350 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			350 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
hlsl.structbuffer.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:12  Function Definition: @main(u1; ( temp 4-component vector of float)
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0:12    Function Parameters: 
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0:12      'pos' ( in uint)
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0:?     Sequence
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0:13      Sequence
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0:13        move second child to first child ( temp structure{ temp 3-component vector of float color,  temp bool test,  temp bool test2})
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0:13          'mydata' ( temp structure{ temp 3-component vector of float color,  temp bool test,  temp bool test2})
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0:13          indirect index (layout( row_major std430) buffer structure{ temp 3-component vector of float color,  temp bool test,  temp bool test2})
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0:13            @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of structure{ temp 3-component vector of float color,  temp bool test,  temp bool test2})
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0:13              'sbuf' (layout( binding=10 row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of structure{ temp 3-component vector of float color,  temp bool test,  temp bool test2} @data})
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0:13              Constant:
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0:13                0 (const uint)
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0:13            'pos' ( in uint)
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0:17      Sequence
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0:17        move second child to first child ( temp uint)
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0:17          'size' ( temp uint)
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0:17          array length ( temp uint)
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0:17            @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of structure{ temp 3-component vector of float color,  temp bool test,  temp bool test2})
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0:17              'sbuf' (layout( binding=10 row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of structure{ temp 3-component vector of float color,  temp bool test,  temp bool test2} @data})
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0:17              Constant:
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0:17                0 (const uint)
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0:17        move second child to first child ( temp uint)
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0:17          'stride' ( temp uint)
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0:17          Constant:
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0:17            32 (const uint)
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0:19      Test condition and select ( temp void)
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0:19        Condition
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0:19        test: direct index for structure ( temp bool)
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0:19          indirect index (layout( row_major std430) buffer structure{ temp 3-component vector of float color,  temp bool test,  temp bool test2})
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0:19            @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of structure{ temp 3-component vector of float color,  temp bool test,  temp bool test2})
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0:19              'sbuf' (layout( binding=10 row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of structure{ temp 3-component vector of float color,  temp bool test,  temp bool test2} @data})
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0:19              Constant:
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0:19                0 (const uint)
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0:19            'pos' ( in uint)
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0:19          Constant:
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0:19            1 (const int)
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0:19        true case
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0:20        Branch: Return with expression
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0:?           Construct vec4 ( temp 4-component vector of float)
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0:20            add ( temp 3-component vector of float)
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0:20              color: direct index for structure ( temp 3-component vector of float)
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0:20                indirect index (layout( row_major std430) buffer structure{ temp 3-component vector of float color,  temp bool test,  temp bool test2})
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0:20                  @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of structure{ temp 3-component vector of float color,  temp bool test,  temp bool test2})
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0:20                    'sbuf' (layout( binding=10 row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of structure{ temp 3-component vector of float color,  temp bool test,  temp bool test2} @data})
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0:20                    Constant:
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0:20                      0 (const uint)
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0:20                  'pos' ( in uint)
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0:20                Constant:
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0:20                  0 (const int)
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0:20              indirect index (layout( row_major std430) buffer float)
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0:20                @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of float)
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0:20                  'sbuf2' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of float @data})
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0:20                  Constant:
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0:20                    0 (const uint)
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0:20                'pos' ( in uint)
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0:20            Constant:
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0:20              0.000000
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0:19        false case
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0:22        Branch: Return with expression
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0:22          Construct vec4 ( temp 4-component vector of float)
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0:22            add ( temp float)
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0:22              add ( temp float)
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0:22                direct index ( temp float)
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0:22                  color: direct index for structure ( temp 3-component vector of float)
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0:22                    'mydata' ( temp structure{ temp 3-component vector of float color,  temp bool test,  temp bool test2})
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0:22                    Constant:
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0:22                      0 (const int)
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0:22                  Constant:
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0:22                    0 (const int)
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0:22                Convert uint to float ( temp float)
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0:22                  'size' ( temp uint)
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0:22              Convert uint to float ( temp float)
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0:22                'stride' ( temp uint)
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0:12  Function Definition: main( ( temp void)
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0:12    Function Parameters: 
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0:?     Sequence
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0:12      move second child to first child ( temp uint)
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0:?         'pos' ( temp uint)
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0:?         'pos' (layout( location=0) flat in uint)
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0:12      move second child to first child ( temp 4-component vector of float)
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0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:12        Function Call: @main(u1; ( temp 4-component vector of float)
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0:?           'pos' ( temp uint)
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0:?   Linker Objects
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0:?     'sbuf' (layout( binding=10 row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of structure{ temp 3-component vector of float color,  temp bool test,  temp bool test2} @data})
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0:?     'sbuf2' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of float @data})
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0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:?     'pos' (layout( location=0) flat in uint)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:12  Function Definition: @main(u1; ( temp 4-component vector of float)
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0:12    Function Parameters: 
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0:12      'pos' ( in uint)
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0:?     Sequence
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0:13      Sequence
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0:13        move second child to first child ( temp structure{ temp 3-component vector of float color,  temp bool test,  temp bool test2})
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0:13          'mydata' ( temp structure{ temp 3-component vector of float color,  temp bool test,  temp bool test2})
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0:13          indirect index (layout( row_major std430) buffer structure{ temp 3-component vector of float color,  temp bool test,  temp bool test2})
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0:13            @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of structure{ temp 3-component vector of float color,  temp bool test,  temp bool test2})
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0:13              'sbuf' (layout( binding=10 row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of structure{ temp 3-component vector of float color,  temp bool test,  temp bool test2} @data})
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0:13              Constant:
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0:13                0 (const uint)
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0:13            'pos' ( in uint)
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0:17      Sequence
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0:17        move second child to first child ( temp uint)
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0:17          'size' ( temp uint)
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0:17          array length ( temp uint)
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0:17            @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of structure{ temp 3-component vector of float color,  temp bool test,  temp bool test2})
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0:17              'sbuf' (layout( binding=10 row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of structure{ temp 3-component vector of float color,  temp bool test,  temp bool test2} @data})
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0:17              Constant:
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0:17                0 (const uint)
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0:17        move second child to first child ( temp uint)
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0:17          'stride' ( temp uint)
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0:17          Constant:
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0:17            32 (const uint)
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0:19      Test condition and select ( temp void)
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0:19        Condition
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0:19        test: direct index for structure ( temp bool)
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0:19          indirect index (layout( row_major std430) buffer structure{ temp 3-component vector of float color,  temp bool test,  temp bool test2})
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0:19            @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of structure{ temp 3-component vector of float color,  temp bool test,  temp bool test2})
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0:19              'sbuf' (layout( binding=10 row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of structure{ temp 3-component vector of float color,  temp bool test,  temp bool test2} @data})
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0:19              Constant:
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0:19                0 (const uint)
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0:19            'pos' ( in uint)
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0:19          Constant:
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0:19            1 (const int)
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0:19        true case
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0:20        Branch: Return with expression
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0:?           Construct vec4 ( temp 4-component vector of float)
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0:20            add ( temp 3-component vector of float)
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0:20              color: direct index for structure ( temp 3-component vector of float)
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0:20                indirect index (layout( row_major std430) buffer structure{ temp 3-component vector of float color,  temp bool test,  temp bool test2})
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0:20                  @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of structure{ temp 3-component vector of float color,  temp bool test,  temp bool test2})
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0:20                    'sbuf' (layout( binding=10 row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of structure{ temp 3-component vector of float color,  temp bool test,  temp bool test2} @data})
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0:20                    Constant:
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0:20                      0 (const uint)
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0:20                  'pos' ( in uint)
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0:20                Constant:
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0:20                  0 (const int)
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0:20              indirect index (layout( row_major std430) buffer float)
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0:20                @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of float)
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0:20                  'sbuf2' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of float @data})
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0:20                  Constant:
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0:20                    0 (const uint)
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0:20                'pos' ( in uint)
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0:20            Constant:
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0:20              0.000000
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0:19        false case
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0:22        Branch: Return with expression
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0:22          Construct vec4 ( temp 4-component vector of float)
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0:22            add ( temp float)
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0:22              add ( temp float)
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0:22                direct index ( temp float)
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0:22                  color: direct index for structure ( temp 3-component vector of float)
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0:22                    'mydata' ( temp structure{ temp 3-component vector of float color,  temp bool test,  temp bool test2})
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0:22                    Constant:
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0:22                      0 (const int)
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0:22                  Constant:
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0:22                    0 (const int)
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0:22                Convert uint to float ( temp float)
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0:22                  'size' ( temp uint)
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0:22              Convert uint to float ( temp float)
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0:22                'stride' ( temp uint)
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0:12  Function Definition: main( ( temp void)
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0:12    Function Parameters: 
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0:?     Sequence
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0:12      move second child to first child ( temp uint)
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0:?         'pos' ( temp uint)
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0:?         'pos' (layout( location=0) flat in uint)
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0:12      move second child to first child ( temp 4-component vector of float)
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0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:12        Function Call: @main(u1; ( temp 4-component vector of float)
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0:?           'pos' ( temp uint)
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0:?   Linker Objects
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0:?     'sbuf' (layout( binding=10 row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of structure{ temp 3-component vector of float color,  temp bool test,  temp bool test2} @data})
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0:?     'sbuf2' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of float @data})
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0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:?     'pos' (layout( location=0) flat in uint)
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// Module Version 10000
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// Generated by (magic number): 80007
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// Id's are bound by 96
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                              Capability Shader
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               1:             ExtInstImport  "GLSL.std.450"
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                              MemoryModel Logical GLSL450
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                              EntryPoint Fragment 4  "main" 89 92
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                              ExecutionMode 4 OriginUpperLeft
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                              Source HLSL 500
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                              Name 4  "main"
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                              Name 12  "@main(u1;"
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                              Name 11  "pos"
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                              Name 16  "sb_t"
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                              MemberName 16(sb_t) 0  "color"
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                              MemberName 16(sb_t) 1  "test"
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                              MemberName 16(sb_t) 2  "test2"
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                              Name 18  "mydata"
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                              Name 19  "sb_t"
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                              MemberName 19(sb_t) 0  "color"
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                              MemberName 19(sb_t) 1  "test"
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                              MemberName 19(sb_t) 2  "test2"
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                              Name 21  "sbuf"
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                              MemberName 21(sbuf) 0  "@data"
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                              Name 23  "sbuf"
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                              Name 43  "size"
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                              Name 45  "stride"
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                              Name 59  "sbuf2"
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                              MemberName 59(sbuf2) 0  "@data"
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                              Name 61  "sbuf2"
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                              Name 87  "pos"
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                              Name 89  "pos"
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                              Name 92  "@entryPointOutput"
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                              Name 93  "param"
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                              MemberDecorate 19(sb_t) 0 Offset 0
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                              MemberDecorate 19(sb_t) 1 Offset 12
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                              MemberDecorate 19(sb_t) 2 Offset 16
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                              Decorate 20 ArrayStride 32
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                              MemberDecorate 21(sbuf) 0 NonWritable
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                              MemberDecorate 21(sbuf) 0 Offset 0
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                              Decorate 21(sbuf) BufferBlock
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                              Decorate 23(sbuf) DescriptorSet 0
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                              Decorate 23(sbuf) Binding 10
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                              Decorate 58 ArrayStride 4
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                              MemberDecorate 59(sbuf2) 0 NonWritable
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                              MemberDecorate 59(sbuf2) 0 Offset 0
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                              Decorate 59(sbuf2) BufferBlock
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                              Decorate 61(sbuf2) DescriptorSet 0
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                              Decorate 61(sbuf2) Binding 0
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                              Decorate 89(pos) Flat
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                              Decorate 89(pos) Location 0
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                              Decorate 92(@entryPointOutput) Location 0
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               2:             TypeVoid
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               3:             TypeFunction 2
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               6:             TypeInt 32 0
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               7:             TypePointer Function 6(int)
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               8:             TypeFloat 32
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               9:             TypeVector 8(float) 4
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              10:             TypeFunction 9(fvec4) 7(ptr)
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              14:             TypeVector 8(float) 3
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              15:             TypeBool
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        16(sb_t):             TypeStruct 14(fvec3) 15(bool) 15(bool)
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              17:             TypePointer Function 16(sb_t)
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        19(sb_t):             TypeStruct 14(fvec3) 6(int) 6(int)
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              20:             TypeRuntimeArray 19(sb_t)
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        21(sbuf):             TypeStruct 20
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              22:             TypePointer Uniform 21(sbuf)
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        23(sbuf):     22(ptr) Variable Uniform
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              24:             TypeInt 32 1
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              25:     24(int) Constant 0
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              27:             TypePointer Uniform 19(sb_t)
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              31:             TypePointer Function 14(fvec3)
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              34:     24(int) Constant 1
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              35:      6(int) Constant 0
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              37:             TypePointer Function 15(bool)
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              40:     24(int) Constant 2
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              46:      6(int) Constant 32
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              48:             TypePointer Uniform 6(int)
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              55:             TypePointer Uniform 14(fvec3)
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              58:             TypeRuntimeArray 8(float)
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       59(sbuf2):             TypeStruct 58
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              60:             TypePointer Uniform 59(sbuf2)
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       61(sbuf2):     60(ptr) Variable Uniform
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              63:             TypePointer Uniform 8(float)
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              68:    8(float) Constant 0
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              75:             TypePointer Function 8(float)
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              88:             TypePointer Input 6(int)
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         89(pos):     88(ptr) Variable Input
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              91:             TypePointer Output 9(fvec4)
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92(@entryPointOutput):     91(ptr) Variable Output
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         4(main):           2 Function None 3
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               5:             Label
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         87(pos):      7(ptr) Variable Function
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       93(param):      7(ptr) Variable Function
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              90:      6(int) Load 89(pos)
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                              Store 87(pos) 90
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              94:      6(int) Load 87(pos)
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                              Store 93(param) 94
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              95:    9(fvec4) FunctionCall 12(@main(u1;) 93(param)
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                              Store 92(@entryPointOutput) 95
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                              Return
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                              FunctionEnd
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   12(@main(u1;):    9(fvec4) Function None 10
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         11(pos):      7(ptr) FunctionParameter
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              13:             Label
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      18(mydata):     17(ptr) Variable Function
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        43(size):      7(ptr) Variable Function
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      45(stride):      7(ptr) Variable Function
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              26:      6(int) Load 11(pos)
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              28:     27(ptr) AccessChain 23(sbuf) 25 26
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              29:    19(sb_t) Load 28
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              30:   14(fvec3) CompositeExtract 29 0
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              32:     31(ptr) AccessChain 18(mydata) 25
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                              Store 32 30
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              33:      6(int) CompositeExtract 29 1
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              36:    15(bool) INotEqual 33 35
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              38:     37(ptr) AccessChain 18(mydata) 34
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                              Store 38 36
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              39:      6(int) CompositeExtract 29 2
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              41:    15(bool) INotEqual 39 35
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              42:     37(ptr) AccessChain 18(mydata) 40
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                              Store 42 41
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              44:      6(int) ArrayLength 23(sbuf) 0
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                              Store 43(size) 44
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                              Store 45(stride) 46
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              47:      6(int) Load 11(pos)
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              49:     48(ptr) AccessChain 23(sbuf) 25 47 34
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              50:      6(int) Load 49
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              51:    15(bool) INotEqual 50 35
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                              SelectionMerge 53 None
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                              BranchConditional 51 52 74
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              52:               Label
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              54:      6(int)   Load 11(pos)
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              56:     55(ptr)   AccessChain 23(sbuf) 25 54 25
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              57:   14(fvec3)   Load 56
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              62:      6(int)   Load 11(pos)
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              64:     63(ptr)   AccessChain 61(sbuf2) 25 62
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              65:    8(float)   Load 64
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              66:   14(fvec3)   CompositeConstruct 65 65 65
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              67:   14(fvec3)   FAdd 57 66
 | 
						|
              69:    8(float)   CompositeExtract 67 0
 | 
						|
              70:    8(float)   CompositeExtract 67 1
 | 
						|
              71:    8(float)   CompositeExtract 67 2
 | 
						|
              72:    9(fvec4)   CompositeConstruct 69 70 71 68
 | 
						|
                                ReturnValue 72
 | 
						|
              74:               Label
 | 
						|
              76:     75(ptr)   AccessChain 18(mydata) 25 35
 | 
						|
              77:    8(float)   Load 76
 | 
						|
              78:      6(int)   Load 43(size)
 | 
						|
              79:    8(float)   ConvertUToF 78
 | 
						|
              80:    8(float)   FAdd 77 79
 | 
						|
              81:      6(int)   Load 45(stride)
 | 
						|
              82:    8(float)   ConvertUToF 81
 | 
						|
              83:    8(float)   FAdd 80 82
 | 
						|
              84:    9(fvec4)   CompositeConstruct 83 83 83 83
 | 
						|
                                ReturnValue 84
 | 
						|
              53:             Label
 | 
						|
              86:    9(fvec4) Undef
 | 
						|
                              ReturnValue 86
 | 
						|
                              FunctionEnd
 |