15 lines
		
	
	
		
			176 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			15 lines
		
	
	
		
			176 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 450 core
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layout(location = 0)
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in  vec4 foo;
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layout(location = 0)
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out vec4 bar;
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uniform vec4 uv;
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void main()
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{
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    bar = foo;
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    gl_Position = foo;
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} |