230 lines
11 KiB
Plaintext
230 lines
11 KiB
Plaintext
hlsl.load.buffer.dx10.frag
|
|
Shader version: 450
|
|
gl_FragCoord origin is upper left
|
|
0:? Sequence
|
|
0:39 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
|
0:24 Function Parameters:
|
|
0:? Sequence
|
|
0:28 Sequence
|
|
0:28 move second child to first child (temp 4-component vector of float)
|
|
0:28 'r00' (temp 4-component vector of float)
|
|
0:28 textureFetch (global 4-component vector of float)
|
|
0:28 'g_tTexbf4' (uniform samplerBuffer)
|
|
0:28 'c1' (uniform int)
|
|
0:29 Sequence
|
|
0:29 move second child to first child (temp 4-component vector of int)
|
|
0:29 'r01' (temp 4-component vector of int)
|
|
0:29 textureFetch (global 4-component vector of int)
|
|
0:29 'g_tTexbi4' (uniform isamplerBuffer)
|
|
0:29 'c1' (uniform int)
|
|
0:30 Sequence
|
|
0:30 move second child to first child (temp 4-component vector of uint)
|
|
0:30 'r02' (temp 4-component vector of uint)
|
|
0:30 textureFetch (global 4-component vector of uint)
|
|
0:30 'g_tTexbu4' (uniform usamplerBuffer)
|
|
0:30 'c1' (uniform int)
|
|
0:34 move second child to first child (temp 4-component vector of float)
|
|
0:34 Color: direct index for structure (temp 4-component vector of float)
|
|
0:34 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
|
0:34 Constant:
|
|
0:34 0 (const int)
|
|
0:34 Constant:
|
|
0:34 1.000000
|
|
0:34 1.000000
|
|
0:34 1.000000
|
|
0:34 1.000000
|
|
0:35 move second child to first child (temp float)
|
|
0:35 Depth: direct index for structure (temp float FragDepth)
|
|
0:35 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
|
0:35 Constant:
|
|
0:35 1 (const int)
|
|
0:35 Constant:
|
|
0:35 1.000000
|
|
0:37 Branch: Return with expression
|
|
0:37 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
|
0:? Linker Objects
|
|
0:? 'g_tTexbf4_test' (layout(binding=0 ) uniform samplerBuffer)
|
|
0:? 'g_tTexbf4' (uniform samplerBuffer)
|
|
0:? 'g_tTexbi4' (uniform isamplerBuffer)
|
|
0:? 'g_tTexbu4' (uniform usamplerBuffer)
|
|
0:? 'c1' (uniform int)
|
|
0:? 'c2' (uniform 2-component vector of int)
|
|
0:? 'c3' (uniform 3-component vector of int)
|
|
0:? 'c4' (uniform 4-component vector of int)
|
|
0:? 'o1' (uniform int)
|
|
0:? 'o2' (uniform 2-component vector of int)
|
|
0:? 'o3' (uniform 3-component vector of int)
|
|
0:? 'o4' (uniform 4-component vector of int)
|
|
|
|
|
|
Linked fragment stage:
|
|
|
|
|
|
Shader version: 450
|
|
gl_FragCoord origin is upper left
|
|
0:? Sequence
|
|
0:39 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
|
0:24 Function Parameters:
|
|
0:? Sequence
|
|
0:28 Sequence
|
|
0:28 move second child to first child (temp 4-component vector of float)
|
|
0:28 'r00' (temp 4-component vector of float)
|
|
0:28 textureFetch (global 4-component vector of float)
|
|
0:28 'g_tTexbf4' (uniform samplerBuffer)
|
|
0:28 'c1' (uniform int)
|
|
0:29 Sequence
|
|
0:29 move second child to first child (temp 4-component vector of int)
|
|
0:29 'r01' (temp 4-component vector of int)
|
|
0:29 textureFetch (global 4-component vector of int)
|
|
0:29 'g_tTexbi4' (uniform isamplerBuffer)
|
|
0:29 'c1' (uniform int)
|
|
0:30 Sequence
|
|
0:30 move second child to first child (temp 4-component vector of uint)
|
|
0:30 'r02' (temp 4-component vector of uint)
|
|
0:30 textureFetch (global 4-component vector of uint)
|
|
0:30 'g_tTexbu4' (uniform usamplerBuffer)
|
|
0:30 'c1' (uniform int)
|
|
0:34 move second child to first child (temp 4-component vector of float)
|
|
0:34 Color: direct index for structure (temp 4-component vector of float)
|
|
0:34 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
|
0:34 Constant:
|
|
0:34 0 (const int)
|
|
0:34 Constant:
|
|
0:34 1.000000
|
|
0:34 1.000000
|
|
0:34 1.000000
|
|
0:34 1.000000
|
|
0:35 move second child to first child (temp float)
|
|
0:35 Depth: direct index for structure (temp float FragDepth)
|
|
0:35 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
|
0:35 Constant:
|
|
0:35 1 (const int)
|
|
0:35 Constant:
|
|
0:35 1.000000
|
|
0:37 Branch: Return with expression
|
|
0:37 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
|
0:? Linker Objects
|
|
0:? 'g_tTexbf4_test' (layout(binding=0 ) uniform samplerBuffer)
|
|
0:? 'g_tTexbf4' (uniform samplerBuffer)
|
|
0:? 'g_tTexbi4' (uniform isamplerBuffer)
|
|
0:? 'g_tTexbu4' (uniform usamplerBuffer)
|
|
0:? 'c1' (uniform int)
|
|
0:? 'c2' (uniform 2-component vector of int)
|
|
0:? 'c3' (uniform 3-component vector of int)
|
|
0:? 'c4' (uniform 4-component vector of int)
|
|
0:? 'o1' (uniform int)
|
|
0:? 'o2' (uniform 2-component vector of int)
|
|
0:? 'o3' (uniform 3-component vector of int)
|
|
0:? 'o4' (uniform 4-component vector of int)
|
|
|
|
// Module Version 10000
|
|
// Generated by (magic number): 80001
|
|
// Id's are bound by 69
|
|
|
|
Capability Shader
|
|
Capability SampledBuffer
|
|
1: ExtInstImport "GLSL.std.450"
|
|
MemoryModel Logical GLSL450
|
|
EntryPoint Fragment 4 "main"
|
|
ExecutionMode 4 OriginUpperLeft
|
|
Source HLSL 450
|
|
Name 4 "main"
|
|
Name 9 "r00"
|
|
Name 13 "g_tTexbf4"
|
|
Name 17 "c1"
|
|
Name 23 "r01"
|
|
Name 27 "g_tTexbi4"
|
|
Name 35 "r02"
|
|
Name 39 "g_tTexbu4"
|
|
Name 44 "PS_OUTPUT"
|
|
MemberName 44(PS_OUTPUT) 0 "Color"
|
|
MemberName 44(PS_OUTPUT) 1 "Depth"
|
|
Name 46 "psout"
|
|
Name 56 "g_tTexbf4_test"
|
|
Name 59 "c2"
|
|
Name 62 "c3"
|
|
Name 64 "c4"
|
|
Name 65 "o1"
|
|
Name 66 "o2"
|
|
Name 67 "o3"
|
|
Name 68 "o4"
|
|
Decorate 13(g_tTexbf4) DescriptorSet 0
|
|
Decorate 27(g_tTexbi4) DescriptorSet 0
|
|
Decorate 39(g_tTexbu4) DescriptorSet 0
|
|
MemberDecorate 44(PS_OUTPUT) 1 BuiltIn FragDepth
|
|
Decorate 56(g_tTexbf4_test) DescriptorSet 0
|
|
Decorate 56(g_tTexbf4_test) Binding 0
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeFloat 32
|
|
7: TypeVector 6(float) 4
|
|
8: TypePointer Function 7(fvec4)
|
|
10: TypeImage 6(float) Buffer sampled format:Unknown
|
|
11: TypeSampledImage 10
|
|
12: TypePointer UniformConstant 11
|
|
13(g_tTexbf4): 12(ptr) Variable UniformConstant
|
|
15: TypeInt 32 1
|
|
16: TypePointer UniformConstant 15(int)
|
|
17(c1): 16(ptr) Variable UniformConstant
|
|
21: TypeVector 15(int) 4
|
|
22: TypePointer Function 21(ivec4)
|
|
24: TypeImage 15(int) Buffer sampled format:Unknown
|
|
25: TypeSampledImage 24
|
|
26: TypePointer UniformConstant 25
|
|
27(g_tTexbi4): 26(ptr) Variable UniformConstant
|
|
32: TypeInt 32 0
|
|
33: TypeVector 32(int) 4
|
|
34: TypePointer Function 33(ivec4)
|
|
36: TypeImage 32(int) Buffer sampled format:Unknown
|
|
37: TypeSampledImage 36
|
|
38: TypePointer UniformConstant 37
|
|
39(g_tTexbu4): 38(ptr) Variable UniformConstant
|
|
44(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
|
|
45: TypePointer Function 44(PS_OUTPUT)
|
|
47: 15(int) Constant 0
|
|
48: 6(float) Constant 1065353216
|
|
49: 7(fvec4) ConstantComposite 48 48 48 48
|
|
51: 15(int) Constant 1
|
|
52: TypePointer Function 6(float)
|
|
56(g_tTexbf4_test): 12(ptr) Variable UniformConstant
|
|
57: TypeVector 15(int) 2
|
|
58: TypePointer UniformConstant 57(ivec2)
|
|
59(c2): 58(ptr) Variable UniformConstant
|
|
60: TypeVector 15(int) 3
|
|
61: TypePointer UniformConstant 60(ivec3)
|
|
62(c3): 61(ptr) Variable UniformConstant
|
|
63: TypePointer UniformConstant 21(ivec4)
|
|
64(c4): 63(ptr) Variable UniformConstant
|
|
65(o1): 16(ptr) Variable UniformConstant
|
|
66(o2): 58(ptr) Variable UniformConstant
|
|
67(o3): 61(ptr) Variable UniformConstant
|
|
68(o4): 63(ptr) Variable UniformConstant
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
9(r00): 8(ptr) Variable Function
|
|
23(r01): 22(ptr) Variable Function
|
|
35(r02): 34(ptr) Variable Function
|
|
46(psout): 45(ptr) Variable Function
|
|
14: 11 Load 13(g_tTexbf4)
|
|
18: 15(int) Load 17(c1)
|
|
19: 10 Image 14
|
|
20: 7(fvec4) ImageFetch 19 18
|
|
Store 9(r00) 20
|
|
28: 25 Load 27(g_tTexbi4)
|
|
29: 15(int) Load 17(c1)
|
|
30: 24 Image 28
|
|
31: 21(ivec4) ImageFetch 30 29
|
|
Store 23(r01) 31
|
|
40: 37 Load 39(g_tTexbu4)
|
|
41: 15(int) Load 17(c1)
|
|
42: 36 Image 40
|
|
43: 33(ivec4) ImageFetch 42 41
|
|
Store 35(r02) 43
|
|
50: 8(ptr) AccessChain 46(psout) 47
|
|
Store 50 49
|
|
53: 52(ptr) AccessChain 46(psout) 51
|
|
Store 53 48
|
|
54:44(PS_OUTPUT) Load 46(psout)
|
|
ReturnValue 54
|
|
FunctionEnd
|