iOS 8 does not support `thread_local`, which is still in use. Another approach will have to be found. This change is a revert of the following changes: a3845240 - "Simplify PoolAlloc with use of thread_local." abf92c80 - "Deprecate InitializeDll functions" 33585c87 - "Limit visibility of symbols for internal libraries" Issue: #2346
		
			
				
	
	
		
			50 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
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			50 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//
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// Copyright (C) 2002-2005  3Dlabs Inc. Ltd.
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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//
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//    Redistributions of source code must retain the above copyright
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//    notice, this list of conditions and the following disclaimer.
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//
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//    Redistributions in binary form must reproduce the above
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//    copyright notice, this list of conditions and the following
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//    disclaimer in the documentation and/or other materials provided
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//    with the distribution.
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//
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//    Neither the name of 3Dlabs Inc. Ltd. nor the names of its
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//    contributors may be used to endorse or promote products derived
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//    from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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#ifndef __INITIALIZEDLL_H
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#define __INITIALIZEDLL_H
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#include "../glslang/OSDependent/osinclude.h"
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namespace glslang {
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bool InitProcess();
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bool InitThread();
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bool DetachThread();  // not called from standalone, perhaps other tools rely on parts of it
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bool DetachProcess(); // not called from standalone, perhaps other tools rely on parts of it
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} // end namespace glslang
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#endif // __INITIALIZEDLL_H
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