109 lines
		
	
	
		
			4.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			109 lines
		
	
	
		
			4.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
		
			Executable File
		
	
	
	
	
| hlsl.void.frag
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:1  Function Definition: foo1( ( temp void)
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| 0:1    Function Parameters: 
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| 0:2  Function Definition: foo2( ( temp void)
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| 0:2    Function Parameters: 
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| 0:5  Function Definition: @PixelShaderFunction(vf4; ( temp void)
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| 0:5    Function Parameters: 
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| 0:5      'input' ( in 4-component vector of float)
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| 0:?     Sequence
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| 0:6      Function Call: foo1( ( temp void)
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| 0:7      Function Call: foo2( ( temp void)
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| 0:8      Branch: Return
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| 0:5  Function Definition: PixelShaderFunction( ( temp void)
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| 0:5    Function Parameters: 
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| 0:?     Sequence
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| 0:5      move second child to first child ( temp 4-component vector of float)
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| 0:?         'input' ( temp 4-component vector of float)
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| 0:?         'input' (layout( location=0) in 4-component vector of float)
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| 0:5      Function Call: @PixelShaderFunction(vf4; ( temp void)
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| 0:?         'input' ( temp 4-component vector of float)
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| 0:?   Linker Objects
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| 0:?     'input' (layout( location=0) in 4-component vector of float)
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| 
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| 
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| Linked fragment stage:
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| 
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| 
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:1  Function Definition: foo1( ( temp void)
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| 0:1    Function Parameters: 
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| 0:2  Function Definition: foo2( ( temp void)
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| 0:2    Function Parameters: 
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| 0:5  Function Definition: @PixelShaderFunction(vf4; ( temp void)
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| 0:5    Function Parameters: 
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| 0:5      'input' ( in 4-component vector of float)
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| 0:?     Sequence
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| 0:6      Function Call: foo1( ( temp void)
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| 0:7      Function Call: foo2( ( temp void)
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| 0:8      Branch: Return
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| 0:5  Function Definition: PixelShaderFunction( ( temp void)
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| 0:5    Function Parameters: 
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| 0:?     Sequence
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| 0:5      move second child to first child ( temp 4-component vector of float)
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| 0:?         'input' ( temp 4-component vector of float)
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| 0:?         'input' (layout( location=0) in 4-component vector of float)
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| 0:5      Function Call: @PixelShaderFunction(vf4; ( temp void)
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| 0:?         'input' ( temp 4-component vector of float)
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| 0:?   Linker Objects
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| 0:?     'input' (layout( location=0) in 4-component vector of float)
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| 
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| // Module Version 10000
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| // Generated by (magic number): 80001
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| // Id's are bound by 27
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| 
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|                               Capability Shader
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|                1:             ExtInstImport  "GLSL.std.450"
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|                               MemoryModel Logical GLSL450
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|                               EntryPoint Fragment 4  "PixelShaderFunction" 22
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|                               ExecutionMode 4 OriginUpperLeft
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|                               Source HLSL 500
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|                               Name 4  "PixelShaderFunction"
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|                               Name 6  "foo1("
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|                               Name 8  "foo2("
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|                               Name 15  "@PixelShaderFunction(vf4;"
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|                               Name 14  "input"
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|                               Name 20  "input"
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|                               Name 22  "input"
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|                               Name 24  "param"
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|                               Decorate 22(input) Location 0
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|                2:             TypeVoid
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|                3:             TypeFunction 2
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|               10:             TypeFloat 32
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|               11:             TypeVector 10(float) 4
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|               12:             TypePointer Function 11(fvec4)
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|               13:             TypeFunction 2 12(ptr)
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|               21:             TypePointer Input 11(fvec4)
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|        22(input):     21(ptr) Variable Input
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| 4(PixelShaderFunction):           2 Function None 3
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|                5:             Label
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|        20(input):     12(ptr) Variable Function
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|        24(param):     12(ptr) Variable Function
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|               23:   11(fvec4) Load 22(input)
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|                               Store 20(input) 23
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|               25:   11(fvec4) Load 20(input)
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|                               Store 24(param) 25
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|               26:           2 FunctionCall 15(@PixelShaderFunction(vf4;) 24(param)
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|                               Return
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|                               FunctionEnd
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|         6(foo1():           2 Function None 3
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|                7:             Label
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|                               Return
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|                               FunctionEnd
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|         8(foo2():           2 Function None 3
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|                9:             Label
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|                               Return
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|                               FunctionEnd
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| 15(@PixelShaderFunction(vf4;):           2 Function None 13
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|        14(input):     12(ptr) FunctionParameter
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|               16:             Label
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|               17:           2 FunctionCall 6(foo1()
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|               18:           2 FunctionCall 8(foo2()
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|                               Return
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|                               FunctionEnd
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