 d3f1122a44
			
		
	
	
		d3f1122a44
		
	
	
	
	
		
			
			Rationalizes the entire tracking of the linker object nodes, effecting GLSL, HLSL, and SPIR-V, to allow tracked objects to be fully edited before their type snapshot for linker objects. Should only effect things when the rest of the AST contained no reference to the symbol, because normal AST nodes were not stale. Also will only effect such objects when their types were edited.
		
			
				
	
	
		
			612 lines
		
	
	
		
			24 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			612 lines
		
	
	
		
			24 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| specExamples.frag
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| Warning, version 430 is not yet complete; most version-specific features are present, but some are missing.
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| ERROR: 0:6: '=' :  cannot convert from 'const uint' to 'global int'
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| ERROR: 0:20: '' : numeric literal too big 
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| ERROR: 0:21: '' : hexadecimal literal too big 
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| ERROR: 0:37: 'view' : redefinition 
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| ERROR: 0:63: 'invariant' : can only apply to an output 
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| ERROR: 0:68: 'lightPosition' : redefinition 
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| ERROR: 0:75: 'Atten' : member storage qualifier cannot contradict block storage qualifier 
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| ERROR: 0:87: 'Color' : redefinition 
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| ERROR: 0:92: 'redeclaration' : cannot redeclare with different qualification: gl_FragCoord
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| ERROR: 0:93: 'redeclaration' : cannot redeclare with different qualification: gl_FragCoord
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| ERROR: 0:99: 'local_size_x' : there is no such layout identifier for this stage taking an assigned value 
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| ERROR: 0:99: 'local_size_y' : there is no such layout identifier for this stage taking an assigned value 
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| ERROR: 0:100: 'local_size_x' : there is no such layout identifier for this stage taking an assigned value 
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| ERROR: 0:102: 'color' : redefinition 
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| ERROR: 0:112: 'redeclaration' : all redeclarations must use the same depth layout on gl_FragDepth
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| ERROR: 0:118: 'redeclaration' : all redeclarations must use the same depth layout on gl_FragDepth
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| ERROR: 0:121: 'redeclaration' : all redeclarations must use the same depth layout on gl_FragDepth
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| ERROR: 0:172: 'x' : undeclared identifier 
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| ERROR: 0:172: '[]' : scalar integer expression required 
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| ERROR: 0:175: 'x' : undeclared identifier 
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| ERROR: 0:175: '[]' : scalar integer expression required 
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| ERROR: 0:175: 'b' :  left of '[' is not of type array, matrix, or vector  
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| ERROR: 0:175: 'a' : vector field selection out of range 
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| ERROR: 0:175: 'length' : does not operate on this type: const float
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| ERROR: 0:175: '' : function call, method, or subroutine call expected 
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| ERROR: 0:175: '' : no matching overloaded function found 
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| ERROR: 0:178: '[]' : scalar integer expression required 
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| ERROR: 0:178: 's' : undeclared identifier 
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| ERROR: 0:178: 's' :  left of '[' is not of type array, matrix, or vector  
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| ERROR: 0:178: 'a' : vector field selection out of range 
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| ERROR: 0:178: 'length' : does not operate on this type: const float
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| ERROR: 0:178: '' : function call, method, or subroutine call expected 
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| ERROR: 0:178: '' : no matching overloaded function found 
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| ERROR: 0:198: 'e' : redefinition 
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| ERROR: 0:226: 'in' : not allowed in nested scope 
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| ERROR: 0:227: 'in' : not allowed in nested scope 
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| ERROR: 0:228: 'in' : not allowed in nested scope 
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| ERROR: 0:232: 'out' : not allowed in nested scope 
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| ERROR: 38 compilation errors.  No code generated.
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| 
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| 
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| Shader version: 430
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| Requested GL_3DL_array_objects
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| gl_FragCoord pixel center is integer
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| gl_FragCoord origin is upper left
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| using early_fragment_tests
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| using depth_greater
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| ERROR: node is still EOpNull!
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| 0:5  Sequence
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| 0:5    move second child to first child (temp int)
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| 0:5      'a' (global int)
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| 0:5      Constant:
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| 0:5        -1 (const int)
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| 0:7  Sequence
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| 0:7    move second child to first child (temp uint)
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| 0:7      'c' (global uint)
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| 0:7      Constant:
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| 0:7        4294967295 (const uint)
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| 0:8  Sequence
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| 0:8    move second child to first child (temp uint)
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| 0:8      'd' (global uint)
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| 0:8      Constant:
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| 0:8        4294967295 (const uint)
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| 0:9  Sequence
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| 0:9    move second child to first child (temp int)
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| 0:9      'e' (global int)
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| 0:9      Constant:
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| 0:9        -1 (const int)
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| 0:13  Sequence
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| 0:13    move second child to first child (temp uint)
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| 0:13      'f' (global uint)
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| 0:13      Constant:
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| 0:13        4294967295 (const uint)
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| 0:17  Sequence
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| 0:17    move second child to first child (temp int)
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| 0:17      'g' (global int)
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| 0:17      Constant:
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| 0:17        -1294967296 (const int)
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| 0:19  Sequence
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| 0:19    move second child to first child (temp int)
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| 0:19      'h' (global int)
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| 0:19      Constant:
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| 0:19        -1610612736 (const int)
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| 0:20  Sequence
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| 0:20    move second child to first child (temp int)
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| 0:20      'i' (global int)
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| 0:20      Constant:
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| 0:20        -1 (const int)
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| 0:21  Sequence
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| 0:21    move second child to first child (temp int)
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| 0:21      'j' (global int)
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| 0:21      Constant:
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| 0:21        -1 (const int)
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| 0:22  Sequence
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| 0:22    move second child to first child (temp int)
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| 0:22      'k' (global int)
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| 0:22      Constant:
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| 0:22        -2147483648 (const int)
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| 0:23  Sequence
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| 0:23    move second child to first child (temp int)
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| 0:23      'l' (global int)
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| 0:23      Constant:
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| 0:23        -2147483648 (const int)
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| 0:25  Sequence
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| 0:25    move second child to first child (temp float)
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| 0:25      'fb' (global float)
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| 0:25      Constant:
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| 0:25        1.500000
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| 0:26  Sequence
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| 0:26    move second child to first child (temp double)
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| 0:26      'fd' (global double)
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| 0:26      Constant:
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| 0:26        2.000000
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| 0:127  Function Definition: foo(f1[5]; (global 5-element array of float)
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| 0:127    Function Parameters: 
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| 0:127      '' (in 5-element array of float)
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| 0:129    Sequence
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| 0:129      Branch: Return with expression
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| 0:129        Constant:
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| 0:129          3.400000
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| 0:129          4.200000
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| 0:129          5.000000
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| 0:129          5.200000
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| 0:129          1.100000
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| 0:137  Function Definition: main( (global void)
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| 0:137    Function Parameters: 
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| 0:140    Sequence
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| 0:140      Sequence
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| 0:140        Sequence
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| 0:140          move second child to first child (temp 5-element array of float)
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| 0:140            'a' (temp 5-element array of float)
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| 0:140            Constant:
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| 0:140              3.400000
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| 0:140              4.200000
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| 0:140              5.000000
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| 0:140              5.200000
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| 0:140              1.100000
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| 0:143      Sequence
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| 0:143        Sequence
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| 0:143          move second child to first child (temp 5-element array of float)
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| 0:143            'a' (temp 5-element array of float)
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| 0:143            Constant:
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| 0:143              3.400000
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| 0:143              4.200000
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| 0:143              5.000000
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| 0:143              5.200000
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| 0:143              1.100000
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| 0:?       Sequence
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| 0:149        Sequence
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| 0:149          move second child to first child (temp 2-element array of 4-component vector of float)
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| 0:149            'b' (temp 2-element array of 4-component vector of float)
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| 0:149            Constant:
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| 0:149              0.000000
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| 0:149              0.000000
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| 0:149              0.000000
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| 0:149              0.000000
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| 0:149              0.100000
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| 0:149              0.100000
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| 0:149              0.100000
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| 0:149              0.100000
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| 0:150        Sequence
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| 0:150          move second child to first child (temp 3-element array of 2-element array of 4-component vector of float)
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| 0:150            'a3' (temp 3-element array of 2-element array of 4-component vector of float)
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| 0:150            Construct vec4 (temp 3-element array of 2-element array of 4-component vector of float)
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| 0:150              'b' (temp 2-element array of 4-component vector of float)
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| 0:150              'b' (temp 2-element array of 4-component vector of float)
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| 0:150              'b' (temp 2-element array of 4-component vector of float)
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| 0:152        Sequence
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| 0:152          move second child to first child (temp 3-element array of 2-element array of 4-component vector of float)
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| 0:152            'a4' (temp 3-element array of 2-element array of 4-component vector of float)
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| 0:152            Constant:
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| 0:152              0.000000
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| 0:152              0.000000
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| 0:152              0.000000
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| 0:152              0.000000
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| 0:152              1.000000
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| 0:152              1.000000
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| 0:152              1.000000
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| 0:152              1.000000
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| 0:152              0.000000
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| 0:152              0.000000
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| 0:152              0.000000
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| 0:152              0.000000
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| 0:152              1.000000
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| 0:152              1.000000
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| 0:152              1.000000
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| 0:152              1.000000
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| 0:152              0.000000
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| 0:152              0.000000
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| 0:152              0.000000
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| 0:152              0.000000
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| 0:152              1.000000
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| 0:152              1.000000
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| 0:152              1.000000
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| 0:152              1.000000
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| 0:?       Sequence
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| 0:159        Sequence
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| 0:159          Sequence
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| 0:159            move second child to first child (temp 5-element array of float)
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| 0:159              'b' (temp 5-element array of float)
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| 0:159              'a' (temp 5-element array of float)
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| 0:162        Sequence
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| 0:162          Sequence
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| 0:162            move second child to first child (temp 5-element array of float)
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| 0:162              'b' (temp 5-element array of float)
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| 0:162              'a' (temp 5-element array of float)
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| 0:165        Sequence
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| 0:165          Sequence
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| 0:165            move second child to first child (temp 5-element array of float)
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| 0:165              'b' (temp 5-element array of float)
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| 0:165              Constant:
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| 0:165                1.000000
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| 0:165                2.000000
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| 0:165                3.000000
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| 0:165                4.000000
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| 0:165                5.000000
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| 0:167        Constant:
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| 0:167          5 (const int)
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| 0:?       Sequence
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| 0:171        Constant:
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| 0:171          3 (const int)
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| 0:172        Constant:
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| 0:172          2 (const int)
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| 0:175      Constant:
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| 0:175        0.000000
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| 0:178      Constant:
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| 0:178        0.000000
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| 0:193      Sequence
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| 0:193        move second child to first child (temp structure{temp float a, temp int b})
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| 0:193          'e' (temp structure{temp float a, temp int b})
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| 0:193          Constant:
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| 0:193            1.200000
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| 0:193            2 (const int)
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| 0:216      Sequence
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| 0:216        Sequence
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| 0:216          move second child to first child (temp 5-element array of float)
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| 0:216            'a' (temp 5-element array of float)
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| 0:216            Constant:
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| 0:216              3.400000
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| 0:216              4.200000
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| 0:216              5.000000
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| 0:216              5.200000
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| 0:216              1.100000
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| 0:217        Sequence
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| 0:217          move second child to first child (temp 5-element array of float)
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| 0:217            'b' (temp 5-element array of float)
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| 0:217            Constant:
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| 0:217              3.400000
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| 0:217              4.200000
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| 0:217              5.000000
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| 0:217              5.200000
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| 0:217              1.100000
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| 0:218        Sequence
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| 0:218          move second child to first child (temp 5-element array of float)
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| 0:218            'c' (temp 5-element array of float)
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| 0:218            'a' (temp 5-element array of float)
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| 0:219        Sequence
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| 0:219          move second child to first child (temp 5-element array of float)
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| 0:219            'd' (temp 5-element array of float)
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| 0:219            'b' (temp 5-element array of float)
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| 0:?       Sequence
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| 0:223        Sequence
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| 0:223          move second child to first child (temp float)
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| 0:223            'ceiling' (const (read only) float)
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| 0:223            Convert int to float (temp float)
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| 0:223              add (temp int)
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| 0:223                'a' (global int)
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| 0:223                'b' (global int)
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| 0:?   Linker Objects
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| 0:?     'a' (global int)
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| 0:?     'b' (global int)
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| 0:?     'c' (global uint)
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| 0:?     'd' (global uint)
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| 0:?     'e' (global int)
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| 0:?     'f' (global uint)
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| 0:?     'g' (global int)
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| 0:?     'h' (global int)
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| 0:?     'i' (global int)
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| 0:?     'j' (global int)
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| 0:?     'k' (global int)
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| 0:?     'l' (global int)
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| 0:?     'fa' (global float)
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| 0:?     'fb' (global float)
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| 0:?     'fc' (global double)
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| 0:?     'fd' (global double)
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| 0:?     'texcoord1' (global 2-component vector of float)
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| 0:?     'texcoord2' (global 2-component vector of float)
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| 0:?     'position' (global 3-component vector of float)
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| 0:?     'myRGBA' (global 4-component vector of float)
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| 0:?     'textureLookup' (global 2-component vector of int)
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| 0:?     'less' (global 3-component vector of bool)
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| 0:?     'mat2D' (global 2X2 matrix of float)
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| 0:?     'optMatrix' (global 3X3 matrix of float)
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| 0:?     'view' (global 4X4 matrix of float)
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| 0:?     'projection' (global 4X4 matrix of float)
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| 0:?     'm' (global 3X2 matrix of float)
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| 0:?     'highPrecisionMVP' (global 4X4 matrix of double)
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| 0:?     'dm' (global 2X4 matrix of double)
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| 0:?     'lightVar' (global structure{global float intensity, global 3-component vector of float position})
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| 0:?     'frequencies' (global 3-element array of float)
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| 0:?     'lightPosition' (uniform 4-element array of 4-component vector of float)
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| 0:?     'lights' (global 2-element array of structure{global float intensity, global 3-component vector of float position})
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| 0:?     'numLights' (const int)
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| 0:?       2 (const int)
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| 0:?     'normal' (smooth in 3-component vector of float)
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| 0:?     'TexCoord' (centroid smooth in 2-component vector of float)
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| 0:?     'Color' (invariant centroid smooth in 4-component vector of float)
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| 0:?     'temperature' (noperspective in float)
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| 0:?     'myColor' (flat in 3-component vector of float)
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| 0:?     'myTexCoord' (centroid noperspective in 2-component vector of float)
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| 0:?     'color' (uniform 3-component vector of float)
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| 0:?       0.700000
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| 0:?       0.700000
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| 0:?       0.200000
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| 0:?     'anon@0' (in block{smooth in 4-component vector of float Color1, smooth in 4-component vector of float Color2, in 2-component vector of float TexCoordA, in float Atten})
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| 0:?     'anon@1' (in block{in 4-component vector of float LightPos, in 3-component vector of float LightColor})
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| 0:?     'Materiala' (in block{in 4-component vector of float Color, in 2-component vector of float TexCoord})
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| 0:?     'gl_FragCoord' (gl_FragCoord 4-component vector of float FragCoord)
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| 0:?     'factor' (layout(location=3 index=1 ) out 4-component vector of float)
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| 0:?     'colors' (layout(location=2 ) out 3-element array of 4-component vector of float)
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| 0:?     'gl_FragDepth' (gl_FragDepth float FragDepth)
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| 0:?     'anon@2' (in block{in float FogFragCoord gl_FogFragCoord, in implicitly-sized array of 4-component vector of float TexCoord gl_TexCoord, flat in 4-component vector of float Color gl_Color, in 4-component vector of float SecondaryColor gl_SecondaryColor})
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| 
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| 
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| Linked fragment stage:
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| 
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| 
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| Shader version: 430
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| Requested GL_3DL_array_objects
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| gl_FragCoord pixel center is integer
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| gl_FragCoord origin is upper left
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| using early_fragment_tests
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| using depth_greater
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| ERROR: node is still EOpNull!
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| 0:5  Sequence
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| 0:5    move second child to first child (temp int)
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| 0:5      'a' (global int)
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| 0:5      Constant:
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| 0:5        -1 (const int)
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| 0:7  Sequence
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| 0:7    move second child to first child (temp uint)
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| 0:7      'c' (global uint)
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| 0:7      Constant:
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| 0:7        4294967295 (const uint)
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| 0:8  Sequence
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| 0:8    move second child to first child (temp uint)
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| 0:8      'd' (global uint)
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| 0:8      Constant:
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| 0:8        4294967295 (const uint)
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| 0:9  Sequence
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| 0:9    move second child to first child (temp int)
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| 0:9      'e' (global int)
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| 0:9      Constant:
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| 0:9        -1 (const int)
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| 0:13  Sequence
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| 0:13    move second child to first child (temp uint)
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| 0:13      'f' (global uint)
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| 0:13      Constant:
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| 0:13        4294967295 (const uint)
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| 0:17  Sequence
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| 0:17    move second child to first child (temp int)
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| 0:17      'g' (global int)
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| 0:17      Constant:
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| 0:17        -1294967296 (const int)
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| 0:19  Sequence
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| 0:19    move second child to first child (temp int)
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| 0:19      'h' (global int)
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| 0:19      Constant:
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| 0:19        -1610612736 (const int)
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| 0:20  Sequence
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| 0:20    move second child to first child (temp int)
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| 0:20      'i' (global int)
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| 0:20      Constant:
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| 0:20        -1 (const int)
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| 0:21  Sequence
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| 0:21    move second child to first child (temp int)
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| 0:21      'j' (global int)
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| 0:21      Constant:
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| 0:21        -1 (const int)
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| 0:22  Sequence
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| 0:22    move second child to first child (temp int)
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| 0:22      'k' (global int)
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| 0:22      Constant:
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| 0:22        -2147483648 (const int)
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| 0:23  Sequence
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| 0:23    move second child to first child (temp int)
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| 0:23      'l' (global int)
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| 0:23      Constant:
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| 0:23        -2147483648 (const int)
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| 0:25  Sequence
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| 0:25    move second child to first child (temp float)
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| 0:25      'fb' (global float)
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| 0:25      Constant:
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| 0:25        1.500000
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| 0:26  Sequence
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| 0:26    move second child to first child (temp double)
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| 0:26      'fd' (global double)
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| 0:26      Constant:
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| 0:26        2.000000
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| 0:127  Function Definition: foo(f1[5]; (global 5-element array of float)
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| 0:127    Function Parameters: 
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| 0:127      '' (in 5-element array of float)
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| 0:129    Sequence
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| 0:129      Branch: Return with expression
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| 0:129        Constant:
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| 0:129          3.400000
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| 0:129          4.200000
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| 0:129          5.000000
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| 0:129          5.200000
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| 0:129          1.100000
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| 0:137  Function Definition: main( (global void)
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| 0:137    Function Parameters: 
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| 0:140    Sequence
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| 0:140      Sequence
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| 0:140        Sequence
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| 0:140          move second child to first child (temp 5-element array of float)
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| 0:140            'a' (temp 5-element array of float)
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| 0:140            Constant:
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| 0:140              3.400000
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| 0:140              4.200000
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| 0:140              5.000000
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| 0:140              5.200000
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| 0:140              1.100000
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| 0:143      Sequence
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| 0:143        Sequence
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| 0:143          move second child to first child (temp 5-element array of float)
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| 0:143            'a' (temp 5-element array of float)
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| 0:143            Constant:
 | |
| 0:143              3.400000
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| 0:143              4.200000
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| 0:143              5.000000
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| 0:143              5.200000
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| 0:143              1.100000
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| 0:?       Sequence
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| 0:149        Sequence
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| 0:149          move second child to first child (temp 2-element array of 4-component vector of float)
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| 0:149            'b' (temp 2-element array of 4-component vector of float)
 | |
| 0:149            Constant:
 | |
| 0:149              0.000000
 | |
| 0:149              0.000000
 | |
| 0:149              0.000000
 | |
| 0:149              0.000000
 | |
| 0:149              0.100000
 | |
| 0:149              0.100000
 | |
| 0:149              0.100000
 | |
| 0:149              0.100000
 | |
| 0:150        Sequence
 | |
| 0:150          move second child to first child (temp 3-element array of 2-element array of 4-component vector of float)
 | |
| 0:150            'a3' (temp 3-element array of 2-element array of 4-component vector of float)
 | |
| 0:150            Construct vec4 (temp 3-element array of 2-element array of 4-component vector of float)
 | |
| 0:150              'b' (temp 2-element array of 4-component vector of float)
 | |
| 0:150              'b' (temp 2-element array of 4-component vector of float)
 | |
| 0:150              'b' (temp 2-element array of 4-component vector of float)
 | |
| 0:152        Sequence
 | |
| 0:152          move second child to first child (temp 3-element array of 2-element array of 4-component vector of float)
 | |
| 0:152            'a4' (temp 3-element array of 2-element array of 4-component vector of float)
 | |
| 0:152            Constant:
 | |
| 0:152              0.000000
 | |
| 0:152              0.000000
 | |
| 0:152              0.000000
 | |
| 0:152              0.000000
 | |
| 0:152              1.000000
 | |
| 0:152              1.000000
 | |
| 0:152              1.000000
 | |
| 0:152              1.000000
 | |
| 0:152              0.000000
 | |
| 0:152              0.000000
 | |
| 0:152              0.000000
 | |
| 0:152              0.000000
 | |
| 0:152              1.000000
 | |
| 0:152              1.000000
 | |
| 0:152              1.000000
 | |
| 0:152              1.000000
 | |
| 0:152              0.000000
 | |
| 0:152              0.000000
 | |
| 0:152              0.000000
 | |
| 0:152              0.000000
 | |
| 0:152              1.000000
 | |
| 0:152              1.000000
 | |
| 0:152              1.000000
 | |
| 0:152              1.000000
 | |
| 0:?       Sequence
 | |
| 0:159        Sequence
 | |
| 0:159          Sequence
 | |
| 0:159            move second child to first child (temp 5-element array of float)
 | |
| 0:159              'b' (temp 5-element array of float)
 | |
| 0:159              'a' (temp 5-element array of float)
 | |
| 0:162        Sequence
 | |
| 0:162          Sequence
 | |
| 0:162            move second child to first child (temp 5-element array of float)
 | |
| 0:162              'b' (temp 5-element array of float)
 | |
| 0:162              'a' (temp 5-element array of float)
 | |
| 0:165        Sequence
 | |
| 0:165          Sequence
 | |
| 0:165            move second child to first child (temp 5-element array of float)
 | |
| 0:165              'b' (temp 5-element array of float)
 | |
| 0:165              Constant:
 | |
| 0:165                1.000000
 | |
| 0:165                2.000000
 | |
| 0:165                3.000000
 | |
| 0:165                4.000000
 | |
| 0:165                5.000000
 | |
| 0:167        Constant:
 | |
| 0:167          5 (const int)
 | |
| 0:?       Sequence
 | |
| 0:171        Constant:
 | |
| 0:171          3 (const int)
 | |
| 0:172        Constant:
 | |
| 0:172          2 (const int)
 | |
| 0:175      Constant:
 | |
| 0:175        0.000000
 | |
| 0:178      Constant:
 | |
| 0:178        0.000000
 | |
| 0:193      Sequence
 | |
| 0:193        move second child to first child (temp structure{temp float a, temp int b})
 | |
| 0:193          'e' (temp structure{temp float a, temp int b})
 | |
| 0:193          Constant:
 | |
| 0:193            1.200000
 | |
| 0:193            2 (const int)
 | |
| 0:216      Sequence
 | |
| 0:216        Sequence
 | |
| 0:216          move second child to first child (temp 5-element array of float)
 | |
| 0:216            'a' (temp 5-element array of float)
 | |
| 0:216            Constant:
 | |
| 0:216              3.400000
 | |
| 0:216              4.200000
 | |
| 0:216              5.000000
 | |
| 0:216              5.200000
 | |
| 0:216              1.100000
 | |
| 0:217        Sequence
 | |
| 0:217          move second child to first child (temp 5-element array of float)
 | |
| 0:217            'b' (temp 5-element array of float)
 | |
| 0:217            Constant:
 | |
| 0:217              3.400000
 | |
| 0:217              4.200000
 | |
| 0:217              5.000000
 | |
| 0:217              5.200000
 | |
| 0:217              1.100000
 | |
| 0:218        Sequence
 | |
| 0:218          move second child to first child (temp 5-element array of float)
 | |
| 0:218            'c' (temp 5-element array of float)
 | |
| 0:218            'a' (temp 5-element array of float)
 | |
| 0:219        Sequence
 | |
| 0:219          move second child to first child (temp 5-element array of float)
 | |
| 0:219            'd' (temp 5-element array of float)
 | |
| 0:219            'b' (temp 5-element array of float)
 | |
| 0:?       Sequence
 | |
| 0:223        Sequence
 | |
| 0:223          move second child to first child (temp float)
 | |
| 0:223            'ceiling' (const (read only) float)
 | |
| 0:223            Convert int to float (temp float)
 | |
| 0:223              add (temp int)
 | |
| 0:223                'a' (global int)
 | |
| 0:223                'b' (global int)
 | |
| 0:?   Linker Objects
 | |
| 0:?     'a' (global int)
 | |
| 0:?     'b' (global int)
 | |
| 0:?     'c' (global uint)
 | |
| 0:?     'd' (global uint)
 | |
| 0:?     'e' (global int)
 | |
| 0:?     'f' (global uint)
 | |
| 0:?     'g' (global int)
 | |
| 0:?     'h' (global int)
 | |
| 0:?     'i' (global int)
 | |
| 0:?     'j' (global int)
 | |
| 0:?     'k' (global int)
 | |
| 0:?     'l' (global int)
 | |
| 0:?     'fa' (global float)
 | |
| 0:?     'fb' (global float)
 | |
| 0:?     'fc' (global double)
 | |
| 0:?     'fd' (global double)
 | |
| 0:?     'texcoord1' (global 2-component vector of float)
 | |
| 0:?     'texcoord2' (global 2-component vector of float)
 | |
| 0:?     'position' (global 3-component vector of float)
 | |
| 0:?     'myRGBA' (global 4-component vector of float)
 | |
| 0:?     'textureLookup' (global 2-component vector of int)
 | |
| 0:?     'less' (global 3-component vector of bool)
 | |
| 0:?     'mat2D' (global 2X2 matrix of float)
 | |
| 0:?     'optMatrix' (global 3X3 matrix of float)
 | |
| 0:?     'view' (global 4X4 matrix of float)
 | |
| 0:?     'projection' (global 4X4 matrix of float)
 | |
| 0:?     'm' (global 3X2 matrix of float)
 | |
| 0:?     'highPrecisionMVP' (global 4X4 matrix of double)
 | |
| 0:?     'dm' (global 2X4 matrix of double)
 | |
| 0:?     'lightVar' (global structure{global float intensity, global 3-component vector of float position})
 | |
| 0:?     'frequencies' (global 3-element array of float)
 | |
| 0:?     'lightPosition' (uniform 4-element array of 4-component vector of float)
 | |
| 0:?     'lights' (global 2-element array of structure{global float intensity, global 3-component vector of float position})
 | |
| 0:?     'numLights' (const int)
 | |
| 0:?       2 (const int)
 | |
| 0:?     'normal' (smooth in 3-component vector of float)
 | |
| 0:?     'TexCoord' (centroid smooth in 2-component vector of float)
 | |
| 0:?     'Color' (invariant centroid smooth in 4-component vector of float)
 | |
| 0:?     'temperature' (noperspective in float)
 | |
| 0:?     'myColor' (flat in 3-component vector of float)
 | |
| 0:?     'myTexCoord' (centroid noperspective in 2-component vector of float)
 | |
| 0:?     'color' (uniform 3-component vector of float)
 | |
| 0:?       0.700000
 | |
| 0:?       0.700000
 | |
| 0:?       0.200000
 | |
| 0:?     'anon@0' (in block{smooth in 4-component vector of float Color1, smooth in 4-component vector of float Color2, in 2-component vector of float TexCoordA, in float Atten})
 | |
| 0:?     'anon@1' (in block{in 4-component vector of float LightPos, in 3-component vector of float LightColor})
 | |
| 0:?     'Materiala' (in block{in 4-component vector of float Color, in 2-component vector of float TexCoord})
 | |
| 0:?     'gl_FragCoord' (gl_FragCoord 4-component vector of float FragCoord)
 | |
| 0:?     'factor' (layout(location=3 index=1 ) out 4-component vector of float)
 | |
| 0:?     'colors' (layout(location=2 ) out 3-element array of 4-component vector of float)
 | |
| 0:?     'gl_FragDepth' (gl_FragDepth float FragDepth)
 | |
| 0:?     'anon@2' (in block{in float FogFragCoord gl_FogFragCoord, in 1-element array of 4-component vector of float TexCoord gl_TexCoord, flat in 4-component vector of float Color gl_Color, in 4-component vector of float SecondaryColor gl_SecondaryColor})
 | |
| 
 |