Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
		
			
				
	
	
		
			44 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			44 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
simpleFunctionCall.frag
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WARNING: 0:4: varying deprecated in version 130; may be removed in future release
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Shader version: 150
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0:? Sequence
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0:7  Function Definition: foo( ( global 4-component vector of float)
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0:7    Function Parameters: 
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0:9    Sequence
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0:9      Branch: Return with expression
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0:9        'BaseColor' ( smooth in 4-component vector of float)
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0:12  Function Definition: main( ( global void)
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0:12    Function Parameters: 
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0:14    Sequence
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0:14      move second child to first child ( temp 4-component vector of float)
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0:14        'gl_FragColor' ( fragColor 4-component vector of float FragColor)
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0:14        Function Call: foo( ( global 4-component vector of float)
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0:?   Linker Objects
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0:?     'bigColor' ( uniform 4-component vector of float)
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0:?     'BaseColor' ( smooth in 4-component vector of float)
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0:?     'd' ( uniform float)
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Linked fragment stage:
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Shader version: 150
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0:? Sequence
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0:7  Function Definition: foo( ( global 4-component vector of float)
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0:7    Function Parameters: 
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0:9    Sequence
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0:9      Branch: Return with expression
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0:9        'BaseColor' ( smooth in 4-component vector of float)
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0:12  Function Definition: main( ( global void)
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0:12    Function Parameters: 
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0:14    Sequence
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0:14      move second child to first child ( temp 4-component vector of float)
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0:14        'gl_FragColor' ( fragColor 4-component vector of float FragColor)
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0:14        Function Call: foo( ( global 4-component vector of float)
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0:?   Linker Objects
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0:?     'bigColor' ( uniform 4-component vector of float)
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0:?     'BaseColor' ( smooth in 4-component vector of float)
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0:?     'd' ( uniform float)
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