Before, it was only including explicit interface, sufficient for IO-Block-declared oriented interface, but not sufficient for all modes GLSL might be used with SPIR-V. Two things are accomplished now: 1) each id will appear exactly once 2) the OpEntryPoint list will union static use with declarations
42 lines
1.6 KiB
Plaintext
Executable File
42 lines
1.6 KiB
Plaintext
Executable File
spv.dataOut.frag
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WARNING: 0:3: varying deprecated in version 130; may be removed in future release
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Linked fragment stage:
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 20
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 12 16
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ExecutionMode 4 OriginLowerLeft
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Source GLSL 130
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Name 4 "main"
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Name 12 "gl_FragData"
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Name 16 "Color"
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypeInt 32 0
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9: 8(int) Constant 32
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10: TypeArray 7(fvec4) 9
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11: TypePointer Output 10
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12(gl_FragData): 11(ptr) Variable Output
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13: TypeInt 32 1
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14: 13(int) Constant 1
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15: TypePointer Input 7(fvec4)
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16(Color): 15(ptr) Variable Input
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18: TypePointer Output 7(fvec4)
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4(main): 2 Function None 3
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5: Label
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17: 7(fvec4) Load 16(Color)
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19: 18(ptr) AccessChain 12(gl_FragData) 14
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Store 19 17
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Return
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FunctionEnd
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