651 lines
		
	
	
		
			32 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			651 lines
		
	
	
		
			32 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
hlsl.samplecmplevelzero.offsetarray.dx10.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_any
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0:? Sequence
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0:38  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:38    Function Parameters: 
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0:?     Sequence
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0:42      Sequence
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0:42        move second child to first child ( temp float)
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0:42          'r11' ( temp float)
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0:42          textureLodOffset ( temp float)
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0:42            Construct combined texture-sampler ( temp sampler1DArrayShadow)
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0:42              'g_tTex1df4a' ( uniform texture1DArrayShadow)
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0:42              'g_sSamp' (layout( binding=0) uniform sampler)
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0:42            Construct vec3 ( temp 3-component vector of float)
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0:?               Constant:
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0:?                 0.100000
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0:?                 0.200000
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0:42              Constant:
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0:42                0.750000
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0:42            Constant:
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0:42              0.000000
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0:42            Constant:
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0:42              2 (const int)
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0:43      Sequence
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0:43        move second child to first child ( temp float)
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0:43          'r13' ( temp float)
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0:43          textureLodOffset ( temp float)
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0:43            Construct combined texture-sampler ( temp isampler1DArrayShadow)
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0:43              'g_tTex1di4a' ( uniform itexture1DArrayShadow)
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0:43              'g_sSamp' (layout( binding=0) uniform sampler)
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0:43            Construct vec3 ( temp 3-component vector of float)
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0:?               Constant:
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0:?                 0.100000
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0:?                 0.200000
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0:43              Constant:
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0:43                0.750000
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0:43            Constant:
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0:43              0.000000
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0:43            Constant:
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0:43              2 (const int)
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0:44      Sequence
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0:44        move second child to first child ( temp float)
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0:44          'r15' ( temp float)
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0:44          textureLodOffset ( temp float)
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0:44            Construct combined texture-sampler ( temp usampler1DArrayShadow)
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0:44              'g_tTex1du4a' ( uniform utexture1DArrayShadow)
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0:44              'g_sSamp' (layout( binding=0) uniform sampler)
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0:44            Construct vec3 ( temp 3-component vector of float)
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0:?               Constant:
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0:?                 0.100000
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0:?                 0.200000
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0:44              Constant:
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0:44                0.750000
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0:44            Constant:
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0:44              0.000000
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0:44            Constant:
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0:44              2 (const int)
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0:47      Sequence
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0:47        move second child to first child ( temp float)
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0:47          'r31' ( temp float)
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0:47          textureLodOffset ( temp float)
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0:47            Construct combined texture-sampler ( temp sampler2DArrayShadow)
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0:47              'g_tTex2df4a' ( uniform texture2DArrayShadow)
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0:47              'g_sSamp' (layout( binding=0) uniform sampler)
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0:47            Construct vec4 ( temp 4-component vector of float)
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0:?               Constant:
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0:?                 0.100000
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0:?                 0.200000
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0:?                 0.300000
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0:47              Constant:
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0:47                0.750000
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0:47            Constant:
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0:47              0.000000
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0:?             Constant:
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0:?               2 (const int)
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0:?               3 (const int)
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0:48      Sequence
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0:48        move second child to first child ( temp float)
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0:48          'r33' ( temp float)
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0:48          textureLodOffset ( temp float)
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0:48            Construct combined texture-sampler ( temp isampler2DArrayShadow)
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0:48              'g_tTex2di4a' ( uniform itexture2DArrayShadow)
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0:48              'g_sSamp' (layout( binding=0) uniform sampler)
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0:48            Construct vec4 ( temp 4-component vector of float)
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0:?               Constant:
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0:?                 0.100000
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0:?                 0.200000
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0:?                 0.300000
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0:48              Constant:
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0:48                0.750000
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0:48            Constant:
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0:48              0.000000
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0:?             Constant:
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0:?               2 (const int)
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0:?               3 (const int)
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0:49      Sequence
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0:49        move second child to first child ( temp float)
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0:49          'r35' ( temp float)
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0:49          textureLodOffset ( temp float)
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0:49            Construct combined texture-sampler ( temp usampler2DArrayShadow)
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0:49              'g_tTex2du4a' ( uniform utexture2DArrayShadow)
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0:49              'g_sSamp' (layout( binding=0) uniform sampler)
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0:49            Construct vec4 ( temp 4-component vector of float)
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0:?               Constant:
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0:?                 0.100000
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0:?                 0.200000
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0:?                 0.300000
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0:49              Constant:
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0:49                0.750000
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0:49            Constant:
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0:49              0.000000
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0:?             Constant:
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0:?               2 (const int)
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0:?               3 (const int)
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0:63      move second child to first child ( temp 4-component vector of float)
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0:63        Color: direct index for structure ( temp 4-component vector of float)
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0:63          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:63          Constant:
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0:63            0 (const int)
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0:63        Constant:
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0:63          1.000000
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0:63          1.000000
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0:63          1.000000
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0:63          1.000000
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0:64      move second child to first child ( temp float)
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0:64        Depth: direct index for structure ( temp float)
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0:64          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:64          Constant:
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0:64            1 (const int)
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0:64        Constant:
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0:64          1.000000
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0:66      Branch: Return with expression
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0:66        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:38  Function Definition: main( ( temp void)
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0:38    Function Parameters: 
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0:?     Sequence
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0:38      Sequence
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0:38        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:38          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:38          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:38        move second child to first child ( temp 4-component vector of float)
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0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:38          Color: direct index for structure ( temp 4-component vector of float)
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0:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:38            Constant:
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0:38              0 (const int)
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0:38        move second child to first child ( temp float)
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0:?           '@entryPointOutput.Depth' ( out float FragDepth)
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0:38          Depth: direct index for structure ( temp float)
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0:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:38            Constant:
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0:38              1 (const int)
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0:?   Linker Objects
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0:?     'g_sSamp' (layout( binding=0) uniform sampler)
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0:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:?     'g_tTex1di4' ( uniform itexture1D)
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0:?     'g_tTex1du4' ( uniform utexture1D)
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0:?     'g_tTex2df4' ( uniform texture2D)
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0:?     'g_tTex2di4' ( uniform itexture2D)
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0:?     'g_tTex2du4' ( uniform utexture2D)
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0:?     'g_tTex3df4' ( uniform texture3D)
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0:?     'g_tTex3di4' ( uniform itexture3D)
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0:?     'g_tTex3du4' ( uniform utexture3D)
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0:?     'g_tTexcdf4' ( uniform textureCube)
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0:?     'g_tTexcdi4' ( uniform itextureCube)
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0:?     'g_tTexcdu4' ( uniform utextureCube)
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0:?     'g_tTex1df4a' ( uniform texture1DArrayShadow)
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0:?     'g_tTex1di4a' ( uniform itexture1DArrayShadow)
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0:?     'g_tTex1du4a' ( uniform utexture1DArrayShadow)
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0:?     'g_tTex2df4a' ( uniform texture2DArrayShadow)
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0:?     'g_tTex2di4a' ( uniform itexture2DArrayShadow)
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0:?     'g_tTex2du4a' ( uniform utexture2DArrayShadow)
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0:?     'g_tTexcdf4a' ( uniform textureCubeArray)
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0:?     'g_tTexcdi4a' ( uniform itextureCubeArray)
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0:?     'g_tTexcdu4a' ( uniform utextureCubeArray)
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0:?     '@entryPointOutput.Depth' ( out float FragDepth)
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0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_any
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0:? Sequence
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0:38  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:38    Function Parameters: 
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0:?     Sequence
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0:42      Sequence
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0:42        move second child to first child ( temp float)
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0:42          'r11' ( temp float)
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0:42          textureLodOffset ( temp float)
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0:42            Construct combined texture-sampler ( temp sampler1DArrayShadow)
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0:42              'g_tTex1df4a' ( uniform texture1DArrayShadow)
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0:42              'g_sSamp' (layout( binding=0) uniform sampler)
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0:42            Construct vec3 ( temp 3-component vector of float)
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0:?               Constant:
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0:?                 0.100000
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0:?                 0.200000
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0:42              Constant:
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0:42                0.750000
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0:42            Constant:
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0:42              0.000000
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0:42            Constant:
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0:42              2 (const int)
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0:43      Sequence
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0:43        move second child to first child ( temp float)
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0:43          'r13' ( temp float)
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0:43          textureLodOffset ( temp float)
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0:43            Construct combined texture-sampler ( temp isampler1DArrayShadow)
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0:43              'g_tTex1di4a' ( uniform itexture1DArrayShadow)
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0:43              'g_sSamp' (layout( binding=0) uniform sampler)
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0:43            Construct vec3 ( temp 3-component vector of float)
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0:?               Constant:
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0:?                 0.100000
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0:?                 0.200000
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0:43              Constant:
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0:43                0.750000
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0:43            Constant:
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0:43              0.000000
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0:43            Constant:
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0:43              2 (const int)
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0:44      Sequence
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0:44        move second child to first child ( temp float)
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0:44          'r15' ( temp float)
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0:44          textureLodOffset ( temp float)
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0:44            Construct combined texture-sampler ( temp usampler1DArrayShadow)
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0:44              'g_tTex1du4a' ( uniform utexture1DArrayShadow)
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0:44              'g_sSamp' (layout( binding=0) uniform sampler)
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0:44            Construct vec3 ( temp 3-component vector of float)
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0:?               Constant:
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0:?                 0.100000
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0:?                 0.200000
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0:44              Constant:
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0:44                0.750000
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0:44            Constant:
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0:44              0.000000
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0:44            Constant:
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0:44              2 (const int)
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0:47      Sequence
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0:47        move second child to first child ( temp float)
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0:47          'r31' ( temp float)
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0:47          textureLodOffset ( temp float)
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0:47            Construct combined texture-sampler ( temp sampler2DArrayShadow)
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0:47              'g_tTex2df4a' ( uniform texture2DArrayShadow)
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0:47              'g_sSamp' (layout( binding=0) uniform sampler)
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0:47            Construct vec4 ( temp 4-component vector of float)
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0:?               Constant:
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0:?                 0.100000
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0:?                 0.200000
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0:?                 0.300000
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0:47              Constant:
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0:47                0.750000
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0:47            Constant:
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0:47              0.000000
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0:?             Constant:
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0:?               2 (const int)
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0:?               3 (const int)
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0:48      Sequence
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0:48        move second child to first child ( temp float)
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0:48          'r33' ( temp float)
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0:48          textureLodOffset ( temp float)
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0:48            Construct combined texture-sampler ( temp isampler2DArrayShadow)
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0:48              'g_tTex2di4a' ( uniform itexture2DArrayShadow)
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0:48              'g_sSamp' (layout( binding=0) uniform sampler)
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0:48            Construct vec4 ( temp 4-component vector of float)
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0:?               Constant:
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0:?                 0.100000
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0:?                 0.200000
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0:?                 0.300000
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0:48              Constant:
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0:48                0.750000
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0:48            Constant:
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0:48              0.000000
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0:?             Constant:
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0:?               2 (const int)
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0:?               3 (const int)
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0:49      Sequence
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0:49        move second child to first child ( temp float)
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0:49          'r35' ( temp float)
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0:49          textureLodOffset ( temp float)
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0:49            Construct combined texture-sampler ( temp usampler2DArrayShadow)
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0:49              'g_tTex2du4a' ( uniform utexture2DArrayShadow)
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0:49              'g_sSamp' (layout( binding=0) uniform sampler)
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0:49            Construct vec4 ( temp 4-component vector of float)
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0:?               Constant:
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0:?                 0.100000
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0:?                 0.200000
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0:?                 0.300000
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0:49              Constant:
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						|
0:49                0.750000
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						|
0:49            Constant:
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						|
0:49              0.000000
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0:?             Constant:
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0:?               2 (const int)
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0:?               3 (const int)
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0:63      move second child to first child ( temp 4-component vector of float)
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0:63        Color: direct index for structure ( temp 4-component vector of float)
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0:63          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:63          Constant:
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0:63            0 (const int)
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0:63        Constant:
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0:63          1.000000
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0:63          1.000000
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0:63          1.000000
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0:63          1.000000
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0:64      move second child to first child ( temp float)
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0:64        Depth: direct index for structure ( temp float)
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0:64          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:64          Constant:
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0:64            1 (const int)
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0:64        Constant:
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0:64          1.000000
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0:66      Branch: Return with expression
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0:66        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:38  Function Definition: main( ( temp void)
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0:38    Function Parameters: 
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0:?     Sequence
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0:38      Sequence
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0:38        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:38          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:38          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:38        move second child to first child ( temp 4-component vector of float)
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0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:38          Color: direct index for structure ( temp 4-component vector of float)
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0:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:38            Constant:
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0:38              0 (const int)
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0:38        move second child to first child ( temp float)
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0:?           '@entryPointOutput.Depth' ( out float FragDepth)
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0:38          Depth: direct index for structure ( temp float)
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0:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:38            Constant:
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0:38              1 (const int)
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0:?   Linker Objects
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0:?     'g_sSamp' (layout( binding=0) uniform sampler)
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0:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:?     'g_tTex1di4' ( uniform itexture1D)
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0:?     'g_tTex1du4' ( uniform utexture1D)
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0:?     'g_tTex2df4' ( uniform texture2D)
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0:?     'g_tTex2di4' ( uniform itexture2D)
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0:?     'g_tTex2du4' ( uniform utexture2D)
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0:?     'g_tTex3df4' ( uniform texture3D)
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0:?     'g_tTex3di4' ( uniform itexture3D)
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0:?     'g_tTex3du4' ( uniform utexture3D)
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0:?     'g_tTexcdf4' ( uniform textureCube)
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0:?     'g_tTexcdi4' ( uniform itextureCube)
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0:?     'g_tTexcdu4' ( uniform utextureCube)
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0:?     'g_tTex1df4a' ( uniform texture1DArrayShadow)
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0:?     'g_tTex1di4a' ( uniform itexture1DArrayShadow)
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0:?     'g_tTex1du4a' ( uniform utexture1DArrayShadow)
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0:?     'g_tTex2df4a' ( uniform texture2DArrayShadow)
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0:?     'g_tTex2di4a' ( uniform itexture2DArrayShadow)
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0:?     'g_tTex2du4a' ( uniform utexture2DArrayShadow)
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0:?     'g_tTexcdf4a' ( uniform textureCubeArray)
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0:?     'g_tTexcdi4a' ( uniform itextureCubeArray)
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0:?     'g_tTexcdu4a' ( uniform utextureCubeArray)
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0:?     '@entryPointOutput.Depth' ( out float FragDepth)
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0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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Validation failed
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// Module Version 10000
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// Generated by (magic number): 80007
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// Id's are bound by 179
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                              Capability Shader
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                              Capability Sampled1D
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                              Capability SampledCubeArray
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               1:             ExtInstImport  "GLSL.std.450"
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                              MemoryModel Logical GLSL450
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                              EntryPoint Fragment 4  "main" 127 131
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                              ExecutionMode 4 OriginUpperLeft
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                              ExecutionMode 4 DepthReplacing
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                              Source HLSL 500
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                              Name 4  "main"
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                              Name 8  "PS_OUTPUT"
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                              MemberName 8(PS_OUTPUT) 0  "Color"
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                              MemberName 8(PS_OUTPUT) 1  "Depth"
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                              Name 10  "@main("
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                              Name 13  "r11"
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                              Name 16  "g_tTex1df4a"
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                              Name 20  "g_sSamp"
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                              Name 38  "r13"
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                              Name 41  "g_tTex1di4a"
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                              Name 51  "r15"
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                              Name 55  "g_tTex1du4a"
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                              Name 65  "r31"
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                              Name 68  "g_tTex2df4a"
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                              Name 84  "r33"
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                              Name 87  "g_tTex2di4a"
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                              Name 98  "r35"
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                              Name 101  "g_tTex2du4a"
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                              Name 113  "psout"
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                              Name 124  "flattenTemp"
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                              Name 127  "@entryPointOutput.Color"
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                              Name 131  "@entryPointOutput.Depth"
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                              Name 136  "g_tTex1df4"
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                              Name 139  "g_tTex1di4"
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                              Name 142  "g_tTex1du4"
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                              Name 145  "g_tTex2df4"
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                              Name 148  "g_tTex2di4"
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                              Name 151  "g_tTex2du4"
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                              Name 154  "g_tTex3df4"
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                              Name 157  "g_tTex3di4"
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                              Name 160  "g_tTex3du4"
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                              Name 163  "g_tTexcdf4"
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                              Name 166  "g_tTexcdi4"
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                              Name 169  "g_tTexcdu4"
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                              Name 172  "g_tTexcdf4a"
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                              Name 175  "g_tTexcdi4a"
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                              Name 178  "g_tTexcdu4a"
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                              Decorate 16(g_tTex1df4a) DescriptorSet 0
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                              Decorate 16(g_tTex1df4a) Binding 0
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                              Decorate 20(g_sSamp) DescriptorSet 0
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                              Decorate 20(g_sSamp) Binding 0
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                              Decorate 41(g_tTex1di4a) DescriptorSet 0
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                              Decorate 41(g_tTex1di4a) Binding 0
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                              Decorate 55(g_tTex1du4a) DescriptorSet 0
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                              Decorate 55(g_tTex1du4a) Binding 0
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                              Decorate 68(g_tTex2df4a) DescriptorSet 0
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                              Decorate 68(g_tTex2df4a) Binding 0
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                              Decorate 87(g_tTex2di4a) DescriptorSet 0
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                              Decorate 87(g_tTex2di4a) Binding 0
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                              Decorate 101(g_tTex2du4a) DescriptorSet 0
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                              Decorate 101(g_tTex2du4a) Binding 0
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                              Decorate 127(@entryPointOutput.Color) Location 0
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                              Decorate 131(@entryPointOutput.Depth) BuiltIn FragDepth
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                              Decorate 136(g_tTex1df4) DescriptorSet 0
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                              Decorate 136(g_tTex1df4) Binding 0
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                              Decorate 139(g_tTex1di4) DescriptorSet 0
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                              Decorate 139(g_tTex1di4) Binding 0
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                              Decorate 142(g_tTex1du4) DescriptorSet 0
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                              Decorate 142(g_tTex1du4) Binding 0
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                              Decorate 145(g_tTex2df4) DescriptorSet 0
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                              Decorate 145(g_tTex2df4) Binding 0
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                              Decorate 148(g_tTex2di4) DescriptorSet 0
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                              Decorate 148(g_tTex2di4) Binding 0
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                              Decorate 151(g_tTex2du4) DescriptorSet 0
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                              Decorate 151(g_tTex2du4) Binding 0
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                              Decorate 154(g_tTex3df4) DescriptorSet 0
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                              Decorate 154(g_tTex3df4) Binding 0
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                              Decorate 157(g_tTex3di4) DescriptorSet 0
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                              Decorate 157(g_tTex3di4) Binding 0
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                              Decorate 160(g_tTex3du4) DescriptorSet 0
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                              Decorate 160(g_tTex3du4) Binding 0
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                              Decorate 163(g_tTexcdf4) DescriptorSet 0
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                              Decorate 163(g_tTexcdf4) Binding 0
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                              Decorate 166(g_tTexcdi4) DescriptorSet 0
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                              Decorate 166(g_tTexcdi4) Binding 0
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                              Decorate 169(g_tTexcdu4) DescriptorSet 0
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                              Decorate 169(g_tTexcdu4) Binding 0
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                              Decorate 172(g_tTexcdf4a) DescriptorSet 0
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                              Decorate 172(g_tTexcdf4a) Binding 0
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                              Decorate 175(g_tTexcdi4a) DescriptorSet 0
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                              Decorate 175(g_tTexcdi4a) Binding 0
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                              Decorate 178(g_tTexcdu4a) DescriptorSet 0
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                              Decorate 178(g_tTexcdu4a) Binding 0
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               2:             TypeVoid
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               3:             TypeFunction 2
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               6:             TypeFloat 32
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               7:             TypeVector 6(float) 4
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    8(PS_OUTPUT):             TypeStruct 7(fvec4) 6(float)
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               9:             TypeFunction 8(PS_OUTPUT)
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              12:             TypePointer Function 6(float)
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              14:             TypeImage 6(float) 1D depth array sampled format:Unknown
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              15:             TypePointer UniformConstant 14
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 16(g_tTex1df4a):     15(ptr) Variable UniformConstant
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              18:             TypeSampler
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              19:             TypePointer UniformConstant 18
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     20(g_sSamp):     19(ptr) Variable UniformConstant
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              22:             TypeSampledImage 14
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              24:             TypeVector 6(float) 2
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              25:    6(float) Constant 1036831949
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              26:    6(float) Constant 1045220557
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              27:   24(fvec2) ConstantComposite 25 26
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              28:    6(float) Constant 1061158912
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              29:             TypeVector 6(float) 3
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              33:    6(float) Constant 0
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              34:             TypeInt 32 1
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              35:     34(int) Constant 2
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              39:             TypeImage 34(int) 1D depth array sampled format:Unknown
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              40:             TypePointer UniformConstant 39
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 41(g_tTex1di4a):     40(ptr) Variable UniformConstant
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              44:             TypeSampledImage 39
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              52:             TypeInt 32 0
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              53:             TypeImage 52(int) 1D depth array sampled format:Unknown
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              54:             TypePointer UniformConstant 53
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 55(g_tTex1du4a):     54(ptr) Variable UniformConstant
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              58:             TypeSampledImage 53
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              66:             TypeImage 6(float) 2D depth array sampled format:Unknown
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              67:             TypePointer UniformConstant 66
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 68(g_tTex2df4a):     67(ptr) Variable UniformConstant
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              71:             TypeSampledImage 66
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              73:    6(float) Constant 1050253722
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              74:   29(fvec3) ConstantComposite 25 26 73
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              79:             TypeVector 34(int) 2
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              80:     34(int) Constant 3
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              81:   79(ivec2) ConstantComposite 35 80
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              85:             TypeImage 34(int) 2D depth array sampled format:Unknown
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              86:             TypePointer UniformConstant 85
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 87(g_tTex2di4a):     86(ptr) Variable UniformConstant
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              90:             TypeSampledImage 85
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              99:             TypeImage 52(int) 2D depth array sampled format:Unknown
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             100:             TypePointer UniformConstant 99
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101(g_tTex2du4a):    100(ptr) Variable UniformConstant
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             104:             TypeSampledImage 99
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             112:             TypePointer Function 8(PS_OUTPUT)
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             114:     34(int) Constant 0
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             115:    6(float) Constant 1065353216
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             116:    7(fvec4) ConstantComposite 115 115 115 115
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             117:             TypePointer Function 7(fvec4)
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             119:     34(int) Constant 1
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             126:             TypePointer Output 7(fvec4)
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127(@entryPointOutput.Color):    126(ptr) Variable Output
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             130:             TypePointer Output 6(float)
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131(@entryPointOutput.Depth):    130(ptr) Variable Output
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             134:             TypeImage 6(float) 1D sampled format:Unknown
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             135:             TypePointer UniformConstant 134
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 136(g_tTex1df4):    135(ptr) Variable UniformConstant
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             137:             TypeImage 34(int) 1D sampled format:Unknown
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             138:             TypePointer UniformConstant 137
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 139(g_tTex1di4):    138(ptr) Variable UniformConstant
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             140:             TypeImage 52(int) 1D sampled format:Unknown
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             141:             TypePointer UniformConstant 140
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 142(g_tTex1du4):    141(ptr) Variable UniformConstant
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             143:             TypeImage 6(float) 2D sampled format:Unknown
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             144:             TypePointer UniformConstant 143
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 145(g_tTex2df4):    144(ptr) Variable UniformConstant
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             146:             TypeImage 34(int) 2D sampled format:Unknown
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             147:             TypePointer UniformConstant 146
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 148(g_tTex2di4):    147(ptr) Variable UniformConstant
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             149:             TypeImage 52(int) 2D sampled format:Unknown
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             150:             TypePointer UniformConstant 149
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 151(g_tTex2du4):    150(ptr) Variable UniformConstant
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             152:             TypeImage 6(float) 3D sampled format:Unknown
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             153:             TypePointer UniformConstant 152
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 154(g_tTex3df4):    153(ptr) Variable UniformConstant
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             155:             TypeImage 34(int) 3D sampled format:Unknown
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             156:             TypePointer UniformConstant 155
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 157(g_tTex3di4):    156(ptr) Variable UniformConstant
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             158:             TypeImage 52(int) 3D sampled format:Unknown
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             159:             TypePointer UniformConstant 158
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 160(g_tTex3du4):    159(ptr) Variable UniformConstant
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             161:             TypeImage 6(float) Cube sampled format:Unknown
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             162:             TypePointer UniformConstant 161
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 163(g_tTexcdf4):    162(ptr) Variable UniformConstant
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             164:             TypeImage 34(int) Cube sampled format:Unknown
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             165:             TypePointer UniformConstant 164
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 166(g_tTexcdi4):    165(ptr) Variable UniformConstant
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             167:             TypeImage 52(int) Cube sampled format:Unknown
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             168:             TypePointer UniformConstant 167
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 169(g_tTexcdu4):    168(ptr) Variable UniformConstant
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             170:             TypeImage 6(float) Cube array sampled format:Unknown
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             171:             TypePointer UniformConstant 170
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172(g_tTexcdf4a):    171(ptr) Variable UniformConstant
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             173:             TypeImage 34(int) Cube array sampled format:Unknown
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             174:             TypePointer UniformConstant 173
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175(g_tTexcdi4a):    174(ptr) Variable UniformConstant
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             176:             TypeImage 52(int) Cube array sampled format:Unknown
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             177:             TypePointer UniformConstant 176
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178(g_tTexcdu4a):    177(ptr) Variable UniformConstant
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         4(main):           2 Function None 3
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               5:             Label
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124(flattenTemp):    112(ptr) Variable Function
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             125:8(PS_OUTPUT) FunctionCall 10(@main()
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                              Store 124(flattenTemp) 125
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             128:    117(ptr) AccessChain 124(flattenTemp) 114
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             129:    7(fvec4) Load 128
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                              Store 127(@entryPointOutput.Color) 129
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             132:     12(ptr) AccessChain 124(flattenTemp) 119
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             133:    6(float) Load 132
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                              Store 131(@entryPointOutput.Depth) 133
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                              Return
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                              FunctionEnd
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      10(@main():8(PS_OUTPUT) Function None 9
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              11:             Label
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         13(r11):     12(ptr) Variable Function
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         38(r13):     12(ptr) Variable Function
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         51(r15):     12(ptr) Variable Function
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         65(r31):     12(ptr) Variable Function
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         84(r33):     12(ptr) Variable Function
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         98(r35):     12(ptr) Variable Function
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      113(psout):    112(ptr) Variable Function
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              17:          14 Load 16(g_tTex1df4a)
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              21:          18 Load 20(g_sSamp)
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              23:          22 SampledImage 17 21
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              30:    6(float) CompositeExtract 27 0
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              31:    6(float) CompositeExtract 27 1
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              32:   29(fvec3) CompositeConstruct 30 31 28
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              36:    6(float) CompositeExtract 32 2
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              37:    6(float) ImageSampleDrefExplicitLod 23 32 36 Lod ConstOffset 33 35
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                              Store 13(r11) 37
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              42:          39 Load 41(g_tTex1di4a)
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              43:          18 Load 20(g_sSamp)
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              45:          44 SampledImage 42 43
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              46:    6(float) CompositeExtract 27 0
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              47:    6(float) CompositeExtract 27 1
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              48:   29(fvec3) CompositeConstruct 46 47 28
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              49:    6(float) CompositeExtract 48 2
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              50:    6(float) ImageSampleDrefExplicitLod 45 48 49 Lod ConstOffset 33 35
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                              Store 38(r13) 50
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              56:          53 Load 55(g_tTex1du4a)
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              57:          18 Load 20(g_sSamp)
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              59:          58 SampledImage 56 57
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              60:    6(float) CompositeExtract 27 0
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              61:    6(float) CompositeExtract 27 1
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              62:   29(fvec3) CompositeConstruct 60 61 28
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              63:    6(float) CompositeExtract 62 2
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              64:    6(float) ImageSampleDrefExplicitLod 59 62 63 Lod ConstOffset 33 35
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                              Store 51(r15) 64
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              69:          66 Load 68(g_tTex2df4a)
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              70:          18 Load 20(g_sSamp)
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              72:          71 SampledImage 69 70
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              75:    6(float) CompositeExtract 74 0
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              76:    6(float) CompositeExtract 74 1
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              77:    6(float) CompositeExtract 74 2
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              78:    7(fvec4) CompositeConstruct 75 76 77 28
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              82:    6(float) CompositeExtract 78 3
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              83:    6(float) ImageSampleDrefExplicitLod 72 78 82 Lod ConstOffset 33 81
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                              Store 65(r31) 83
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              88:          85 Load 87(g_tTex2di4a)
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              89:          18 Load 20(g_sSamp)
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              91:          90 SampledImage 88 89
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              92:    6(float) CompositeExtract 74 0
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              93:    6(float) CompositeExtract 74 1
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              94:    6(float) CompositeExtract 74 2
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              95:    7(fvec4) CompositeConstruct 92 93 94 28
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              96:    6(float) CompositeExtract 95 3
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              97:    6(float) ImageSampleDrefExplicitLod 91 95 96 Lod ConstOffset 33 81
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                              Store 84(r33) 97
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             102:          99 Load 101(g_tTex2du4a)
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             103:          18 Load 20(g_sSamp)
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             105:         104 SampledImage 102 103
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             106:    6(float) CompositeExtract 74 0
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             107:    6(float) CompositeExtract 74 1
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             108:    6(float) CompositeExtract 74 2
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						|
             109:    7(fvec4) CompositeConstruct 106 107 108 28
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						|
             110:    6(float) CompositeExtract 109 3
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             111:    6(float) ImageSampleDrefExplicitLod 105 109 110 Lod ConstOffset 33 81
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                              Store 98(r35) 111
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             118:    117(ptr) AccessChain 113(psout) 114
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                              Store 118 116
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             120:     12(ptr) AccessChain 113(psout) 119
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                              Store 120 115
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             121:8(PS_OUTPUT) Load 113(psout)
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                              ReturnValue 121
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                              FunctionEnd
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