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glslang/StandAlone
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dankbaker 45d49bcd51 Allowing explicit specification of shader compiltion type via -T option, rather then looking at file extension. For HLSL files, this is nice because .hlsl extension is natively udnerstood by visual studio, likely to be used with the -e option.
2016-08-08 22:24:29 -04:00
..
CMakeLists.txt
For MinGW, statically link exes against basic runtimes
2016-06-02 14:37:24 -04:00
ResourceLimits.cpp
Build: Remove causes of pedantic warnings. Addresses issue #352 and PR #242.
2016-07-08 22:09:10 -06:00
ResourceLimits.h
Test compiling shaders with given resource limits using GTest.
2016-05-19 14:18:21 -04:00
spirv-remap.cpp
Fix compilation issues with MSVC 2010
2016-02-23 22:17:38 +01:00
StandAlone.cpp
Allowing explicit specification of shader compiltion type via -T option, rather then looking at file extension. For HLSL files, this is nice because .hlsl extension is natively udnerstood by visual studio, likely to be used with the -e option.
2016-08-08 22:24:29 -04:00
Worklist.h
Add an osinclude.h below each OS directory, redirects by platform macro
2015-11-16 18:05:18 +01:00
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