28 lines
		
	
	
		
			386 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			28 lines
		
	
	
		
			386 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 310 es
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| 
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| lowp float foo();
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| 
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| in lowp float low, high;
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| 
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| lowp float face1 = 11.0;
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| 
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| out lowp vec4 Color;
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| 
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| void main()
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| {
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|     int z = 3;
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| 
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|     if (2.0 * low + 1.0 < high)
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|         ++z;
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| 
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|     Color = face1 * vec4(z) + foo();
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| }
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| 
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| lowp float face2 = -2.0;
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| 
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| lowp float foo()
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| {
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|     // testing if face2 initializer insert logic is correct in main
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|     return face2;
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| }
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