glslang/Test/baseResults/hlsl.struct.split.nested.geom.out
John Kessenich 71c100d7c0 GLSL output: Removed fixed-size buffer; fixes #769.
Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
2017-03-14 19:51:29 -06:00

392 lines
24 KiB
Plaintext

hlsl.struct.split.nested.geom
Shader version: 450
invocations = -1
max_vertices = 3
input primitive = triangles
output primitive = triangle_strip
0:? Sequence
0:24 Function Definition: @main(struct-PS_IN-vf4-vf21[3];struct-GS_OUT-struct-PS_IN-vf4-vf21-struct-STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO-f1[2]-i111; ( temp void)
0:24 Function Parameters:
0:24 'tin' ( in 3-element array of structure{ temp 4-component vector of float pos, temp 2-component vector of float tc})
0:24 'ts' ( out structure{ temp structure{ temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, temp structure{ temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io})
0:? Sequence
0:27 move second child to first child ( temp 4-component vector of float)
0:27 pos: direct index for structure ( temp 4-component vector of float)
0:27 psIn: direct index for structure ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float tc})
0:27 'o' ( temp structure{ temp structure{ temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, temp structure{ temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io})
0:27 Constant:
0:27 0 (const int)
0:27 Constant:
0:27 0 (const int)
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:28 move second child to first child ( temp 2-component vector of float)
0:28 tc: direct index for structure ( temp 2-component vector of float)
0:28 psIn: direct index for structure ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float tc})
0:28 'o' ( temp structure{ temp structure{ temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, temp structure{ temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io})
0:28 Constant:
0:28 0 (const int)
0:28 Constant:
0:28 1 (const int)
0:? Constant:
0:? 5.000000
0:? 6.000000
0:30 Sequence
0:30 move second child to first child ( temp structure{ temp structure{ temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, temp structure{ temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io})
0:30 'ts' ( out structure{ temp structure{ temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, temp structure{ temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io})
0:30 'o' ( temp structure{ temp structure{ temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, temp structure{ temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io})
0:30 EmitVertex ( temp void)
0:24 Function Definition: main( ( temp void)
0:24 Function Parameters:
0:? Sequence
0:24 Sequence
0:24 move second child to first child ( temp 4-component vector of float)
0:24 pos: direct index for structure ( temp 4-component vector of float)
0:24 direct index ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float tc})
0:? 'tin' ( temp 3-element array of structure{ temp 4-component vector of float pos, temp 2-component vector of float tc})
0:24 Constant:
0:24 0 (const int)
0:24 Constant:
0:24 0 (const int)
0:24 direct index ( in 4-component vector of float Position)
0:? 'tin_pos' ( in 3-element array of 4-component vector of float Position)
0:24 Constant:
0:24 0 (const int)
0:24 move second child to first child ( temp 2-component vector of float)
0:24 tc: direct index for structure ( temp 2-component vector of float)
0:24 direct index ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float tc})
0:? 'tin' ( temp 3-element array of structure{ temp 4-component vector of float pos, temp 2-component vector of float tc})
0:24 Constant:
0:24 0 (const int)
0:24 Constant:
0:24 1 (const int)
0:24 tc: direct index for structure ( temp 2-component vector of float)
0:24 direct index (layout( location=0) in structure{ temp 2-component vector of float tc})
0:24 'tin' (layout( location=0) in 3-element array of structure{ temp 2-component vector of float tc})
0:24 Constant:
0:24 0 (const int)
0:24 Constant:
0:24 0 (const int)
0:24 move second child to first child ( temp 4-component vector of float)
0:24 pos: direct index for structure ( temp 4-component vector of float)
0:24 direct index ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float tc})
0:? 'tin' ( temp 3-element array of structure{ temp 4-component vector of float pos, temp 2-component vector of float tc})
0:24 Constant:
0:24 1 (const int)
0:24 Constant:
0:24 0 (const int)
0:24 direct index ( in 4-component vector of float Position)
0:? 'tin_pos' ( in 3-element array of 4-component vector of float Position)
0:24 Constant:
0:24 1 (const int)
0:24 move second child to first child ( temp 2-component vector of float)
0:24 tc: direct index for structure ( temp 2-component vector of float)
0:24 direct index ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float tc})
0:? 'tin' ( temp 3-element array of structure{ temp 4-component vector of float pos, temp 2-component vector of float tc})
0:24 Constant:
0:24 1 (const int)
0:24 Constant:
0:24 1 (const int)
0:24 tc: direct index for structure ( temp 2-component vector of float)
0:24 direct index (layout( location=0) in structure{ temp 2-component vector of float tc})
0:24 'tin' (layout( location=0) in 3-element array of structure{ temp 2-component vector of float tc})
0:24 Constant:
0:24 1 (const int)
0:24 Constant:
0:24 0 (const int)
0:24 move second child to first child ( temp 4-component vector of float)
0:24 pos: direct index for structure ( temp 4-component vector of float)
0:24 direct index ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float tc})
0:? 'tin' ( temp 3-element array of structure{ temp 4-component vector of float pos, temp 2-component vector of float tc})
0:24 Constant:
0:24 2 (const int)
0:24 Constant:
0:24 0 (const int)
0:24 direct index ( in 4-component vector of float Position)
0:? 'tin_pos' ( in 3-element array of 4-component vector of float Position)
0:24 Constant:
0:24 2 (const int)
0:24 move second child to first child ( temp 2-component vector of float)
0:24 tc: direct index for structure ( temp 2-component vector of float)
0:24 direct index ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float tc})
0:? 'tin' ( temp 3-element array of structure{ temp 4-component vector of float pos, temp 2-component vector of float tc})
0:24 Constant:
0:24 2 (const int)
0:24 Constant:
0:24 1 (const int)
0:24 tc: direct index for structure ( temp 2-component vector of float)
0:24 direct index (layout( location=0) in structure{ temp 2-component vector of float tc})
0:24 'tin' (layout( location=0) in 3-element array of structure{ temp 2-component vector of float tc})
0:24 Constant:
0:24 2 (const int)
0:24 Constant:
0:24 0 (const int)
0:24 Function Call: @main(struct-PS_IN-vf4-vf21[3];struct-GS_OUT-struct-PS_IN-vf4-vf21-struct-STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO-f1[2]-i111; ( temp void)
0:? 'tin' ( temp 3-element array of structure{ temp 4-component vector of float pos, temp 2-component vector of float tc})
0:? 'ts' ( temp structure{ temp structure{ temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, temp structure{ temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io})
0:? Linker Objects
0:? 'tin' (layout( location=0) in 3-element array of structure{ temp 2-component vector of float tc})
Linked geometry stage:
Shader version: 450
invocations = 1
max_vertices = 3
input primitive = triangles
output primitive = triangle_strip
0:? Sequence
0:24 Function Definition: @main(struct-PS_IN-vf4-vf21[3];struct-GS_OUT-struct-PS_IN-vf4-vf21-struct-STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO-f1[2]-i111; ( temp void)
0:24 Function Parameters:
0:24 'tin' ( in 3-element array of structure{ temp 4-component vector of float pos, temp 2-component vector of float tc})
0:24 'ts' ( out structure{ temp structure{ temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, temp structure{ temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io})
0:? Sequence
0:27 move second child to first child ( temp 4-component vector of float)
0:27 pos: direct index for structure ( temp 4-component vector of float)
0:27 psIn: direct index for structure ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float tc})
0:27 'o' ( temp structure{ temp structure{ temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, temp structure{ temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io})
0:27 Constant:
0:27 0 (const int)
0:27 Constant:
0:27 0 (const int)
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:28 move second child to first child ( temp 2-component vector of float)
0:28 tc: direct index for structure ( temp 2-component vector of float)
0:28 psIn: direct index for structure ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float tc})
0:28 'o' ( temp structure{ temp structure{ temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, temp structure{ temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io})
0:28 Constant:
0:28 0 (const int)
0:28 Constant:
0:28 1 (const int)
0:? Constant:
0:? 5.000000
0:? 6.000000
0:30 Sequence
0:30 move second child to first child ( temp structure{ temp structure{ temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, temp structure{ temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io})
0:30 'ts' ( out structure{ temp structure{ temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, temp structure{ temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io})
0:30 'o' ( temp structure{ temp structure{ temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, temp structure{ temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io})
0:30 EmitVertex ( temp void)
0:24 Function Definition: main( ( temp void)
0:24 Function Parameters:
0:? Sequence
0:24 Sequence
0:24 move second child to first child ( temp 4-component vector of float)
0:24 pos: direct index for structure ( temp 4-component vector of float)
0:24 direct index ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float tc})
0:? 'tin' ( temp 3-element array of structure{ temp 4-component vector of float pos, temp 2-component vector of float tc})
0:24 Constant:
0:24 0 (const int)
0:24 Constant:
0:24 0 (const int)
0:24 direct index ( in 4-component vector of float Position)
0:? 'tin_pos' ( in 3-element array of 4-component vector of float Position)
0:24 Constant:
0:24 0 (const int)
0:24 move second child to first child ( temp 2-component vector of float)
0:24 tc: direct index for structure ( temp 2-component vector of float)
0:24 direct index ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float tc})
0:? 'tin' ( temp 3-element array of structure{ temp 4-component vector of float pos, temp 2-component vector of float tc})
0:24 Constant:
0:24 0 (const int)
0:24 Constant:
0:24 1 (const int)
0:24 tc: direct index for structure ( temp 2-component vector of float)
0:24 direct index (layout( location=0) in structure{ temp 2-component vector of float tc})
0:24 'tin' (layout( location=0) in 3-element array of structure{ temp 2-component vector of float tc})
0:24 Constant:
0:24 0 (const int)
0:24 Constant:
0:24 0 (const int)
0:24 move second child to first child ( temp 4-component vector of float)
0:24 pos: direct index for structure ( temp 4-component vector of float)
0:24 direct index ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float tc})
0:? 'tin' ( temp 3-element array of structure{ temp 4-component vector of float pos, temp 2-component vector of float tc})
0:24 Constant:
0:24 1 (const int)
0:24 Constant:
0:24 0 (const int)
0:24 direct index ( in 4-component vector of float Position)
0:? 'tin_pos' ( in 3-element array of 4-component vector of float Position)
0:24 Constant:
0:24 1 (const int)
0:24 move second child to first child ( temp 2-component vector of float)
0:24 tc: direct index for structure ( temp 2-component vector of float)
0:24 direct index ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float tc})
0:? 'tin' ( temp 3-element array of structure{ temp 4-component vector of float pos, temp 2-component vector of float tc})
0:24 Constant:
0:24 1 (const int)
0:24 Constant:
0:24 1 (const int)
0:24 tc: direct index for structure ( temp 2-component vector of float)
0:24 direct index (layout( location=0) in structure{ temp 2-component vector of float tc})
0:24 'tin' (layout( location=0) in 3-element array of structure{ temp 2-component vector of float tc})
0:24 Constant:
0:24 1 (const int)
0:24 Constant:
0:24 0 (const int)
0:24 move second child to first child ( temp 4-component vector of float)
0:24 pos: direct index for structure ( temp 4-component vector of float)
0:24 direct index ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float tc})
0:? 'tin' ( temp 3-element array of structure{ temp 4-component vector of float pos, temp 2-component vector of float tc})
0:24 Constant:
0:24 2 (const int)
0:24 Constant:
0:24 0 (const int)
0:24 direct index ( in 4-component vector of float Position)
0:? 'tin_pos' ( in 3-element array of 4-component vector of float Position)
0:24 Constant:
0:24 2 (const int)
0:24 move second child to first child ( temp 2-component vector of float)
0:24 tc: direct index for structure ( temp 2-component vector of float)
0:24 direct index ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float tc})
0:? 'tin' ( temp 3-element array of structure{ temp 4-component vector of float pos, temp 2-component vector of float tc})
0:24 Constant:
0:24 2 (const int)
0:24 Constant:
0:24 1 (const int)
0:24 tc: direct index for structure ( temp 2-component vector of float)
0:24 direct index (layout( location=0) in structure{ temp 2-component vector of float tc})
0:24 'tin' (layout( location=0) in 3-element array of structure{ temp 2-component vector of float tc})
0:24 Constant:
0:24 2 (const int)
0:24 Constant:
0:24 0 (const int)
0:24 Function Call: @main(struct-PS_IN-vf4-vf21[3];struct-GS_OUT-struct-PS_IN-vf4-vf21-struct-STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO-f1[2]-i111; ( temp void)
0:? 'tin' ( temp 3-element array of structure{ temp 4-component vector of float pos, temp 2-component vector of float tc})
0:? 'ts' ( temp structure{ temp structure{ temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, temp structure{ temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io})
0:? Linker Objects
0:? 'tin' (layout( location=0) in 3-element array of structure{ temp 2-component vector of float tc})
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 75
Capability Geometry
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Geometry 4 "main" 44 52
ExecutionMode 4 Triangles
ExecutionMode 4 Invocations 1
ExecutionMode 4 OutputTriangleStrip
ExecutionMode 4 OutputVertices 3
Name 4 "main"
Name 9 "PS_IN"
MemberName 9(PS_IN) 0 "pos"
MemberName 9(PS_IN) 1 "tc"
Name 17 "STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO"
MemberName 17(STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO) 0 "m0_array"
MemberName 17(STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO) 1 "m1"
Name 18 "GS_OUT"
MemberName 18(GS_OUT) 0 "psIn"
MemberName 18(GS_OUT) 1 "contains_no_builtin_io"
Name 23 "@main(struct-PS_IN-vf4-vf21[3];struct-GS_OUT-struct-PS_IN-vf4-vf21-struct-STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO-f1[2]-i111;"
Name 21 "tin"
Name 22 "ts"
Name 25 "o"
Name 41 "tin"
Name 44 "tin_pos"
Name 49 "PS_IN"
MemberName 49(PS_IN) 0 "tc"
Name 52 "tin"
Name 70 "ts"
Name 71 "param"
Name 73 "param"
Decorate 44(tin_pos) BuiltIn Position
Decorate 52(tin) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypeVector 6(float) 2
9(PS_IN): TypeStruct 7(fvec4) 8(fvec2)
10: TypeInt 32 0
11: 10(int) Constant 3
12: TypeArray 9(PS_IN) 11
13: TypePointer Function 12
14: 10(int) Constant 2
15: TypeArray 6(float) 14
16: TypeInt 32 1
17(STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO): TypeStruct 15 16(int)
18(GS_OUT): TypeStruct 9(PS_IN) 17(STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO)
19: TypePointer Function 18(GS_OUT)
20: TypeFunction 2 13(ptr) 19(ptr)
26: 16(int) Constant 0
27: 6(float) Constant 1065353216
28: 6(float) Constant 1073741824
29: 6(float) Constant 1077936128
30: 6(float) Constant 1082130432
31: 7(fvec4) ConstantComposite 27 28 29 30
32: TypePointer Function 7(fvec4)
34: 16(int) Constant 1
35: 6(float) Constant 1084227584
36: 6(float) Constant 1086324736
37: 8(fvec2) ConstantComposite 35 36
38: TypePointer Function 8(fvec2)
42: TypeArray 7(fvec4) 11
43: TypePointer Input 42
44(tin_pos): 43(ptr) Variable Input
45: TypePointer Input 7(fvec4)
49(PS_IN): TypeStruct 8(fvec2)
50: TypeArray 49(PS_IN) 11
51: TypePointer Input 50
52(tin): 51(ptr) Variable Input
53: TypePointer Input 8(fvec2)
63: 16(int) Constant 2
4(main): 2 Function None 3
5: Label
41(tin): 13(ptr) Variable Function
70(ts): 19(ptr) Variable Function
71(param): 13(ptr) Variable Function
73(param): 19(ptr) Variable Function
46: 45(ptr) AccessChain 44(tin_pos) 26
47: 7(fvec4) Load 46
48: 32(ptr) AccessChain 41(tin) 26 26
Store 48 47
54: 53(ptr) AccessChain 52(tin) 26 26
55: 8(fvec2) Load 54
56: 38(ptr) AccessChain 41(tin) 26 34
Store 56 55
57: 45(ptr) AccessChain 44(tin_pos) 34
58: 7(fvec4) Load 57
59: 32(ptr) AccessChain 41(tin) 34 26
Store 59 58
60: 53(ptr) AccessChain 52(tin) 34 26
61: 8(fvec2) Load 60
62: 38(ptr) AccessChain 41(tin) 34 34
Store 62 61
64: 45(ptr) AccessChain 44(tin_pos) 63
65: 7(fvec4) Load 64
66: 32(ptr) AccessChain 41(tin) 63 26
Store 66 65
67: 53(ptr) AccessChain 52(tin) 63 26
68: 8(fvec2) Load 67
69: 38(ptr) AccessChain 41(tin) 63 34
Store 69 68
72: 12 Load 41(tin)
Store 71(param) 72
74: 2 FunctionCall 23(@main(struct-PS_IN-vf4-vf21[3];struct-GS_OUT-struct-PS_IN-vf4-vf21-struct-STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO-f1[2]-i111;) 71(param) 73(param)
Return
FunctionEnd
23(@main(struct-PS_IN-vf4-vf21[3];struct-GS_OUT-struct-PS_IN-vf4-vf21-struct-STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO-f1[2]-i111;): 2 Function None 20
21(tin): 13(ptr) FunctionParameter
22(ts): 19(ptr) FunctionParameter
24: Label
25(o): 19(ptr) Variable Function
33: 32(ptr) AccessChain 25(o) 26 26
Store 33 31
39: 38(ptr) AccessChain 25(o) 26 34
Store 39 37
40: 18(GS_OUT) Load 25(o)
Store 22(ts) 40
EmitVertex
Return
FunctionEnd