstant 10
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|          4(main):           2 Function None 3
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|                5:             Label
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|                               Return
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|                               FunctionEnd
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| 11(PixelShaderFunction(vf4;):    7(fvec4) Function None 9
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|        10(input):      8(ptr) FunctionParameter
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|               12:             Label
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|               13:    7(fvec4) Load 10(input)
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|               20:     19(ptr) AccessChain 16 18
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|               21:    7(fvec4) Load 20
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|               22:    7(fvec4) FAdd 13 21
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|               27:     26(ptr) AccessChain 25 18
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|               28:    7(fvec4) Load 27
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|               29:    7(fvec4) FAdd 22 28
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|               33:     19(ptr) AccessChain 32 18
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|               34:    7(fvec4) Load 33
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|               35:    7(fvec4) FAdd 29 34
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|                               ReturnValue 35
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|                               FunctionEnd
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