5 lines
		
	
	
		
			68 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			5 lines
		
	
	
		
			68 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| float PixelShaderFunction() : SV_DepthLessEqual
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| {
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|     return 0.2;
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| }
 | 
| float PixelShaderFunction() : SV_DepthLessEqual
 | |
| {
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|     return 0.2;
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| }
 |