For the smallest builds, google tests will not be present, in addition to a large number of tests not being capable of running.
		
			
				
	
	
		
			92 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			92 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 310 es
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precision mediump float;
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precision highp int;
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int c, d;
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layout(location = 0) in highp float x;
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layout(location = 1) in vec4 bigColor;
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layout(location = 2) in vec4 BaseColor;
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layout(location = 3) in float f;
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layout(location = 4) flat in int Count;
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layout(location = 5) flat in uvec4 v4;
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layout(location = 0) out vec4 outColor;
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void main()
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{
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    float f;
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    int a[2];
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    switch(c)
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    {
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    }
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    switch (c) {      // a no-error normal switch
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    case 1:
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        f = sin(x);
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        break;
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    case 2:
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        switch (d) {
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        case 1:
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            f = x * x * x;
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            break;
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        case 2:
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            f = x * x;
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            break;
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        }
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        break;
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    default:
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        f = tan(x);
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    }
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    vec4 color = BaseColor;
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    for (int i = 0; i < Count; ++i) {
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        color += bigColor;
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    }
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    outColor = color;
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    float sum = 0.0;
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    for (int i = 0; i < 4; ++i)
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        sum += float(v4[i]);
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    vec4 tv4;
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    for (int i = 0; i < 4; ++i)
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        tv4[i] = float(v4[i] * 4u);
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    outColor += vec4(sum) + tv4;
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    vec4 r;
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    r.xyz = BaseColor.xyz;
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    for (int i = 0; i < Count; ++i)
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        r.w = f;
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    outColor.xyz += r.xyz;
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    for (int i = 0; i < 16; i += 4)
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        outColor *= f;
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    int i = 0;
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    int A, B, C, D;
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    while (i<10) {
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        A = 1;
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        if (i%2 == 0) {
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            B = 2;
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            continue;
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            C = 2;
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        }
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        if (i%5 == 0) {
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            B = 2;
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            break;
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            C = 2;
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        }
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        i++;
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    }
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    D = 3;
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}
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