35 lines
475 B
GLSL
35 lines
475 B
GLSL
float PixelShaderFunction(float inF0)
|
|
{
|
|
f32tof16(inF0);
|
|
|
|
return 0.0;
|
|
}
|
|
|
|
float1 PixelShaderFunction(float1 inF0)
|
|
{
|
|
// TODO: ... add when float1 prototypes are generated
|
|
return 0.0;
|
|
}
|
|
|
|
float2 PixelShaderFunction(float2 inF0)
|
|
{
|
|
f32tof16(inF0);
|
|
|
|
return float2(1,2);
|
|
}
|
|
|
|
float3 PixelShaderFunction(float3 inF0)
|
|
{
|
|
f32tof16(inF0);
|
|
|
|
return float3(1,2,3);
|
|
}
|
|
|
|
float4 PixelShaderFunction(float4 inF0)
|
|
{
|
|
f32tof16(inF0);
|
|
|
|
return float4(1,2,3,4);
|
|
}
|
|
|