glslang/Test/spv.unit2.frag
John Kessenich 41436ad204 Link/SPV: Correct symbol IDs on merging ASTs to a single coherent space
This is one step in providing full linker functionality for creating
correct SPIR-V from multiple compilation units for the same stage.
(This was the only remaining "hard" part. The rest should be simple.)
2018-07-18 18:07:41 -06:00

14 lines
222 B
GLSL
Executable File

#version 410
// a different version number makes different id's for the same shared symbol
float a2;
float f;
float bar();
float foo()
{
float h2 = 2 * f;
float g2 = bar();
return h2 + g2 + gl_FragCoord.y;
}