 fcb4ed054c
			
		
	
	
		fcb4ed054c
		
	
	
	
	
		
			
			- consistently dealing with EOF and its effect on error recovery (bug 11444, #1) - turning a simulated OO hierarchy of function pointers and typecasting into a real C++ class hierarchy - correctly handling '\' everywhere, in all classes of tokens, as a layer before preprocessing itself - conditionally handling '\n' in macro expansion input, depending on whether it is in a macro expression or not - delete some unused "memory cleanup" code git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24626 e7fa87d3-cd2b-0410-9028-fcbf551c1848
		
			
				
	
	
		
			79 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			79 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| cppNest.vert
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| ERROR: 0:144: '#elif' : #elif after #else 
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| ERROR: 0:152: '#else' : #else after #else 
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| ERROR: 0:161: '#elif' : #elif after #else 
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| ERROR: 0:169: '#else' : #else after #else 
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| ERROR: 0:177: 'macro expansion' : EOF in macro FUNC
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| ERROR: 0:178: '' :  syntax error
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| ERROR: 6 compilation errors.  No code generated.
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| 
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| 
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| ERROR: node is still EOpNull!
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| 0:5  Sequence
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| 0:5    move second child to first child (float)
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| 0:5      'sum' (float)
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| 0:5      Constant:
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| 0:5        0.000000
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| 0:7  Function Definition: main( (void)
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| 0:7    Function Parameters: 
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| 0:12    Sequence
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| 0:12      add second child into first child (float)
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| 0:12        'sum' (float)
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| 0:12        Constant:
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| 0:12          1.000000
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| 0:21      add second child into first child (float)
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| 0:21        'sum' (float)
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| 0:21        Constant:
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| 0:21          300.000000
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| 0:61      add second child into first child (float)
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| 0:61        'sum' (float)
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| 0:61        Constant:
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| 0:61          600000.000000
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| 0:65      add second child into first child (float)
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| 0:65        'sum' (float)
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| 0:65        Constant:
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| 0:65          80000000.000000
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| 0:69      add second child into first child (float)
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| 0:69        'sum' (float)
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| 0:69        Constant:
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| 0:69          900000000.000000
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| 0:76      add second child into first child (float)
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| 0:76        'sum' (float)
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| 0:76        Constant:
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| 0:76          7000000.000000
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| 0:86      move second child to first child (4-component vector of float)
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| 0:86        'gl_Position' (gl_Position 4-component vector of float)
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| 0:86        Construct vec4 (4-component vector of float)
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| 0:86          'sum' (float)
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| 0:103  Sequence
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| 0:103    move second child to first child (int)
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| 0:103      'selected4' (int)
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| 0:103      Constant:
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| 0:103        4 (const int)
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| 0:115  Sequence
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| 0:115    move second child to first child (int)
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| 0:115      'selected2' (int)
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| 0:115      Constant:
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| 0:115        2 (const int)
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| 0:133  Sequence
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| 0:133    move second child to first child (int)
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| 0:133      'selected3' (int)
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| 0:133      Constant:
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| 0:133        3 (const int)
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| 0:175  Function Definition: foo985( (void)
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| 0:175    Function Parameters: 
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| 0:175    Sequence
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| 0:175      Constant:
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| 0:175        6 (const int)
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| 0:?   Linker Objects
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| 0:?     'sum' (float)
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| 0:?     'selected4' (int)
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| 0:?     'selected2' (int)
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| 0:?     'selected3' (int)
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| 
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| 
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| Linked vertex stage:
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| 
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| 
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| 
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