294 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			294 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| hlsl.struct.split.array.geom
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| Shader version: 500
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| invocations = -1
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| max_vertices = 4
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| input primitive = points
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| output primitive = triangle_strip
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| 0:? Sequence
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| 0:13  Function Definition: @main(u1[1];struct-PSInput-vf4-vf2-vf3-u11; ( temp void)
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| 0:13    Function Parameters: 
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| 0:13      'v' ( in 1-element array of uint)
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| 0:13      'OutputStream' ( out structure{ temp 4-component vector of float Pos,  temp 2-component vector of float TexCoord,  temp 3-component vector of float TerrainPos,  temp uint VertexID})
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| 0:?     Sequence
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| 0:16      Sequence
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| 0:16        move second child to first child ( temp structure{ temp 4-component vector of float Pos,  temp 2-component vector of float TexCoord,  temp 3-component vector of float TerrainPos,  temp uint VertexID})
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| 0:16          'Out' ( temp structure{ temp 4-component vector of float Pos,  temp 2-component vector of float TexCoord,  temp 3-component vector of float TerrainPos,  temp uint VertexID})
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| 0:16          Constant:
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| 0:16            0.000000
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| 0:16            0.000000
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| 0:16            0.000000
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| 0:16            0.000000
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| 0:16            0.000000
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| 0:16            0.000000
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| 0:16            0.000000
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| 0:16            0.000000
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| 0:16            0.000000
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| 0:16            0 (const uint)
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| 0:18      Sequence
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| 0:18        move second child to first child ( temp int)
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| 0:18          'x' ( temp int)
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| 0:18          Constant:
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| 0:18            0 (const int)
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| 0:18        Loop with condition tested first
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| 0:18          Loop Condition
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| 0:18          Compare Less Than ( temp bool)
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| 0:18            'x' ( temp int)
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| 0:18            Constant:
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| 0:18              2 (const int)
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| 0:18          Loop Body
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| 0:19          Sequence
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| 0:19            move second child to first child ( temp int)
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| 0:19              'y' ( temp int)
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| 0:19              Constant:
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| 0:19                0 (const int)
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| 0:19            Loop with condition tested first
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| 0:19              Loop Condition
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| 0:19              Compare Less Than ( temp bool)
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| 0:19                'y' ( temp int)
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| 0:19                Constant:
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| 0:19                  2 (const int)
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| 0:19              Loop Body
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| 0:20              move second child to first child ( temp structure{ temp 4-component vector of float Pos,  temp 2-component vector of float TexCoord,  temp 3-component vector of float TerrainPos,  temp uint VertexID})
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| 0:20                indirect index ( temp structure{ temp 4-component vector of float Pos,  temp 2-component vector of float TexCoord,  temp 3-component vector of float TerrainPos,  temp uint VertexID})
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| 0:20                  indirect index ( temp 3-element array of structure{ temp 4-component vector of float Pos,  temp 2-component vector of float TexCoord,  temp 3-component vector of float TerrainPos,  temp uint VertexID})
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| 0:20                    'Verts' ( temp 2-element array of 3-element array of structure{ temp 4-component vector of float Pos,  temp 2-component vector of float TexCoord,  temp 3-component vector of float TerrainPos,  temp uint VertexID})
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| 0:20                    'x' ( temp int)
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| 0:20                  'y' ( temp int)
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| 0:20                'Out' ( temp structure{ temp 4-component vector of float Pos,  temp 2-component vector of float TexCoord,  temp 3-component vector of float TerrainPos,  temp uint VertexID})
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| 0:19              Loop Terminal Expression
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| 0:19              Pre-Increment ( temp int)
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| 0:19                'y' ( temp int)
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| 0:18          Loop Terminal Expression
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| 0:18          Pre-Increment ( temp int)
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| 0:18            'x' ( temp int)
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| 0:13  Function Definition: main( ( temp void)
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| 0:13    Function Parameters: 
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| 0:?     Sequence
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| 0:13      move second child to first child ( temp 1-element array of uint)
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| 0:?         'v' ( temp 1-element array of uint)
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| 0:?         'v' (layout( location=0) in 1-element array of uint)
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| 0:13      Function Call: @main(u1[1];struct-PSInput-vf4-vf2-vf3-u11; ( temp void)
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| 0:?         'v' ( temp 1-element array of uint)
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| 0:?         'OutputStream' ( temp structure{ temp 4-component vector of float Pos,  temp 2-component vector of float TexCoord,  temp 3-component vector of float TerrainPos,  temp uint VertexID})
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| 0:?   Linker Objects
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| 0:?     'v' (layout( location=0) in 1-element array of uint)
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| 0:?     'OutputStream' (layout( location=0) out structure{ temp 2-component vector of float TexCoord,  temp 3-component vector of float TerrainPos,  temp uint VertexID})
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| 
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| 
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| Linked geometry stage:
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| 
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| 
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| Shader version: 500
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| invocations = 1
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| max_vertices = 4
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| input primitive = points
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| output primitive = triangle_strip
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| 0:? Sequence
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| 0:13  Function Definition: @main(u1[1];struct-PSInput-vf4-vf2-vf3-u11; ( temp void)
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| 0:13    Function Parameters: 
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| 0:13      'v' ( in 1-element array of uint)
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| 0:13      'OutputStream' ( out structure{ temp 4-component vector of float Pos,  temp 2-component vector of float TexCoord,  temp 3-component vector of float TerrainPos,  temp uint VertexID})
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| 0:?     Sequence
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| 0:16      Sequence
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| 0:16        move second child to first child ( temp structure{ temp 4-component vector of float Pos,  temp 2-component vector of float TexCoord,  temp 3-component vector of float TerrainPos,  temp uint VertexID})
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| 0:16          'Out' ( temp structure{ temp 4-component vector of float Pos,  temp 2-component vector of float TexCoord,  temp 3-component vector of float TerrainPos,  temp uint VertexID})
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| 0:16          Constant:
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| 0:16            0.000000
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| 0:16            0.000000
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| 0:16            0.000000
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| 0:16            0.000000
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| 0:16            0.000000
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| 0:16            0.000000
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| 0:16            0.000000
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| 0:16            0.000000
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| 0:16            0.000000
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| 0:16            0 (const uint)
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| 0:18      Sequence
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| 0:18        move second child to first child ( temp int)
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| 0:18          'x' ( temp int)
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| 0:18          Constant:
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| 0:18            0 (const int)
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| 0:18        Loop with condition tested first
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| 0:18          Loop Condition
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| 0:18          Compare Less Than ( temp bool)
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| 0:18            'x' ( temp int)
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| 0:18            Constant:
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| 0:18              2 (const int)
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| 0:18          Loop Body
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| 0:19          Sequence
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| 0:19            move second child to first child ( temp int)
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| 0:19              'y' ( temp int)
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| 0:19              Constant:
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| 0:19                0 (const int)
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| 0:19            Loop with condition tested first
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| 0:19              Loop Condition
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| 0:19              Compare Less Than ( temp bool)
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| 0:19                'y' ( temp int)
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| 0:19                Constant:
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| 0:19                  2 (const int)
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| 0:19              Loop Body
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| 0:20              move second child to first child ( temp structure{ temp 4-component vector of float Pos,  temp 2-component vector of float TexCoord,  temp 3-component vector of float TerrainPos,  temp uint VertexID})
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| 0:20                indirect index ( temp structure{ temp 4-component vector of float Pos,  temp 2-component vector of float TexCoord,  temp 3-component vector of float TerrainPos,  temp uint VertexID})
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| 0:20                  indirect index ( temp 3-element array of structure{ temp 4-component vector of float Pos,  temp 2-component vector of float TexCoord,  temp 3-component vector of float TerrainPos,  temp uint VertexID})
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| 0:20                    'Verts' ( temp 2-element array of 3-element array of structure{ temp 4-component vector of float Pos,  temp 2-component vector of float TexCoord,  temp 3-component vector of float TerrainPos,  temp uint VertexID})
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| 0:20                    'x' ( temp int)
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| 0:20                  'y' ( temp int)
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| 0:20                'Out' ( temp structure{ temp 4-component vector of float Pos,  temp 2-component vector of float TexCoord,  temp 3-component vector of float TerrainPos,  temp uint VertexID})
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| 0:19              Loop Terminal Expression
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| 0:19              Pre-Increment ( temp int)
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| 0:19                'y' ( temp int)
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| 0:18          Loop Terminal Expression
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| 0:18          Pre-Increment ( temp int)
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| 0:18            'x' ( temp int)
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| 0:13  Function Definition: main( ( temp void)
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| 0:13    Function Parameters: 
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| 0:?     Sequence
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| 0:13      move second child to first child ( temp 1-element array of uint)
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| 0:?         'v' ( temp 1-element array of uint)
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| 0:?         'v' (layout( location=0) in 1-element array of uint)
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| 0:13      Function Call: @main(u1[1];struct-PSInput-vf4-vf2-vf3-u11; ( temp void)
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| 0:?         'v' ( temp 1-element array of uint)
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| 0:?         'OutputStream' ( temp structure{ temp 4-component vector of float Pos,  temp 2-component vector of float TexCoord,  temp 3-component vector of float TerrainPos,  temp uint VertexID})
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| 0:?   Linker Objects
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| 0:?     'v' (layout( location=0) in 1-element array of uint)
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| 0:?     'OutputStream' (layout( location=0) out structure{ temp 2-component vector of float TexCoord,  temp 3-component vector of float TerrainPos,  temp uint VertexID})
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| 
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| // Module Version 10000
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| // Generated by (magic number): 80001
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| // Id's are bound by 77
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| 
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|                               Capability Geometry
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|                1:             ExtInstImport  "GLSL.std.450"
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|                               MemoryModel Logical GLSL450
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|                               EntryPoint Geometry 4  "main" 66 76
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|                               ExecutionMode 4 InputPoints
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|                               ExecutionMode 4 Invocations 1
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|                               ExecutionMode 4 OutputTriangleStrip
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|                               ExecutionMode 4 OutputVertices 4
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|                               Source HLSL 500
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|                               Name 4  "main"
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|                               Name 14  "PSInput"
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|                               MemberName 14(PSInput) 0  "Pos"
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|                               MemberName 14(PSInput) 1  "TexCoord"
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|                               MemberName 14(PSInput) 2  "TerrainPos"
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|                               MemberName 14(PSInput) 3  "VertexID"
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|                               Name 19  "@main(u1[1];struct-PSInput-vf4-vf2-vf3-u11;"
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|                               Name 17  "v"
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|                               Name 18  "OutputStream"
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|                               Name 21  "Out"
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|                               Name 30  "x"
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|                               Name 41  "y"
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|                               Name 54  "Verts"
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|                               Name 64  "v"
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|                               Name 66  "v"
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|                               Name 68  "OutputStream"
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|                               Name 69  "param"
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|                               Name 71  "param"
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|                               Name 74  "PSInput"
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|                               MemberName 74(PSInput) 0  "TexCoord"
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|                               MemberName 74(PSInput) 1  "TerrainPos"
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|                               MemberName 74(PSInput) 2  "VertexID"
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|                               Name 76  "OutputStream"
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|                               Decorate 66(v) Location 0
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|                               Decorate 76(OutputStream) Location 0
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|                2:             TypeVoid
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|                3:             TypeFunction 2
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|                6:             TypeInt 32 0
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|                7:      6(int) Constant 1
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|                8:             TypeArray 6(int) 7
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|                9:             TypePointer Function 8
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|               10:             TypeFloat 32
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|               11:             TypeVector 10(float) 4
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|               12:             TypeVector 10(float) 2
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|               13:             TypeVector 10(float) 3
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|      14(PSInput):             TypeStruct 11(fvec4) 12(fvec2) 13(fvec3) 6(int)
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|               15:             TypePointer Function 14(PSInput)
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|               16:             TypeFunction 2 9(ptr) 15(ptr)
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|               22:   10(float) Constant 0
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|               23:   11(fvec4) ConstantComposite 22 22 22 22
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|               24:   12(fvec2) ConstantComposite 22 22
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|               25:   13(fvec3) ConstantComposite 22 22 22
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|               26:      6(int) Constant 0
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|               27: 14(PSInput) ConstantComposite 23 24 25 26
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|               28:             TypeInt 32 1
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|               29:             TypePointer Function 28(int)
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|               31:     28(int) Constant 0
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|               38:     28(int) Constant 2
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|               39:             TypeBool
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|               49:      6(int) Constant 3
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|               50:             TypeArray 14(PSInput) 49
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|               51:      6(int) Constant 2
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|               52:             TypeArray 50 51
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|               53:             TypePointer Function 52
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|               60:     28(int) Constant 1
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|               65:             TypePointer Input 8
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|            66(v):     65(ptr) Variable Input
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|      74(PSInput):             TypeStruct 12(fvec2) 13(fvec3) 6(int)
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|               75:             TypePointer Output 74(PSInput)
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| 76(OutputStream):     75(ptr) Variable Output
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|          4(main):           2 Function None 3
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|                5:             Label
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|            64(v):      9(ptr) Variable Function
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| 68(OutputStream):     15(ptr) Variable Function
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|        69(param):      9(ptr) Variable Function
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|        71(param):     15(ptr) Variable Function
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|               67:           8 Load 66(v)
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|                               Store 64(v) 67
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|               70:           8 Load 64(v)
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|                               Store 69(param) 70
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|               72:           2 FunctionCall 19(@main(u1[1];struct-PSInput-vf4-vf2-vf3-u11;) 69(param) 71(param)
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|               73: 14(PSInput) Load 71(param)
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|                               Store 68(OutputStream) 73
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|                               Return
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|                               FunctionEnd
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| 19(@main(u1[1];struct-PSInput-vf4-vf2-vf3-u11;):           2 Function None 16
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|            17(v):      9(ptr) FunctionParameter
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| 18(OutputStream):     15(ptr) FunctionParameter
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|               20:             Label
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|          21(Out):     15(ptr) Variable Function
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|            30(x):     29(ptr) Variable Function
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|            41(y):     29(ptr) Variable Function
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|        54(Verts):     53(ptr) Variable Function
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|                               Store 21(Out) 27
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|                               Store 30(x) 31
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|                               Branch 32
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|               32:             Label
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|                               LoopMerge 34 35 None
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|                               Branch 36
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|               36:             Label
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|               37:     28(int) Load 30(x)
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|               40:    39(bool) SLessThan 37 38
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|                               BranchConditional 40 33 34
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|               33:               Label
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|                                 Store 41(y) 31
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|                                 Branch 42
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|               42:               Label
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|                                 LoopMerge 44 45 None
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|                                 Branch 46
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|               46:               Label
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|               47:     28(int)   Load 41(y)
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|               48:    39(bool)   SLessThan 47 38
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|                                 BranchConditional 48 43 44
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|               43:                 Label
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|               55:     28(int)     Load 30(x)
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|               56:     28(int)     Load 41(y)
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|               57: 14(PSInput)     Load 21(Out)
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|               58:     15(ptr)     AccessChain 54(Verts) 55 56
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|                                   Store 58 57
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|                                   Branch 45
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|               45:                 Label
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|               59:     28(int)     Load 41(y)
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|               61:     28(int)     IAdd 59 60
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|                                   Store 41(y) 61
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|                                   Branch 42
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|               44:               Label
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|                                 Branch 35
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|               35:               Label
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|               62:     28(int)   Load 30(x)
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|               63:     28(int)   IAdd 62 60
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|                                 Store 30(x) 63
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|                                 Branch 32
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|               34:             Label
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|                               Return
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|                               FunctionEnd
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