 d6bef9186b
			
		
	
	
		d6bef9186b
		
	
	
	
	
		
			
			- add extension behavior and warning message for partial extension support - add partial support for gpu_shader5 for textureGather* - add interactions between texture rectangle and textureGather* - add checks to distinguish between gpu_shader5 and texture_gather extension feature differences git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24183 e7fa87d3-cd2b-0410-9028-fcbf551c1848
		
			
				
	
	
		
			56 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			56 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 400 core
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| 
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| in vec2 c2D;
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| flat in int i;
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| out vec4 outp;
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| uniform sampler2D arrayedSampler[5];
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| uniform usampler2DRect samp2dr;
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| uniform isampler2DArray isamp2DA;
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| 
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| void main()
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| {
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|     vec4 v;
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|     v = texture(arrayedSampler[i], c2D);
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|     outp.x = gl_ClipDistance[1];
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| 
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|     ivec2 offsets[4];
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|     const ivec2 constOffsets[4] = ivec2[4](ivec2(1,2), ivec2(3,4), ivec2(15,16), ivec2(-2,0));
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|     uvec4 uv4 = textureGatherOffsets(samp2dr, c2D, offsets, 2);  // ERROR, offsets not constant
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|     uv4 = textureGatherOffsets(samp2dr, c2D, constOffsets, 2);
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|     vec4 v4 = textureGather(arrayedSampler[0], c2D);
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|     ivec4 iv4 = textureGatherOffset(isamp2DA, vec3(0.1), ivec2(1), 3);
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|     iv4 = textureGatherOffset(isamp2DA, vec3(0.1), ivec2(1), i);  // ERROR, last argument not const
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|     iv4 = textureGatherOffset(isamp2DA, vec3(0.1), ivec2(1), 4);  // ERROR, last argument out of range
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|     iv4 = textureGatherOffset(isamp2DA, vec3(0.1), ivec2(1), 1+2);
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|     iv4 = textureGatherOffset(isamp2DA, vec3(0.1), ivec2(i));
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| 
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|     vec4 c = gl_FragCoord;
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| }
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| 
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| layout(location = 4) in vec4 vl; // ERROR, not supported
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| 
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| #ifdef GL_ARB_separate_shader_objects
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| #extension GL_ARB_separate_shader_objects : enable
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| #endif
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| 
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| layout(location = 4) in vec4 vl2;
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| 
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| layout(location = 3) uniform vec3 uv3;
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| 
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| layout(location = 5) in vec4 gl_Color;      // ERROR, layout
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| noperspective in float gl_ClipDistance[4];  // ERROR, can't change qualifier
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| 
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| layout(origin_upper_left, pixel_center_integer) in vec4 gl_FragCoord;  // ERROR, declared after use
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| 
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| uniform sampler2DRectShadow u2drs;
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| 
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| void foo23()
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| {
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|     const ivec2[3] offsets = ivec2[3](ivec2(1,2), ivec2(3,4), ivec2(15,16));
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| 
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|     textureProjGradOffset(u2drs, outp, vec2(0.0), vec2(0.0), ivec2(c2D));     // ERROR, offset not constant
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|     textureProjGradOffset(u2drs, outp, vec2(0.0), vec2(0.0), offsets[1]);
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|     textureProjGradOffset(u2drs, outp, vec2(0.0), vec2(0.0), offsets[2]);     // ERROR, offset out of range
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|     textureProjGradOffset(u2drs, outp, vec2(0.0), vec2(0.0), ivec2(-10, 20)); // ERROR, offset out of range
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| }
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