- macro expansion of hexidecimal numbers - give errors instead of warnings/silence on extra tokens after #endif, #else, etc. - give errors on reserved macro name use, reuse of argument, and redefinition with different whitespace presence - detect and give error for all cases of #elif and #else after #else git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@23982 e7fa87d3-cd2b-0410-9028-fcbf551c1848
		
			
				
	
	
		
			69 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			69 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
ERROR: 0:46: 'xyxwx' : illegal vector field selection 
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ERROR: 0:46: 'xyxwx' : illegal vector field selection 
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ERROR: 0:51: '' : missing #endif 
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ERROR: 3 compilation errors.  No code generated.
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ERROR: node is still EOpNull!
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0:4  Sequence
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0:4    move second child to first child (highp float)
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0:4      'sum' (highp float)
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0:4      Constant:
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0:4        0.000000
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0:6  Function Definition: main( (void)
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0:6    Function Parameters: 
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0:10    Sequence
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0:10      add second child into first child (highp float)
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0:10        'sum' (highp float)
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0:10        Constant:
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0:10          1.000000
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0:15      add second child into first child (highp float)
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0:15        'sum' (highp float)
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0:15        Constant:
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0:15          20.000000
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0:30      add second child into first child (highp float)
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0:30        'sum' (highp float)
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0:30        Constant:
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0:30          300.000000
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0:39      move second child to first child (highp 4-component vector of float)
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0:39        'gl_Position' (gl_Position highp 4-component vector of float)
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0:39        Construct vec4 (highp 4-component vector of float)
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0:39          'sum' (highp float)
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0:44  Function Definition: foo( (highp float)
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0:44    Function Parameters: 
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0:46    Sequence
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0:46      Branch: Return with expression
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0:46        add (highp float)
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0:46          add (highp float)
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0:46            direct index (highp float)
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0:46              'gl_Position' (gl_Position highp 4-component vector of float)
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0:46              Constant:
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0:46                0 (const int)
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0:46            Constant:
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0:46              3.000000
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0:46          add (highp float)
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0:46            direct index (highp float)
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0:46              'gl_Position' (gl_Position highp 4-component vector of float)
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0:46              Constant:
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0:46                0 (const int)
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0:46            Constant:
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0:46              3.000000
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0:47      Branch: Return with expression
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0:47        add (highp float)
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0:47          add (highp float)
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0:47            direct index (highp float)
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0:47              'gl_Position' (gl_Position highp 4-component vector of float)
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0:47              Constant:
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0:47                1 (const int)
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0:47            Constant:
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0:47              3.000000
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0:47          add (highp float)
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0:47            direct index (highp float)
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0:47              'gl_Position' (gl_Position highp 4-component vector of float)
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0:47              Constant:
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0:47                1 (const int)
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0:47            Constant:
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0:47              3.000000
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0:?   Linker Objects
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0:?     'sum' (highp float)
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