 71c100d7c0
			
		
	
	
		71c100d7c0
		
	
	
	
	
		
			
			Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
		
			
				
	
	
		
			403 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			403 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| functionSemantics.frag
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| Warning, version 400 is not yet complete; most version-specific features are present, but some are missing.
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| ERROR: 0:74: 'return' : cannot convert return value to function return type 
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| WARNING: 0:74: 'return' : type conversion on return values was not explicitly allowed until version 420 
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| ERROR: 1 compilation errors.  No code generated.
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| 
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| 
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| Shader version: 400
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| ERROR: node is still EOpNull!
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| 0:5  Function Definition: foo(i1;i1;i1;i1;i1;i1; ( global int)
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| 0:5    Function Parameters: 
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| 0:5      'a' ( in int)
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| 0:5      'b' ( const (read only) int)
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| 0:5      'c' ( in int)
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| 0:5      'd' ( const (read only) int)
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| 0:5      'e' ( out int)
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| 0:5      'f' ( inout int)
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| 0:7    Sequence
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| 0:7      Sequence
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| 0:7        move second child to first child ( temp int)
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| 0:7          'sum' ( temp int)
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| 0:7          add ( temp int)
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| 0:7            add ( temp int)
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| 0:7              add ( temp int)
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| 0:7                add ( temp int)
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| 0:7                  'a' ( in int)
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| 0:7                  'b' ( const (read only) int)
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| 0:7                'c' ( in int)
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| 0:7              'd' ( const (read only) int)
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| 0:7            'f' ( inout int)
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| 0:10      multiply second child into first child ( temp int)
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| 0:10        'a' ( in int)
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| 0:10        Constant:
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| 0:10          64 (const int)
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| 0:12      multiply second child into first child ( temp int)
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| 0:12        'c' ( in int)
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| 0:12        Constant:
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| 0:12          64 (const int)
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| 0:14      move second child to first child ( temp int)
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| 0:14        'e' ( out int)
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| 0:14        Constant:
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| 0:14          1024 (const int)
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| 0:15      multiply second child into first child ( temp int)
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| 0:15        'f' ( inout int)
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| 0:15        Constant:
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| 0:15          64 (const int)
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| 0:17      add second child into first child ( temp int)
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| 0:17        'sum' ( temp int)
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| 0:17        add ( temp int)
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| 0:17          add ( temp int)
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| 0:17            add ( temp int)
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| 0:17              add ( temp int)
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| 0:17                add ( temp int)
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| 0:17                  'a' ( in int)
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| 0:17                  component-wise multiply ( temp int)
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| 0:17                    Constant:
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| 0:17                      64 (const int)
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| 0:17                    'b' ( const (read only) int)
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| 0:17                'c' ( in int)
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| 0:17              component-wise multiply ( temp int)
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| 0:17                Constant:
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| 0:17                  64 (const int)
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| 0:17                'd' ( const (read only) int)
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| 0:17            'e' ( out int)
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| 0:17          'f' ( inout int)
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| 0:20      Branch: Return with expression
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| 0:20        'sum' ( temp int)
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| 0:23  Function Definition: foo2(f1;vf3;i1; ( global int)
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| 0:23    Function Parameters: 
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| 0:23      'a' ( in float)
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| 0:23      'b' ( in 3-component vector of float)
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| 0:23      'r' ( out int)
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| 0:25    Sequence
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| 0:25      move second child to first child ( temp int)
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| 0:25        'r' ( out int)
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| 0:25        Convert float to int ( temp int)
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| 0:25          component-wise multiply ( temp float)
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| 0:25            Constant:
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| 0:25              3.000000
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| 0:25            'a' ( in float)
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| 0:26      Branch: Return with expression
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| 0:26        Convert float to int ( temp int)
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| 0:26          component-wise multiply ( temp float)
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| 0:26            Constant:
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| 0:26              5.000000
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| 0:26            direct index ( temp float)
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| 0:26              'b' ( in 3-component vector of float)
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| 0:26              Constant:
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| 0:26                1 (const int)
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| 0:29  Function Definition: foo3( ( global int)
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| 0:29    Function Parameters: 
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| 0:31    Sequence
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| 0:31      Test condition and select ( temp void)
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| 0:31        Condition
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| 0:31        Compare Greater Than ( temp bool)
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| 0:31          'u' ( uniform float)
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| 0:31          Constant:
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| 0:31            3.200000
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| 0:31        true case
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| 0:32        Sequence
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| 0:32          Branch: Kill
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| 0:33          Branch: Return with expression
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| 0:33            Constant:
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| 0:33              1000000 (const int)
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| 0:36      Branch: Return with expression
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| 0:36        Constant:
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| 0:36          2000000 (const int)
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| 0:39  Function Definition: main( ( global void)
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| 0:39    Function Parameters: 
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| 0:?     Sequence
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| 0:42      Sequence
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| 0:42        move second child to first child ( temp int)
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| 0:42          't' ( temp int)
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| 0:42          Constant:
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| 0:42            2 (const int)
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| 0:46      move second child to first child ( temp int)
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| 0:46        direct index ( temp int)
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| 0:46          t: direct index for structure ( temp 4-component vector of int)
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| 0:46            'f' ( temp structure{ temp 4-component vector of int t})
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| 0:46            Constant:
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| 0:46              0 (const int)
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| 0:46          Constant:
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| 0:46            1 (const int)
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| 0:46        Constant:
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| 0:46          32 (const int)
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| 0:49      Sequence
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| 0:49        move second child to first child ( temp int)
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| 0:49          'color' ( temp int)
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| 0:49          Function Call: foo(i1;i1;i1;i1;i1;i1; ( global int)
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| 0:49            Constant:
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| 0:49              1 (const int)
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| 0:49            Constant:
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| 0:49              2 (const int)
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| 0:49            add ( temp int)
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| 0:49              't' ( temp int)
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| 0:49              't' ( temp int)
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| 0:49            Constant:
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| 0:49              8 (const int)
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| 0:49            'e' ( temp int)
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| 0:49            direct index ( temp int)
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| 0:49              t: direct index for structure ( temp 4-component vector of int)
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| 0:49                'f' ( temp structure{ temp 4-component vector of int t})
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| 0:49                Constant:
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| 0:49                  0 (const int)
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| 0:49              Constant:
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| 0:49                1 (const int)
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| 0:51      add second child into first child ( temp int)
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| 0:51        'color' ( temp int)
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| 0:51        component-wise multiply ( temp int)
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| 0:51          Constant:
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| 0:51            128 (const int)
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| 0:51          add ( temp int)
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| 0:51            'e' ( temp int)
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| 0:51            direct index ( temp int)
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| 0:51              t: direct index for structure ( temp 4-component vector of int)
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| 0:51                'f' ( temp structure{ temp 4-component vector of int t})
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| 0:51                Constant:
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| 0:51                  0 (const int)
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| 0:51              Constant:
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| 0:51                1 (const int)
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| 0:57      move second child to first child ( temp float)
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| 0:57        'ret' ( temp float)
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| 0:57        Convert int to float ( temp float)
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| 0:57          Comma ( global int)
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| 0:57            move second child to first child ( temp int)
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| 0:57              'tempReturn' ( global int)
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| 0:57              Function Call: foo2(f1;vf3;i1; ( global int)
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| 0:57                Constant:
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| 0:57                  4.000000
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| 0:57                Constant:
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| 0:57                  1.000000
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| 0:57                  2.000000
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| 0:57                  3.000000
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| 0:57                'tempArg' ( temp int)
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| 0:57            move second child to first child ( temp float)
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| 0:57              'arg' ( temp float)
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| 0:57              Convert int to float ( temp float)
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| 0:57                'tempArg' ( temp int)
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| 0:57            'tempReturn' ( global int)
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| 0:58      add second child into first child ( temp int)
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| 0:58        'color' ( temp int)
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| 0:58        Convert float to int ( temp int)
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| 0:58          add ( temp float)
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| 0:58            'ret' ( temp float)
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| 0:58            'arg' ( temp float)
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| 0:60      add second child into first child ( temp int)
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| 0:60        'color' ( temp int)
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| 0:60        Function Call: foo3( ( global int)
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| 0:62      move second child to first child ( temp 4-component vector of float)
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| 0:62        'gl_FragColor' ( fragColor 4-component vector of float FragColor)
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| 0:62        Construct vec4 ( temp 4-component vector of float)
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| 0:62          Convert int to float ( temp float)
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| 0:62            'color' ( temp int)
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| 0:66  Function Definition: aggCall( ( global void)
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| 0:66    Function Parameters: 
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| 0:?     Sequence
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| 0:69      Function Call: m(vf2; ( global 3-component vector of float)
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| 0:69        Convert int to float ( temp 2-component vector of float)
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| 0:69          Construct ivec2 ( temp 2-component vector of int)
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| 0:69            Convert float to int ( temp int)
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| 0:69              'F' ( temp float)
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| 0:72  Function Definition: badConv( ( global 4-component vector of float)
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| 0:72    Function Parameters: 
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| 0:74    Sequence
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| 0:74      Branch: Return with expression
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| 0:74        'u' ( uniform float)
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| 0:?   Linker Objects
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| 0:?     'u' ( uniform float)
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| 
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| 
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| Linked fragment stage:
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| 
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| 
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| Shader version: 400
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| ERROR: node is still EOpNull!
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| 0:5  Function Definition: foo(i1;i1;i1;i1;i1;i1; ( global int)
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| 0:5    Function Parameters: 
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| 0:5      'a' ( in int)
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| 0:5      'b' ( const (read only) int)
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| 0:5      'c' ( in int)
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| 0:5      'd' ( const (read only) int)
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| 0:5      'e' ( out int)
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| 0:5      'f' ( inout int)
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| 0:7    Sequence
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| 0:7      Sequence
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| 0:7        move second child to first child ( temp int)
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| 0:7          'sum' ( temp int)
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| 0:7          add ( temp int)
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| 0:7            add ( temp int)
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| 0:7              add ( temp int)
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| 0:7                add ( temp int)
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| 0:7                  'a' ( in int)
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| 0:7                  'b' ( const (read only) int)
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| 0:7                'c' ( in int)
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| 0:7              'd' ( const (read only) int)
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| 0:7            'f' ( inout int)
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| 0:10      multiply second child into first child ( temp int)
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| 0:10        'a' ( in int)
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| 0:10        Constant:
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| 0:10          64 (const int)
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| 0:12      multiply second child into first child ( temp int)
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| 0:12        'c' ( in int)
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| 0:12        Constant:
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| 0:12          64 (const int)
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| 0:14      move second child to first child ( temp int)
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| 0:14        'e' ( out int)
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| 0:14        Constant:
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| 0:14          1024 (const int)
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| 0:15      multiply second child into first child ( temp int)
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| 0:15        'f' ( inout int)
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| 0:15        Constant:
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| 0:15          64 (const int)
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| 0:17      add second child into first child ( temp int)
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| 0:17        'sum' ( temp int)
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| 0:17        add ( temp int)
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| 0:17          add ( temp int)
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| 0:17            add ( temp int)
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| 0:17              add ( temp int)
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| 0:17                add ( temp int)
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| 0:17                  'a' ( in int)
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| 0:17                  component-wise multiply ( temp int)
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| 0:17                    Constant:
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| 0:17                      64 (const int)
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| 0:17                    'b' ( const (read only) int)
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| 0:17                'c' ( in int)
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| 0:17              component-wise multiply ( temp int)
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| 0:17                Constant:
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| 0:17                  64 (const int)
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| 0:17                'd' ( const (read only) int)
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| 0:17            'e' ( out int)
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| 0:17          'f' ( inout int)
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| 0:20      Branch: Return with expression
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| 0:20        'sum' ( temp int)
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| 0:23  Function Definition: foo2(f1;vf3;i1; ( global int)
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| 0:23    Function Parameters: 
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| 0:23      'a' ( in float)
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| 0:23      'b' ( in 3-component vector of float)
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| 0:23      'r' ( out int)
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| 0:25    Sequence
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| 0:25      move second child to first child ( temp int)
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| 0:25        'r' ( out int)
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| 0:25        Convert float to int ( temp int)
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| 0:25          component-wise multiply ( temp float)
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| 0:25            Constant:
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| 0:25              3.000000
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| 0:25            'a' ( in float)
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| 0:26      Branch: Return with expression
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| 0:26        Convert float to int ( temp int)
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| 0:26          component-wise multiply ( temp float)
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| 0:26            Constant:
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| 0:26              5.000000
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| 0:26            direct index ( temp float)
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| 0:26              'b' ( in 3-component vector of float)
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| 0:26              Constant:
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| 0:26                1 (const int)
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| 0:29  Function Definition: foo3( ( global int)
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| 0:29    Function Parameters: 
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| 0:31    Sequence
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| 0:31      Test condition and select ( temp void)
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| 0:31        Condition
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| 0:31        Compare Greater Than ( temp bool)
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| 0:31          'u' ( uniform float)
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| 0:31          Constant:
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| 0:31            3.200000
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| 0:31        true case
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| 0:32        Sequence
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| 0:32          Branch: Kill
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| 0:33          Branch: Return with expression
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| 0:33            Constant:
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| 0:33              1000000 (const int)
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| 0:36      Branch: Return with expression
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| 0:36        Constant:
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| 0:36          2000000 (const int)
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| 0:39  Function Definition: main( ( global void)
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| 0:39    Function Parameters: 
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| 0:?     Sequence
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| 0:42      Sequence
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| 0:42        move second child to first child ( temp int)
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| 0:42          't' ( temp int)
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| 0:42          Constant:
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| 0:42            2 (const int)
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| 0:46      move second child to first child ( temp int)
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| 0:46        direct index ( temp int)
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| 0:46          t: direct index for structure ( temp 4-component vector of int)
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| 0:46            'f' ( temp structure{ temp 4-component vector of int t})
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| 0:46            Constant:
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| 0:46              0 (const int)
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| 0:46          Constant:
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| 0:46            1 (const int)
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| 0:46        Constant:
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| 0:46          32 (const int)
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| 0:49      Sequence
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| 0:49        move second child to first child ( temp int)
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| 0:49          'color' ( temp int)
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| 0:49          Function Call: foo(i1;i1;i1;i1;i1;i1; ( global int)
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| 0:49            Constant:
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| 0:49              1 (const int)
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| 0:49            Constant:
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| 0:49              2 (const int)
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| 0:49            add ( temp int)
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| 0:49              't' ( temp int)
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| 0:49              't' ( temp int)
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| 0:49            Constant:
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| 0:49              8 (const int)
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| 0:49            'e' ( temp int)
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| 0:49            direct index ( temp int)
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| 0:49              t: direct index for structure ( temp 4-component vector of int)
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| 0:49                'f' ( temp structure{ temp 4-component vector of int t})
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| 0:49                Constant:
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| 0:49                  0 (const int)
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| 0:49              Constant:
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| 0:49                1 (const int)
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| 0:51      add second child into first child ( temp int)
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| 0:51        'color' ( temp int)
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| 0:51        component-wise multiply ( temp int)
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| 0:51          Constant:
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| 0:51            128 (const int)
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| 0:51          add ( temp int)
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| 0:51            'e' ( temp int)
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| 0:51            direct index ( temp int)
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| 0:51              t: direct index for structure ( temp 4-component vector of int)
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| 0:51                'f' ( temp structure{ temp 4-component vector of int t})
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| 0:51                Constant:
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| 0:51                  0 (const int)
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| 0:51              Constant:
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| 0:51                1 (const int)
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| 0:57      move second child to first child ( temp float)
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| 0:57        'ret' ( temp float)
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| 0:57        Convert int to float ( temp float)
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| 0:57          Comma ( global int)
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| 0:57            move second child to first child ( temp int)
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| 0:57              'tempReturn' ( global int)
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| 0:57              Function Call: foo2(f1;vf3;i1; ( global int)
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| 0:57                Constant:
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| 0:57                  4.000000
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| 0:57                Constant:
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| 0:57                  1.000000
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| 0:57                  2.000000
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| 0:57                  3.000000
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| 0:57                'tempArg' ( temp int)
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| 0:57            move second child to first child ( temp float)
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| 0:57              'arg' ( temp float)
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| 0:57              Convert int to float ( temp float)
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| 0:57                'tempArg' ( temp int)
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| 0:57            'tempReturn' ( global int)
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| 0:58      add second child into first child ( temp int)
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| 0:58        'color' ( temp int)
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| 0:58        Convert float to int ( temp int)
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| 0:58          add ( temp float)
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| 0:58            'ret' ( temp float)
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| 0:58            'arg' ( temp float)
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| 0:60      add second child into first child ( temp int)
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| 0:60        'color' ( temp int)
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| 0:60        Function Call: foo3( ( global int)
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| 0:62      move second child to first child ( temp 4-component vector of float)
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| 0:62        'gl_FragColor' ( fragColor 4-component vector of float FragColor)
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| 0:62        Construct vec4 ( temp 4-component vector of float)
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| 0:62          Convert int to float ( temp float)
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| 0:62            'color' ( temp int)
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| 0:?   Linker Objects
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| 0:?     'u' ( uniform float)
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| 
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