142 lines
6.7 KiB
Plaintext
142 lines
6.7 KiB
Plaintext
spv.interpOps.frag
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Warning, version 450 is not yet complete; most version-specific features are present, but some are missing.
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Linked fragment stage:
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 101
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 13 24 33 41 99
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ExecutionMode 4 OriginLowerLeft
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Source GLSL 450
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Name 4 "main"
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Name 9 "f4"
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Name 13 "if1"
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Name 24 "if2"
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Name 33 "if3"
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Name 41 "if4"
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Name 47 "samp"
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Name 73 "offset"
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Name 99 "fragColor"
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Function 7(fvec4)
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10: 6(float) Constant 0
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11: 7(fvec4) ConstantComposite 10 10 10 10
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12: TypePointer Input 6(float)
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13(if1): 12(ptr) Variable Input
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15: TypeInt 32 0
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16: 15(int) Constant 0
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17: TypePointer Function 6(float)
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22: TypeVector 6(float) 2
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23: TypePointer Input 22(fvec2)
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24(if2): 23(ptr) Variable Input
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31: TypeVector 6(float) 3
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32: TypePointer Input 31(fvec3)
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33(if3): 32(ptr) Variable Input
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40: TypePointer Input 7(fvec4)
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41(if4): 40(ptr) Variable Input
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45: TypeInt 32 1
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46: TypePointer UniformConstant 45(int)
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47(samp): 46(ptr) Variable UniformConstant
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72: TypePointer UniformConstant 22(fvec2)
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73(offset): 72(ptr) Variable UniformConstant
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98: TypePointer Output 7(fvec4)
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99(fragColor): 98(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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9(f4): 8(ptr) Variable Function
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Store 9(f4) 11
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14: 6(float) ExtInst 1(GLSL.std.450) 76(InterpolateAtCentroid) 13(if1)
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18: 17(ptr) AccessChain 9(f4) 16
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19: 6(float) Load 18
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20: 6(float) FAdd 19 14
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21: 17(ptr) AccessChain 9(f4) 16
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Store 21 20
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25: 22(fvec2) ExtInst 1(GLSL.std.450) 76(InterpolateAtCentroid) 24(if2)
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26: 7(fvec4) Load 9(f4)
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27: 22(fvec2) VectorShuffle 26 26 0 1
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28: 22(fvec2) FAdd 27 25
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29: 7(fvec4) Load 9(f4)
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30: 7(fvec4) VectorShuffle 29 28 4 5 2 3
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Store 9(f4) 30
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34: 31(fvec3) ExtInst 1(GLSL.std.450) 76(InterpolateAtCentroid) 33(if3)
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35: 7(fvec4) Load 9(f4)
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36: 31(fvec3) VectorShuffle 35 35 0 1 2
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37: 31(fvec3) FAdd 36 34
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38: 7(fvec4) Load 9(f4)
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39: 7(fvec4) VectorShuffle 38 37 4 5 6 3
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Store 9(f4) 39
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42: 7(fvec4) ExtInst 1(GLSL.std.450) 76(InterpolateAtCentroid) 41(if4)
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43: 7(fvec4) Load 9(f4)
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44: 7(fvec4) FAdd 43 42
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Store 9(f4) 44
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48: 45(int) Load 47(samp)
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49: 6(float) ExtInst 1(GLSL.std.450) 77(InterpolateAtSample) 13(if1) 48
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50: 17(ptr) AccessChain 9(f4) 16
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51: 6(float) Load 50
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52: 6(float) FAdd 51 49
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53: 17(ptr) AccessChain 9(f4) 16
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Store 53 52
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54: 45(int) Load 47(samp)
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55: 22(fvec2) ExtInst 1(GLSL.std.450) 77(InterpolateAtSample) 24(if2) 54
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56: 7(fvec4) Load 9(f4)
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57: 22(fvec2) VectorShuffle 56 56 0 1
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58: 22(fvec2) FAdd 57 55
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59: 7(fvec4) Load 9(f4)
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60: 7(fvec4) VectorShuffle 59 58 4 5 2 3
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Store 9(f4) 60
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61: 45(int) Load 47(samp)
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62: 31(fvec3) ExtInst 1(GLSL.std.450) 77(InterpolateAtSample) 33(if3) 61
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63: 7(fvec4) Load 9(f4)
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64: 31(fvec3) VectorShuffle 63 63 0 1 2
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65: 31(fvec3) FAdd 64 62
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66: 7(fvec4) Load 9(f4)
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67: 7(fvec4) VectorShuffle 66 65 4 5 6 3
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Store 9(f4) 67
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68: 45(int) Load 47(samp)
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69: 7(fvec4) ExtInst 1(GLSL.std.450) 77(InterpolateAtSample) 41(if4) 68
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70: 7(fvec4) Load 9(f4)
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71: 7(fvec4) FAdd 70 69
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Store 9(f4) 71
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74: 22(fvec2) Load 73(offset)
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75: 6(float) ExtInst 1(GLSL.std.450) 78(InterpolateAtOffset) 13(if1) 74
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76: 17(ptr) AccessChain 9(f4) 16
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77: 6(float) Load 76
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78: 6(float) FAdd 77 75
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79: 17(ptr) AccessChain 9(f4) 16
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Store 79 78
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80: 22(fvec2) Load 73(offset)
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81: 22(fvec2) ExtInst 1(GLSL.std.450) 78(InterpolateAtOffset) 24(if2) 80
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82: 7(fvec4) Load 9(f4)
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83: 22(fvec2) VectorShuffle 82 82 0 1
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84: 22(fvec2) FAdd 83 81
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85: 7(fvec4) Load 9(f4)
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86: 7(fvec4) VectorShuffle 85 84 4 5 2 3
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Store 9(f4) 86
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87: 22(fvec2) Load 73(offset)
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88: 31(fvec3) ExtInst 1(GLSL.std.450) 78(InterpolateAtOffset) 33(if3) 87
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89: 7(fvec4) Load 9(f4)
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90: 31(fvec3) VectorShuffle 89 89 0 1 2
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91: 31(fvec3) FAdd 90 88
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92: 7(fvec4) Load 9(f4)
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93: 7(fvec4) VectorShuffle 92 91 4 5 6 3
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Store 9(f4) 93
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94: 22(fvec2) Load 73(offset)
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95: 7(fvec4) ExtInst 1(GLSL.std.450) 78(InterpolateAtOffset) 41(if4) 94
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96: 7(fvec4) Load 9(f4)
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97: 7(fvec4) FAdd 96 95
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Store 9(f4) 97
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100: 7(fvec4) Load 9(f4)
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Store 99(fragColor) 100
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Return
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FunctionEnd
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