215 lines
7.6 KiB
C++
215 lines
7.6 KiB
C++
//
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// Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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//
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// Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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//
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// Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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//
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// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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//
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// Traverse a tree of constants to create a single folded constant.
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// It should only be used when the whole tree is known to be constant.
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//
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#include "ParseHelper.h"
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namespace glslang {
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class TConstTraverser : public TIntermTraverser {
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public:
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TConstTraverser(const TConstUnionArray& cUnion, bool singleConstParam, TOperator constructType, const TType& t)
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: unionArray(cUnion), type(t),
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constructorType(constructType), singleConstantParam(singleConstParam), error(false), isMatrix(false),
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matrixCols(0), matrixRows(0) { index = 0; tOp = EOpNull; }
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virtual void visitConstantUnion(TIntermConstantUnion* node);
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virtual bool visitAggregate(TVisit, TIntermAggregate* node);
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int index;
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TConstUnionArray unionArray;
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TOperator tOp;
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const TType& type;
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TOperator constructorType;
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bool singleConstantParam;
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bool error;
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int size; // size of the constructor ( 4 for vec4)
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bool isMatrix;
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int matrixCols;
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int matrixRows;
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protected:
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TConstTraverser(TConstTraverser&);
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TConstTraverser& operator=(TConstTraverser&);
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};
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bool TConstTraverser::visitAggregate(TVisit /* visit */, TIntermAggregate* node)
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{
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if (! node->isConstructor() && node->getOp() != EOpComma) {
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error = true;
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return false;
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}
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bool flag = node->getSequence().size() == 1 && node->getSequence()[0]->getAsTyped()->getAsConstantUnion();
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if (flag) {
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singleConstantParam = true;
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constructorType = node->getOp();
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size = node->getType().computeNumComponents();
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if (node->getType().isMatrix()) {
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isMatrix = true;
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matrixCols = node->getType().getMatrixCols();
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matrixRows = node->getType().getMatrixRows();
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}
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}
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for (TIntermSequence::iterator p = node->getSequence().begin();
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p != node->getSequence().end(); p++) {
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if (node->getOp() == EOpComma)
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index = 0;
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(*p)->traverse(this);
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}
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if (flag)
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{
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singleConstantParam = false;
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constructorType = EOpNull;
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size = 0;
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isMatrix = false;
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matrixCols = 0;
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matrixRows = 0;
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}
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return false;
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}
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void TConstTraverser::visitConstantUnion(TIntermConstantUnion* node)
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{
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TConstUnionArray leftUnionArray(unionArray);
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int instanceSize = type.computeNumComponents();
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if (index >= instanceSize)
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return;
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if (! singleConstantParam) {
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int rightUnionSize = node->getType().computeNumComponents();
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const TConstUnionArray& rightUnionArray = node->getConstArray();
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for (int i = 0; i < rightUnionSize; i++) {
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if (index >= instanceSize)
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return;
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leftUnionArray[index] = rightUnionArray[i];
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index++;
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}
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} else {
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int endIndex = index + size;
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const TConstUnionArray& rightUnionArray = node->getConstArray();
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if (! isMatrix) {
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int count = 0;
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int nodeComps = node->getType().computeNumComponents();
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for (int i = index; i < endIndex; i++) {
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if (i >= instanceSize)
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return;
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leftUnionArray[i] = rightUnionArray[count];
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(index)++;
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if (nodeComps > 1)
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count++;
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}
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} else {
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// constructing a matrix, but from what?
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if (node->isMatrix()) {
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// Matrix from a matrix; this has the outer matrix, node is the argument matrix.
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// Traverse the outer, potentially bigger matrix, fill in missing pieces with the
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// identity matrix.
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for (int c = 0; c < matrixCols; ++c) {
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for (int r = 0; r < matrixRows; ++r) {
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int targetOffset = index + c * matrixRows + r;
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if (r < node->getType().getMatrixRows() && c < node->getType().getMatrixCols()) {
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int srcOffset = c * node->getType().getMatrixRows() + r;
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leftUnionArray[targetOffset] = rightUnionArray[srcOffset];
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} else if (r == c)
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leftUnionArray[targetOffset].setDConst(1.0);
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else
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leftUnionArray[targetOffset].setDConst(0.0);
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}
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}
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} else {
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// matrix from vector or scalar
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int count = 0;
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const int startIndex = index;
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int nodeComps = node->getType().computeNumComponents();
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for (int i = startIndex; i < endIndex; i++) {
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if (i >= instanceSize)
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return;
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if (nodeComps == 1) {
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// If there is a single scalar parameter to a matrix
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// constructor, it is used to initialize all the
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// components on the matrix<69>s diagonal, with the
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// remaining components initialized to 0.0.
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if (i == startIndex || (i - startIndex) % (matrixRows + 1) == 0 )
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leftUnionArray[i] = rightUnionArray[count];
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else
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leftUnionArray[i].setDConst(0.0);
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} else {
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// construct the matrix in column-major order, from
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// the components provided, in order
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leftUnionArray[i] = rightUnionArray[count];
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}
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index++;
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if (nodeComps > 1)
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count++;
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}
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}
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}
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}
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}
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bool TIntermediate::parseConstTree(TIntermNode* root, TConstUnionArray unionArray, TOperator constructorType, const TType& t, bool singleConstantParam)
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{
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if (root == 0)
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return false;
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TConstTraverser it(unionArray, singleConstantParam, constructorType, t);
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root->traverse(&it);
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if (it.error)
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return true;
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else
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return false;
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}
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} // end namespace glslang
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