git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@31212 e7fa87d3-cd2b-0410-9028-fcbf551c1848
		
			
				
	
	
		
			82 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			82 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 130
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uniform bool  u_b;
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uniform bvec2 u_b2;
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uniform bvec3 u_b3;
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uniform bvec4 u_b4;
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uniform int   u_i;
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uniform ivec2 u_i2;
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uniform ivec3 u_i3;
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uniform ivec4 u_i4;
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uniform float u_f;
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uniform vec2 u_f2;
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uniform vec3 u_f3;
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uniform vec4 u_f4;
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uniform bool  i_b;
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uniform bvec2 i_b2;
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uniform bvec3 i_b3;
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uniform bvec4 i_b4;
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flat in int   i_i;
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flat in ivec2 i_i2;
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flat in ivec3 i_i3;
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flat in ivec4 i_i4;
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in float i_f;
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in vec2 i_f2;
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in vec3 i_f3;
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in vec4 i_f4;
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void main()
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{
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    bool  b = u_b && i_b;
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    bvec2 b2 = bvec2(u_b2.x && i_b2.x && u_b2.y && i_b2.y);
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    bvec3 b3 = bvec3(u_b3.x && i_b3.x && u_b3.y && i_b3.y && u_b3.z && i_b3.z);
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    bvec4 b4 = bvec4(u_b4.x && i_b4.x && u_b4.y && i_b4.y && u_b4.z && i_b4.z && u_b4.w && i_b4.w);
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    int   i = u_i + i_i;
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    ivec2 i2 = u_i2 + i_i2;
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    ivec3 i3 = u_i3 + i_i3;
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    ivec4 i4 = u_i4 + i_i4;
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    float f = u_f + i_f;
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    vec2  f2 = u_f2 + i_f2;
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    vec3  f3 = u_f3 + i_f3;
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    vec4  f4 = u_f4 + i_f4;
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    gl_FragColor = 
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        b || 
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        b2.x ||
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        b2.y ||
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        b3.x ||
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        b3.y ||
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        b3.z ||
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        b4.x ||
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        b4.y ||
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        b4.z ||
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        b4.w ? vec4(
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        i  +
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        i2.x +
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        i2.y +
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        i3.x +
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        i3.y +
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        i3.z +
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        i4.x +
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        i4.y +
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        i4.z +
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        i4.w +
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        f  +
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        f2.x +
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        f2.y +
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        f3.x +
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        f3.y +
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        f3.z +
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        f4.x +
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        f4.y +
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        f4.z +
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        f4.w) : vec4(1.0);        
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}
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